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keetrainchild

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  1. I also rebuilt all packages that have the abi_x86_32 keyword with it enabled, basically making sure that wherever possible, 32-bit libraries are available. However, it did not help.
  2. Thank you for the suggestion. I tried that in my configuration files and restarted my servers, but voice chat still does not work. disableVoN = 0; vonCodecQuality = 10;
  3. server.cfg Server hardware: Running on a Gentoo Linux virtual machine (4 virtual C.P.U.s and 16GB of R.A.M.) that is hosted on an ESXi 6 server that is an old Dell PowerEdge 2950 III, in my basement
  4. I have these lines: disableVoN = 0; vonCodec = 1; vonCodecQuality = 30; I also tried removing all three, setting vonCodecQuality = 10, removing just the vonCodec line, and just using a blank configuration -- no configuration files at all, just running armaserver. Other things that I tried were running the server on a physical computer (it's running on a virtual machine), and trying a different Linux distribution (Debian). Voice communication works when it's running on a Windows server running on the same host, but of course I don't want to extra overhead or to need to use a Windows license for it. :)
  5. I am running dedicated servers for Windows and Linux, hosted on Linux. Everything seems to work except voice communication; when a player presses Caps Lock to talk, other players do not see the notification that the player is talking, and they cannot hear the person's voice. The player who is Caps Lock does see the channel indicator at the bottom-right. Can anyone help me make it so that people can talk using VoIP?
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