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notproplayer3

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Everything posted by notproplayer3

  1. The situation is simple : after a trigger is completed a module (simulation manager) needs to be deleted, does someone know how to do that ?
  2. notproplayer3

    Truck loading squad problem

    Here's a screenshot
  3. notproplayer3

    Kill an entire side from the console

    Thanks a lot
  4. Hi, I am making a simple mission where I must kill all the bad guys (bluffor) and when I kill them all, it activates a trigger and the mission continues, the problem is that each time I want to see if the rest of the mission works correctly I need to kill all the soldiers and it takes a considerable amount of time, so I was wondering if it is possible to kill all the bluffor from the console. Thaks in advance
  5. I am doing a mission where a helicopter crashes (by making him pass through a move waypoint and setting it's motor, rotor and windows damage to 1 so that it falls down and then make it indestructible so that it looks broken but hasn't exploded on impact) and when that heli crashes I am supposed to investigate the crash and have a zombie spawned next to it. I did use setpos ATL so that it teleported the zombie next to the heli when it hit the ground but this solution is not ideal because of the tanoan jungle (the helicopter will often times get stuck in the trees who count as ground and the zombie will also be stuck in the same tree). So I was wondering if it was possible to make a helicopter crash land in the same position every time, just like in the campaign in the last mission of the adapt chapter but maybe without all the smoke behind the helicopter. thanks in advance.
  6. I don't think so, It must be helpful finding a flat place (with less trees probably) but if the helicopter is crash landing, it can't control where it's going. Thanks anyways at least I learned a new command
  7. If I haven't got another method of doing that, i'll definitively use that one but the heli crash is just so random so still not the ideal solution. Thanks a lot anyways
  8. notproplayer3

    Check if specific units are dead

    Thanks a lot it works like a charm
  9. notproplayer3

    Check if specific units are dead

    I'm doing a mission where i'm spawning one oppor unit (O_Soldier_AR_F) around a helicopter crash, and I would like to know if it is possible to check if all units of the same type (O_Soldier_AR_F) are dead Thanks in advance
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