-
Content Count
61 -
Joined
-
Last visited
-
Medals
Everything posted by DEH4NK
-
DMS - Defent's Mission System
DEH4NK replied to chernaruski's topic in Exilemod (Unofficial)'s Addons
As I said earlier, the file fn_SpawnNonPersistentVehicle.sqf, _vehObj setDir (random 360); replace (random 360) with the angle you need. These changes will be applied to all missions. -
DMS - Defent's Mission System
DEH4NK replied to chernaruski's topic in Exilemod (Unofficial)'s Addons
I think it's worth taking a look at these two files that are called fnc_SpawnNonPersistentVehicle, fnc_SpawnPersistentVehicle -
spawn location how?(Problem coordinate)
DEH4NK replied to nagyszebi07's topic in Exilemod (Unofficial)'s Problems & Bugs
Create a folder for example nagyszebi07.Napf (any name, and after the dot, the name of your .Napf card is required) In the following way: C:\Users\Your computer name\Documents\Arma 3\missions\nagyszebi07.Napf. In this folder, put mission.sqm taken from your mpmissions. Open the editor and select a file nagyszebi07.Napf -
spawn location how?(Problem coordinate)
DEH4NK replied to nagyszebi07's topic in Exilemod (Unofficial)'s Problems & Bugs
There are many guides on how to do this, use Google, here is one example -
Eject Air vehicle scripts avalaible?
DEH4NK replied to nagyszebi07's topic in Exilemod (Unofficial)'s Problems & Bugs
@ExileServer\addons\exile_server_config\config.cpp haloJump = 1; ??? -
Eject Air vehicle scripts avalaible?
DEH4NK replied to nagyszebi07's topic in Exilemod (Unofficial)'s Problems & Bugs
This version also works on my clean server, this script does not need exad. -
How do I block that build in trader zones 1km area?
DEH4NK replied to nagyszebi07's topic in Exilemod (Unofficial)'s Problems & Bugs
You can find most of the answers to your questions by carefully studying these two files - @ExileServer\addons\exile_server_config\config.cpp and mpmissions\your card\config.cpp -
Eject Air vehicle scripts avalaible?
DEH4NK replied to nagyszebi07's topic in Exilemod (Unofficial)'s Problems & Bugs
Here is another version, it seemed to work on my server. https://github.com/AdamKadmon/ExAd-HaloParachute-Standalone -
Eject Air vehicle scripts avalaible?
DEH4NK replied to nagyszebi07's topic in Exilemod (Unofficial)'s Problems & Bugs
https://drive.google.com/file/d/1ZIDyAIPGH6C-CDMkqZrNT9HG7d_DuDjk/view?usp=sharing -
How to change Trader God mode zone?
DEH4NK replied to nagyszebi07's topic in Exilemod (Unofficial)'s Problems & Bugs
upload your mission.sqm from the mpmissions folder to the editor and change it as you need. -
Armed Vehicle Fire effect bug
DEH4NK replied to nagyszebi07's topic in Exilemod (Unofficial)'s Problems & Bugs
This is a texture error of the mod itself. -
Livonia Mission File
DEH4NK replied to Thomas TKO's topic in Exilemod (Unofficial)'s Maps - Mission Files
@ExileServer\addons\exile_server_config.pbo and include it in config.cpp file class CfgBuildings { #include "livoniaBuilding.cpp" }; -
Export editor object to DMS bandit mision objects
DEH4NK replied to OdinCZ's topic in Exilemod (Unofficial)'s General Discussion
-
Arma 1.96 bugs in Exile
DEH4NK replied to soolafsen's topic in Exilemod (Unofficial)'s General Discussion
-
DMS - Defent's Mission System
DEH4NK replied to chernaruski's topic in Exilemod (Unofficial)'s Addons
http://web.archive.org/web/20180315041900/http://www.exilemod.com/topic/61-dms-defents-mission-system/?page=309 -
DMS - Defent's Mission System
DEH4NK replied to chernaruski's topic in Exilemod (Unofficial)'s Addons
Look at fn_DMS_postInit.sqf switch (toLower worldName) do { case "Enoch": { DMS_MapCenterPos = [6500,6500]; DMS_MapRadius = 12700; }; case "altis": // [16000,16000] w/ radius of 16000 works well for Altis { DMS_MapCenterPos = [16000,16000]; DMS_MapRadius = 16000; }; case "bornholm": // Thanks to thirdhero for testing this info { DMS_MapCenterPos = [11265,11265]; DMS_MapRadius = 12000; }; case "esseker": // Thanks to Flowrider for this info { DMS_MapCenterPos = [6275,6350]; DMS_MapRadius = 5000; }; case "taviana"; // Thanks to JamieKG for this info case "tavi": { DMS_MapCenterPos = [12800,12800]; DMS_MapRadius = 12800; }; default // Use "worldSize" to determine map center/radius (not always very nice). { private "_middle"; _middle = worldSize/2; DMS_MapCenterPos = [_middle,_middle]; DMS_MapRadius = _middle; }; }; -
Has anyone managed to start the server using objects from DLC Contact? https://ibb.co/rpPQLsQ
-
Objects from DLC Contact
DEH4NK replied to DEH4NK's topic in Exilemod (Unofficial)'s General Discussion
Yes, this works with disabled signature verification. I also found it https://steamcommunity.com/sharedfiles/filedetails/?id=1822535369 but not tested yet. -
spawn size of the transport on the .Enoch map
DEH4NK posted a topic in Exilemod (Unofficial)'s Problems & Bugs
Where can I adjust the spawn size of the transport on the .Enoch map? Someone already asked this before on the main forum, but as far as I remember, I did not receive an answer. -
spawn size of the transport on the .Enoch map
DEH4NK replied to DEH4NK's topic in Exilemod (Unofficial)'s Problems & Bugs
File ExileServer_world_spawnVehicles.sqf for those who want to use it with this script: https://web.archive.org/web/20171216095410/http://www.exilemod.com/topic/9184-dynamic-vehicle-spawn-with-items-in-their-inventory/ -
spawn size of the transport on the .Enoch map
DEH4NK replied to DEH4NK's topic in Exilemod (Unofficial)'s Problems & Bugs
Thank you very much!!! It works. -
spawn size of the transport on the .Enoch map
DEH4NK replied to DEH4NK's topic in Exilemod (Unofficial)'s Problems & Bugs
@ExileServer\addons\exile_server_config\config.cpp --- class VehicleSpawn As you can see in the screenshot, a large number of vehicles appear outside the map itself, from the bottom and to the left. -
Exile Plants by nflug (modified by Kuchenplatte)
DEH4NK replied to chernaruski's topic in Exilemod (Unofficial)'s Scripts
https://github.com/ReDBaroN1/Exile-Plants- 7 replies
-
- 1
-
- script
- weed plants
-
(and 1 more)
Tagged with:
-
Are special characters allowed in the mission name?
DEH4NK replied to ZN Anhor's topic in Exilemod (Unofficial)'s Problems & Bugs
That's right, I forgot to mention it. In addition, to make the server permissible for 50 slots, it is enough to register in @ ExileServer / config.cfg maxPlayers = 50; -
Are special characters allowed in the mission name?
DEH4NK replied to ZN Anhor's topic in Exilemod (Unofficial)'s Problems & Bugs
And all errors refer to config.bin (which I don’t have and I can’t compare it).