@haleks Hello Haleks
Here is part of my RTP file.
18:21:25 Scripting function 'rvg_fnc_zed_spawn' is not allowed to be remotely executed
18:21:25 Scripting function 'rvg_fnc_zed_spawn' is not allowed to be remotely executed
18:21:25 Scripting function 'rvg_fnc_zed_spawn' is not allowed to be remotely executed
18:21:25 Scripting function 'rvg_fnc_zed_spawn' is not allowed to be remotely executed
18:21:25 Scripting function 'rvg_fnc_zed_spawn' is not allowed to be remotely executed
18:21:25 Scripting function 'rvg_fnc_zed_spawn' is not allowed to be remotely executed
18:21:25 Scripting function 'rvg_fnc_zed_spawn' is not allowed to be remotely executed
18:21:25 Scripting function 'rvg_fnc_zed_spawn' is not allowed to be remotely executed
18:21:25 Scripting function 'rvg_fnc_zed_spawn' is not allowed to be remotely executed
18:21:25 Scripting function 'rvg_fnc_zed_spawn' is not allowed to be remotely executed
18:21:31 Scripting function 'rvg_fnc_zed_spawn' is not allowed to be remotely executed
18:21:37 Scripting function 'rvg_fnc_zed_spawn' is not allowed to be remotely executed
18:21:37 Scripting function 'rvg_fnc_zed_spawn' is not allowed to be remotely executed
18:21:37 Scripting function 'rvg_fnc_zed_spawn' is not allowed to be remotely executed
18:21:38 "A3W - 3 baseparts and objects have been saved with profileNamespace"
18:21:38 "A3W - profileNamespace saved"
18:21:41 "Player disconnected: Jaeger (76561198084154719)"
18:21:41 "HandleDisconnect - [""Jaeger"",""76561198084154719""] - alive: true - local: true - isPlayer: false - group: R Alpha 1-5"
18:21:41 SelectionID "31" is wrong for shape "ksk_unit\models\fielduniform.p3d"
18:21:41 SelectionID "32" is wrong for shape "ksk_unit\models\fielduniform.p3d"
18:21:43 Warning: Cleanup player - person 2:2165 not found
18:21:46 Admin logged out, player: Jaeger, playerUID: 76561198084154719, IP: 192.168.8.101:2304.
18:21:46 Warning: Cleanup player - person 2:2165 not found
18:21:58 "A3W - 1 vehicles have been saved with profileNamespace"
18:21:58 "A3W - profileNamespace saved"
18:22:18 EPE manager release (21|50|0)
18:22:18 Number of actors in scene after release: 21
18:22:18 EPE manager release (0|21|0)
18:22:19 Deinitialized shape [Class: "C_Soldier_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_soldier_f.p3d";]
18:22:19 Deinitialized shape [Class: "Underwear_F"; Shape: "a3\characters_f\common\basicbody.p3d";]
18:22:19 Deinitialized shape [Class: "C_man_p_fugitive_F"; Shape: "a3\characters_f\civil\c_poor.p3d";]
18:22:19 Deinitialized shape [Class: "I_C_Soldier_Para_2_F"; Shape: "a3\characters_f_exp\syndikat\i_c_soldier_para_2_f.p3d";]
18:22:19 Deinitialized shape [Class: "I_C_Soldier_Bandit_5_F"; Shape: "a3\characters_f_exp\syndikat\i_c_soldier_bandit_5_f.p3d";]
18:22:19 Deinitialized shape [Class: "I_C_Soldier_Para_4_F"; Shape: "a3\characters_f_exp\syndikat\i_c_soldier_para_4_f.p3d";]
18:22:19 Deinitialized shape [Class: "I_C_Soldier_Para_1_F"; Shape: "a3\characters_f_exp\syndikat\i_c_soldier_para_1_f.p3d";]
18:22:19 Deinitialized shape [Class: "I_G_Soldier_F"; Shape: "a3\characters_f_gamma\guerrilla\ig_guerrilla1_1.p3d";]
18:22:19 Deinitialized shape [Class: "KSK_Jaeger_FieldUniform1"; Shape: "ksk_unit\models\fielduniform.p3d";]
18:22:19 Deinitialized shape [Class: "B_recon_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
18:22:19 Deinitialized shape [Class: "Survivor_blue_1"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
18:22:19 Deinitialized shape [Class: "C_Man_casual_6_F"; Shape: "a3\characters_f\civil\c_man_casual_shorts_f.p3d";]
18:22:19 Deinitialized shape [Class: "C_Man_casual_5_F"; Shape: "a3\characters_f\civil\c_man_casual_shorts_f.p3d";]
18:22:19 Deinitialized shape [Class: "O_recon_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
18:22:19 Deinitialized shape [Class: "I_G_Soldier_M_F"; Shape: "a3\characters_f_gamma\guerrilla\ig_guerrilla3_1.p3d";]
