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DEH4NK

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Everything posted by DEH4NK

  1. DEH4NK

    DMS - Defent's Mission System

    As I said earlier, the file fn_SpawnNonPersistentVehicle.sqf, _vehObj setDir (random 360); replace (random 360) with the angle you need. These changes will be applied to all missions.
  2. DEH4NK

    DMS - Defent's Mission System

    I think it's worth taking a look at these two files that are called fnc_SpawnNonPersistentVehicle, fnc_SpawnPersistentVehicle
  3. Create a folder for example nagyszebi07.Napf (any name, and after the dot, the name of your .Napf card is required) In the following way: C:\Users\Your computer name\Documents\Arma 3\missions\nagyszebi07.Napf. In this folder, put mission.sqm taken from your mpmissions. Open the editor and select a file nagyszebi07.Napf
  4. There are many guides on how to do this, use Google, here is one example
  5. @ExileServer\addons\exile_server_config\config.cpp haloJump = 1; ???
  6. This version also works on my clean server, this script does not need exad.
  7. You can find most of the answers to your questions by carefully studying these two files - @ExileServer\addons\exile_server_config\config.cpp and mpmissions\your card\config.cpp
  8. Here is another version, it seemed to work on my server. https://github.com/AdamKadmon/ExAd-HaloParachute-Standalone
  9. https://drive.google.com/file/d/1ZIDyAIPGH6C-CDMkqZrNT9HG7d_DuDjk/view?usp=sharing
  10. upload your mission.sqm from the mpmissions folder to the editor and change it as you need.
  11. This is a texture error of the mod itself.
  12. @ExileServer\addons\exile_server_config.pbo and include it in config.cpp file class CfgBuildings { #include "livoniaBuilding.cpp" };
  13. DEH4NK

    DMS - Defent's Mission System

    http://web.archive.org/web/20180315041900/http://www.exilemod.com/topic/61-dms-defents-mission-system/?page=309
  14. DEH4NK

    DMS - Defent's Mission System

    Look at fn_DMS_postInit.sqf switch (toLower worldName) do { case "Enoch": { DMS_MapCenterPos = [6500,6500]; DMS_MapRadius = 12700; }; case "altis": // [16000,16000] w/ radius of 16000 works well for Altis { DMS_MapCenterPos = [16000,16000]; DMS_MapRadius = 16000; }; case "bornholm": // Thanks to thirdhero for testing this info { DMS_MapCenterPos = [11265,11265]; DMS_MapRadius = 12000; }; case "esseker": // Thanks to Flowrider for this info { DMS_MapCenterPos = [6275,6350]; DMS_MapRadius = 5000; }; case "taviana"; // Thanks to JamieKG for this info case "tavi": { DMS_MapCenterPos = [12800,12800]; DMS_MapRadius = 12800; }; default // Use "worldSize" to determine map center/radius (not always very nice). { private "_middle"; _middle = worldSize/2; DMS_MapCenterPos = [_middle,_middle]; DMS_MapRadius = _middle; }; };
  15. Has anyone managed to start the server using objects from DLC Contact? https://ibb.co/rpPQLsQ
  16. Yes, this works with disabled signature verification. I also found it https://steamcommunity.com/sharedfiles/filedetails/?id=1822535369 but not tested yet.
  17. Where can I adjust the spawn size of the transport on the .Enoch map? Someone already asked this before on the main forum, but as far as I remember, I did not receive an answer.
  18. File ExileServer_world_spawnVehicles.sqf for those who want to use it with this script: https://web.archive.org/web/20171216095410/http://www.exilemod.com/topic/9184-dynamic-vehicle-spawn-with-items-in-their-inventory/
  19. @ExileServer\addons\exile_server_config\config.cpp --- class VehicleSpawn As you can see in the screenshot, a large number of vehicles appear outside the map itself, from the bottom and to the left.
  20. https://github.com/ReDBaroN1/Exile-Plants
  21. That's right, I forgot to mention it. In addition, to make the server permissible for 50 slots, it is enough to register in @ ExileServer / config.cfg maxPlayers = 50;
  22. And all errors refer to config.bin (which I don’t have and I can’t compare it).
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