-
Content Count
35 -
Joined
-
Last visited
-
Medals
Everything posted by Sezon.dev
-
Hello I have a problem with my certain map of my texture which transforms with an "error" texture. And I have this line in the middle
-
[WIP] IBIZA BY SEZON High definition textures all over the map. Grid: 4096 x 4096 Sat / Mask: 20480 x 20480 (dev) | 40960 x 40960 (final) Ibiza terrain : Stone quarry towards the airport :
-
-
-
-
Problem when generating my texture map
Sezon.dev replied to Sezon.dev's topic in ARMA 3 - TERRAIN - (BUILDER)
Ok I did several tests I see that in fact the attribute card is completely zoomed compared to my card -
Hello for some time now I have not managed to generate my texture map correctly thanks to my attribute map. What I do : External modification to l3dt for the attribute card. (Photoshop) Save as .bmp (Color depth 8, 10 colors in the file) Import into my l3dt project Then calculate> texture map My result instead of Thank you to those who can help me do not hesitate to ask me for more information
-
ibiza [IBIZA] Problem with surface mask
Sezon.dev replied to Sezon.dev's topic in ARMA 3 - TERRAIN - (BUILDER)
High definition textures all over the map. Grid: 4096 x 4096 Sat / Mask: 20480 x 20480 (dev) 40960 x 40960 (final) 1pixel = 1 meter @mankyle 😏 -
ibiza [IBIZA] Problem with surface mask
Sezon.dev replied to Sezon.dev's topic in ARMA 3 - TERRAIN - (BUILDER)
I had not put the right setting sorry ^^ -
ibiza [IBIZA] Problem with surface mask
Sezon.dev replied to Sezon.dev's topic in ARMA 3 - TERRAIN - (BUILDER)
@SCAR @RoF @silola -
Hi, I'm trying to use holding a gun to hold a bottle of water. For that, I configured a new gun with a rtm hand anim. The problem is that my animal is broken. I would have liked some tips to use my water bottle in my hands. Here's what I get :
-
Is there no way to go through another method? I try by script but hey:
-
@da12thMonkey how can I do to walk with this object correctly position in the hand?
-
I have the same problem, except that in my LOD 0 I only have 29698 faces. I do not understand why the UV deforms as much knowing that I already have to treat models a little bigger. If by chance you have an answer to bring me, I would gladly Sincerely, Sezon
-
Object Builder viewports acting erratically with Windows 10 Fall Creators Update
Sezon.dev replied to Sentado's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Got the same problem :( -
Hello, create in my field with eden editor, which would be nice to be able to import the format terain builder in eden editor. Because thanks to eden editor we can place all our objects, and thanks to surface painter we can generate drill or other but we can not reimplant them in eden editor, we must directly put them in terain builder. If E2TB and Surface Painter could associate to import and export as desired it would be perfect!
- 36 replies
-
- terrain builder
- export
-
(and 1 more)
Tagged with:
-
Good work ! If however you need me for some thing do not hesitate ;)
- 36 replies
-
- 1
-
- terrain builder
- export
-
(and 1 more)
Tagged with:
-
Permettez-moi de vous montrer que l'élément est correctement configuré et que je ne vois pas pourquoi il changerait d'état entre l'éditeur eden et le constructeur de terrain
- 36 replies
-
- terrain builder
- export
-
(and 1 more)
Tagged with:
-
Delete the message ;)
- 36 replies
-
- terrain builder
- export
-
(and 1 more)
Tagged with:
-
Hello, I have a problem with the mod during the terrain builder export In Eden Editor : In Terrain builder
- 36 replies
-
- terrain builder
- export
-
(and 1 more)
Tagged with:
-
Problem walls with terrain processor
Sezon.dev replied to Sezon.dev's topic in ARMA 3 - TERRAIN - (BUILDER)
Thanks @Auss its good ! http://s1.postimg.org/gtn2f690f/screenshot_325.png -
Hello, today I made walls to integrate them to my map thanks to the field processor. The problem is that when I use wall of arma 3 these walk and follow the ground. But when I use mine, they do not follow the ground. So I think an error was made in the configuration of my wall. My Problem : but with arma 3 wall for exemple ___________________________________________________________________________________________________________________________________________________ Here are all the elements : config.cpp Object Builder Terrain Processor
-
Problem with lightpoint in terrain builder
Sezon.dev replied to Sezon.dev's topic in ARMA 3 - TERRAIN - (BUILDER)
ok its good ! I declared it as a building and thanks to the mathaust buildings I was able to remake the named property. In fact I notice that it is also necessary to put them in other Lod and not that in the Lod Geo -
It is very simple, I made lamps for my highway, for my map. The worry is that when I take the lamp out of eden and go back into the mission everything works well (flare on the ground). https://img4.hostingpics.net/pics/395277screenshot291.png Problem when I pass it under ground builder, and that I compile my map, the flare to the ground disappears (I was careful that the points are not in the geo). https://s1.postimg.org/9hs6t4yz3/screenshot_290.png Thanks to all my friends who can help me ^^
-
Problem with lightpoint in terrain builder
Sezon.dev replied to Sezon.dev's topic in ARMA 3 - TERRAIN - (BUILDER)
So I made all the changes you asked me and yet the result remains the same: / My config.cpp Lod geo :