18:22:19 Deinitialized shape [Class: "I_G_Soldier_LAT_F"; Shape: "a3\characters_f_bootcamp\guerrilla\ig_guerrilla_6_1.p3d";]
18:22:19 Deinitialized shape [Class: "I_Sniper_F"; Shape: "a3\characters_f_beta\indep\ia_sniper.p3d";]
18:22:19 Deinitialized shape [Class: "I_C_Soldier_Bandit_2_F"; Shape: "a3\characters_f_exp\syndikat\i_c_soldier_bandit_2_f.p3d";]
18:22:19 Deinitialized shape [Class: "Max_woman_soldier2"; Shape: "women\uniform.p3d";]
18:22:19 Deinitialized shape [Class: "Max_woman_soldier1"; Shape: "women\uniform.p3d";]
18:22:19 Deinitialized shape [Class: "Max_woman_soldier3"; Shape: "women\uniform.p3d";]
18:22:19 Deinitialized shape [Class: "B_sniper_F"; Shape: "a3\characters_f\blufor\b_sniper.p3d";]
18:22:19 Deinitialized shape [Class: "I_C_Soldier_Camo_F"; Shape: "a3\characters_f_exp\syndikat\i_c_soldier_camo_f.p3d";]
18:22:19 Deinitialized shape [Class: "I_G_engineer_F"; Shape: "a3\characters_f_gamma\guerrilla\ig_guerrilla2_1.p3d";]
18:22:19 Deinitialized shape [Class: "I_G_medic_F"; Shape: "a3\characters_f_gamma\guerrilla\ig_guerrilla2_1.p3d";]
18:22:19 Deinitialized shape [Class: "I_G_Soldier_AR_F"; Shape: "a3\characters_f_gamma\guerrilla\ig_guerrilla2_1.p3d";]
18:22:19 Deinitialized shape [Class: "B_G_Soldier_AR_F"; Shape: "a3\characters_f_gamma\guerrilla\ig_guerrilla2_1.p3d";]
18:22:19 Deinitialized shape [Class: "I_Soldier_TL_F"; Shape: "a3\characters_f_beta\indep\ia_soldier_01.p3d";]
18:22:19 Deinitialized shape [Class: "I_soldier_F"; Shape: "a3\characters_f_beta\indep\ia_soldier_01.p3d";]
18:22:19 Deinitialized shape [Class: "I_Soldier_GL_F"; Shape: "a3\characters_f_beta\indep\ia_soldier_01.p3d";]
18:22:19 Deinitialized shape [Class: "I_Soldier_LAT_F"; Shape: "a3\characters_f_beta\indep\ia_soldier_01.p3d";]
18:22:19 Deinitialized shape [Class: "I_Survivor_F"; Shape: "a3\characters_f_beta\indep\ia_soldier_01.p3d";]
18:22:19 Deinitialized shape [Class: "Bandit_Renegade"; Shape: "a3\characters_f_beta\indep\ia_soldier_01.p3d";]
18:22:19 Deinitialized shape [Class: "I_medic_F"; Shape: "a3\characters_f_beta\indep\ia_soldier_02.p3d";]
18:22:19 Deinitialized shape [Class: "I_Soldier_lite_F"; Shape: "a3\characters_f_beta\indep\ia_soldier_02.p3d";]
18:22:19 Deinitialized shape [Class: "I_Soldier_AR_F"; Shape: "a3\characters_f_beta\indep\ia_soldier_02.p3d";]
18:22:19 Deinitialized shape [Class: "C_man_1_1_F"; Shape: "a3\characters_f\civil\c_citizen1.p3d";]
18:22:19 Deinitialized shape [Class: "B_Competitor_F"; Shape: "a3\characters_f\civil\c_poloshirtpants.p3d";]
18:22:19 c:\w\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
18:22:20 Class WeaponFireGun destroyed with lock count 7
18:22:20 Class Table destroyed with lock count 7
18:22:20 Class T0 destroyed with lock count 7
18:22:20 Class T1 destroyed with lock count 7
18:22:20 Class T2 destroyed with lock count 7
18:22:20 Class T3 destroyed with lock count 7
18:22:20 Class T4 destroyed with lock count 7
18:22:20 Class T5 destroyed with lock count 7
18:22:20 Class T6 destroyed with lock count 7
18:22:20 Class T7 destroyed with lock count 7
18:22:20 Class T8 destroyed with lock count 7
18:22:20 Class T9 destroyed with lock count 7
18:22:20 Class T10 destroyed with lock count 7
18:22:20 Class T11 destroyed with lock count 7
18:22:20 Class T12 destroyed with lock count 7
18:22:20 Class T13 destroyed with lock count 7
18:22:20 Class T14 destroyed with lock count 7
18:22:20 Class T15 destroyed with lock count 7
18:22:20 Class T16 destroyed with lock count 7
18:22:20 Class T17 destroyed with lock count 7
18:22:20 Class T18 destroyed with lock count 7
18:22:20 Class T19 destroyed with lock count 7
18:22:20 Class T20 destroyed with lock count 7
18:22:20 Class T21 destroyed with lock count 7
18:22:20 Class T22 destroyed with lock count 7
18:22:20 Class WeaponCloudsGun destroyed with lock count 14
18:22:20 Class Table destroyed with lock count 14
