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Dave The Rave

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About Dave The Rave

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  1. Ok i found this post.. Universal workaround for usage in a preInit function: { _x params [["_chan",-1,[0]], ["_noText","true",[""]], ["_noVoice","true",[""]]]; _chan enableChannel [(_noText != "true"), (_noVoice != "true")]; } forEach getArray (missionConfigFile >> "disableChannels"); https://feedback.bistudio.com/T117205 Not sure how this works but i also found it in a wasteland mission file that has channels disabled. but not sure how to implement it im my mission to make it work!?
  2. Like i say the example you given does NOT work and is the reason im posting this!
  3. I am using the desciption.ext to disable certain chat channels as stated on https://community.bistudio.com/wiki/Description.ext does not work!!! iv tried it in both formats and even in a striped down mission with no mods or scripts running to avoid conflict. any ideas or work around?
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