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sirhc221

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About sirhc221

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  1. Ok I'll start there and see what I can do with it, at one point I thought it'd be cool to have a vet building where you had to take Boomer to get healed that would add a whole new dimension to your missions, keep tracking bad guys and not heal boomer knowing one more shot could kill him..risk losing bad guys to save dog? tough choices indeed lol
  2. Question: Since I use ACE3 all the time for my missions, i am unable to heal boomer using a medkit. I was thinking of a workaround and I have one but (now remember I have no clue has to coding lol) I'm missing one vital piece of info. I am using game logic module as such: pickedUpCount = 0; pickup_code = { deleteVehicle (_this select 0); pickedUpCount = pickedUpCount + 1; hint format ["You fed Boomer.", pickedUpCount]; whatwouldiputhere setDamage 0; }; and of course I have a can of food that when picked up executes the code BUT the dog is not a player so i cant put player setDamage, i did try _dog thinking maybe but nah lol So, since you're the expert here, am I on the right track or is there another way to do this that is easier and more obvious
  3. Thanks for the plug on my mission, hopefully I can get back to it, add a few more fun 'dog' things and finally finish the darn thing. I just keep finding more and more stuff to do and add to it lol
  4. Will be trying out your new mission soon, I'm sure I"ll have lots of questions for you about scripting when I'm done lol
  5. Not that I don't like your voice, I was trying to change the voice like in the video, and haven't been able to do it yet. I changed it from "true" to "false" and its still in your voice. Its not really a big deal, but It bothers me that I can't find the way to change it! I did however change the distance to 'sniff' the enemy, works great! Adds so much more to missions. Wind direction script...way beyond my pay grade lol but I'm still doing research on it though.
  6. Nice, I will play around with that for sure. I plan to do a patrol of the construction site...(really boring like real life) but then things can change just in an instant! You'd hear your dog growl and point and know someone is lurking about and where to investigate (i was really hoping for a 'fetch ball' option lol so you could play with the dog while you were bored..then you'd not be paying attention and then you'd be caught off guard!) Wind direction and stealth would be cool, you could really use the Kestrel in game for wind direction and that would dictate which direction you'd approach the base etc
  7. Did not know that! I'll take a look at the video...i knew he could track but not sense the enemy (my enemies are probably over 75m hence why i never noticed him doing it. Good to know...thanks for the fast replies and good, dedicated work.
  8. Is there a way to make Boomer, stare, point, growl, bark when an enemy comes within a certain distance of the player..say 150m range which would also depend on wind direction. Would be a cool aspect for guard duty etc, and also for the mine sniffing part as well. You're out looking for mines but some sneaky bad guys are trying to stop you..but luckily Boomer is there!
  9. Ok I got it to work, not sure how, but I used a different layout for the Cfgsounds so here was the one that worked: class CfgSounds { // Definition for each sound class sound01 { name = "sound01"; // sound[] = {\music\sound01.ogg, 1, 1}; titles[] = {0, ""}; }; #include "JBOY_Dog\Sounds\JBOY_Dog_Sounds.hpp" }; }; yay! also I know i'm a pain lol but how do you spawn in the chickens etc, i've tried a few things and haven't gotten it so far. thanks so much!
  10. hahaa no I just used a generic title in there for reference. But I'm working on a mission with the Construction Mod. You are a non-military security force, with a dog!!!, that has to keep an eye on the workers as they build stuff. Of course pesky rebels come by from time to time so you have to keep your workers safe! I was trying to use the radio at the construction site so when you got close to it you would hear the music etc (its not a big necessity but it adds a nice touch i think) By the way my favorite dog was an Alaskan malamute named Boomer, so I love the name. Still very new to your script, started it a few days ago, so i'm still learning as i go along, but so far its great. Thank you so much for your efforts and the fast reply. I will try what you suggested.
  11. have a question for you/anyone lol, I"m trying to add a say3d line in a radio in editor. The problem I'm running into is with the CfgSouinds portion. If I remove your line of text: { #include "JBOY_Dog\Sounds\JBOY_Dog_Sounds.hpp" }; the say3D works perfect, if your line of text is in it says cannot find 'sound' So how would I go about getting these two to work together? It seems I can't have both under Cfgsounds, unless i'm missing something really obvious lol the code i'm using for say3D sound is follows: There has to be a way to add in both, I just can't figure it out, and the online searches i've done haven't been great class CfgSounds { sounds[] = {USA}; class USA {name = "surfinUSA";sound[] = {"music\USA.ogg", 1, 1};titles[] ={};}; };
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