18:22:20 Class T0 destroyed with lock count 14
18:22:20 Class WeaponCloudsMGun destroyed with lock count 7
18:22:20 Class Table destroyed with lock count 7
18:22:20 Class T0 destroyed with lock count 7
18:22:20 Class All destroyed with lock count 7
18:22:20 Class EventHandlers destroyed with lock count 7
18:22:20 Class CBA_Extended_EventHandlers destroyed with lock count 7
18:22:20 Class MarkerLights destroyed with lock count 7
18:22:20 Class NVGMarkers destroyed with lock count 7
18:22:20 Class NVGMarker destroyed with lock count 7
18:22:20 Class Turrets destroyed with lock count 7
18:22:20 Class HeadLimits destroyed with lock count 7
18:22:20 Class ViewPilot destroyed with lock count 7
18:22:20 Class ViewCargo destroyed with lock count 7
18:22:20 Class ViewOptics destroyed with lock count 7
18:22:20 Class PilotSpec destroyed with lock count 7
18:22:20 Class CargoSpec destroyed with lock count 7
18:22:20 Class Cargo1 destroyed with lock count 7
18:22:20 Class TransportWeapons destroyed with lock count 7
18:22:20 Class TransportMagazines destroyed with lock count 7
18:22:20 Class SoundEnvironExt destroyed with lock count 7
18:22:20 Class SoundEquipment destroyed with lock count 7
18:22:20 Class SoundGear destroyed with lock count 7
18:22:20 Class SoundBreath destroyed with lock count 7
18:22:20 Class SoundBreathSwimming destroyed with lock count 7
18:22:20 Class SoundBreathInjured destroyed with lock count 7
18:22:20 Class SoundHitScream destroyed with lock count 7
18:22:20 Class SoundInjured destroyed with lock count 7
18:22:20 Class SoundBreathAutomatic destroyed with lock count 7
18:22:20 Class SoundDrown destroyed with lock count 7
18:22:20 Class SoundChoke destroyed with lock count 7
18:22:20 Class SoundRecovered destroyed with lock count 7
18:22:20 Class SoundBurning destroyed with lock count 7
18:22:20 Class PulsationSound destroyed with lock count 7
18:22:20 Class SoundDrowning destroyed with lock count 7
18:22:20 Class Reflectors destroyed with lock count 7
18:22:20 Class FxExplo destroyed with lock count 7
18:22:20 Class AnimationSources destroyed with lock count 7
18:22:20 Class GunFire destroyed with lock count 7
18:22:20 Class GunClouds destroyed with lock count 7
18:22:20 Class MGunClouds destroyed with lock count 7
18:22:20 Class Damage destroyed with lock count 7
18:22:20 Class DestructionEffects destroyed with lock count 7
18:22:20 Class Light1 destroyed with lock count 7
18:22:20 Class Smoke1 destroyed with lock count 7
18:22:20 Class Fire1 destroyed with lock count 7
18:22:20 Class Sparks1 destroyed with lock count 7
18:22:20 Class Sound destroyed with lock count 7
18:22:20 Class Light2 destroyed with lock count 7
18:22:20 Class Fire2 destroyed with lock count 7
18:22:20 Class Smoke1_2 destroyed with lock count 7
18:22:20 Class camShakeGForce destroyed with lock count 7
18:22:20 Class camShakeDamage destroyed with lock count 7
18:22:20 Class SpeechVariants destroyed with lock count 7
18:22:20 Class Default destroyed with lock count 7
18:22:20 Class SimpleObject destroyed with lock count 7
18:22:20 Class Static destroyed with lock count 2
18:22:20 Class DestructionEffects destroyed with lock count 2
18:22:20 Class EventHandlers destroyed with lock count 2
18:22:20 Class CBA_Extended_EventHandlers destroyed with lock count 2
18:22:20 Class Thing destroyed with lock count 4
18:22:20 Class InventoryPlacements destroyed with lock count 4
18:22:20 Class ThingX destroyed with lock count 3
18:22:20 Class DestructionEffects destroyed with lock count 3
18:22:20 Class Furniture_base_F destroyed with lock count 2
18:22:20 Class Land_CashDesk_F destroyed with lock count 1
18:22:20 Class SimpleObject destroyed with lock count 1
18:22:20 Class CBA_NamespaceDummy destroyed with lock count 1
18:22:20 Class CBA_Extended_EventHandlers_base destroyed with lock count 7
18:22:21 Extensions:
I hope this helps
Thank you
Jaeger aka Frankie