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mighty_aln

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Posts posted by mighty_aln


  1. This is still a big one coming out of the community, we need a easier way to change between set ups in link I'm main LMG but the big drama is when we transfer to a clash scrim I run the DMR as it is a slower paced game mode with great sight lines.

     

    Lots of people are running in to this and having to do a complete load out change and re spec is getting frustrating we are happy to pay the credits but needs to be faster, can we see a fix anytime soon?


  2. 19 hours ago, DeadDylan said:

     

    why would you need a one hit kill if they gun barely has recoil and it shoots fast? lol

     

    Because at lvl 25 the game play is completely different  you need the higher damage weapons to deal with vests and other people running 1 hit kill builds. killing me in 3 hits opposed to 1 means i will with the gun fight more than 90% of the time.


  3. They have already stated that they are going to look in to the issues raised also a lot of the bugs stated have been fixed and are rarely encounters unlike the Project version/beta where lots occurred the are also looking into the input lag problem.


  4. I disagree the AK12 doesn't have reliable damage anymore you can hit someone upper chest without getting a 1 hit kill. you are better off with that spar17 or the 7.62 LMG way better guns imo and don't ude the revolver it dose the same damage as the other 45.

     

    Also just tapping fire will get you killed by better players you can control recoil in this game quite bell but if you struggle burst fire is better, the input lag is the main problem here

     

    In a game mode like linked kills also don't matter that much the objectives will earn you more points a new play should be sitting on main objective or taking enemy 2 node

    they will maximise there score per minute and get fast levels if you do just want to top frag you just control there spawn exits.

    and you should be playing what ever side needs players don't just stack one because you don't like it in competitive play you will swap sides.

     


  5. The weapon sway after full sprint would also be very punishing to newer players from other FPS games.

    Argo is a HC shooter but isn't a Full realism game that's why the damage number and the puller pen has all been altered.

    This type of play will be left to the Arma franchise


  6. On ‎23‎/‎05‎/‎2017 at 8:29 PM, akira baadakku said:

    Yeah, I see your point. Actually when you begin the game you have to face enemy with better equippment. It's a bit hard on the start, but once you get your first rifles assault it's far better, even though the same may happen after when players get even bigger ones (kevlars and stuff ?? Still wonder if he gives you better defence and life points, I haven't experienced yet).

    Putting a balance systeme based on differents soldiers equippement would be great (such the one as in "War Thunder").

     

    Still, I think we aren't enough players to make such an autobalance system being really efficient so far.

     

     

    I agree there dose need to be some kind of balance they also need to input a way to have multiple class set ups I run a 7.62 LMG and amour in link but I use a 8x and DMR in clash its a pain swapping.

    the body armour dose make a difference at higher levels also


  7. the problem wit alternate weather is not only do you have to re do the maps to support the new weather it also make balance harder night is the easiest one to input but sadly they are leaving tht type of gameplay to arma3


  8. in a game like Argo there is no need for a inventory the modes.

     

    On vaulting, there isn't need to to vault on any of the maps you can run over most the smallish walls and the big ones have gaps in the maps like this are designed to funnel the players into combat zones so the gameplay doesn't get too slow or boring.

     

    Regards to medical I feel it is to rewarding on player mistakes if you mess up or are tagged magically fixing it is un faire, If meds where in I generally wouldn't get any deaths in a game I rarely get over 7 deaths if I had meds it would be allot lower. Consider this im running a 7.62 LMG plus body armour my kill time is 1-2 rounds with 150 round of link plus it now take the say extra 2-3 rounds to kill me and that's with a good weapon because of body armour. if you add meds I can now have a high kill rate whilst negating damage and heal back any damage from the fight I just had it would be too broken

     

    This is just my opinion from playing beta an almost 80 hours of full gameplay across all modes


  9. Its sad to see that so many people aren't willing to see this game for what it actually is. Its a free 5v5 hardcore shooter yeas it has some problems but the devs are looking into them and fixing them.

    The are always replying to forums witch is amazing this game has opened the arma stile of games to people who would never touch them  I have met so many people playing who have never touched a arma game and its great. there are so many mods and updates to play on Arma3 severs that this is a friendly doorway into the game. and being a different game to Arma 3 they can look into the problems they need to. as updates can keep being sent out wake up to yourselves stop being ungrateful.  


  10. On ‎28‎/‎06‎/‎2017 at 8:22 PM, Locklear said:

    Editing individual bullets in a magazine is not quite feasible due to how the technology behind it works, I'm sorry. The night maps are beyond the scope of the project, so we have no plans on adding those; the same applies to some Arma weapon attachments, which are not needed in Argo, or adding more weapons. Adding colored smoke grenades is something we have discussed, but a final decision hasn't been made yet. In short, for more advanced gameplay (time of day, weapons, vehicles, etc.) there is Arma. For small-scale, specific PvP action, there's Argo. Hope this helps. :)

     

    Amen Brother!!


  11. On ‎30‎/‎06‎/‎2017 at 8:13 PM, ITokyYourCookie said:

    Plans:

    1) Limit access to normal servers for player until they reach certain lvl (where hopefully they will know the game a bit)

    2) Promote using Quick Play (scenario button - find servers - this finds servers with lvl, ping and some other things close to yours)

     

    Matchmaking as in other games is sadly out of the scope due to technical limitation.

     

    it is a great idea and there is a restriction needed I think that this is the best thing for large population areas but sadly in OCE the low levels won't find a game to play as there isn't enough people we have about 4 severs that are always full and the rest are people trying to find a game and get a sever going


  12. I have around 70 hours in Argo now and apart from small exploits to get up ladders and things I haven't come across anyone cheating also some people are that good.

    I levelled my alt account and cot abused for hacking but it is easy to go 30-4 with basic weapons I play with people who do it for fun every day


  13. On ‎2‎/‎07‎/‎2017 at 2:12 AM, DeadDylan said:

    Whoever makes the game modes needs to incorporate TeamDeathMatch and heres why:

    Every mode is team based.

    When modes are team based, it only works when theres actually a fair advantage.

    When i join games and its 5v2 or 5v3 or even 5v4 we are at a horrid disadvantage, even with teamwork it doesnt work.

     

    Make a team death match, anyone who agrees just reply with yes.

     

    This is a no for me go play king of the kill or wasteland TDM isn't actually a team based game its more of just solo shooting, The other game modes are designed to work together as a team not to get highest solo kills

     

    Also the amount of players you are versing doesn't matter if you are a skilled player. I play with some of the top ranked world and for fun we set up 2v5 games to make it more even and we sto win over 95% of them. This game is designed around skill and positioning learn the maps and the angles you will win more games even when the odds are stacked. 


  14. 11 hours ago, germanske_norge said:

    I don't see how such a level is attainable with normal play unless someone has been playing quite literally 24/7 since release. I asked this question to two level 21's on a South American server, someone answered that they're "donators", I asked if donating meant you could get a higher level and then I was promptly kicked. 

     

    if you are looking to get some quick levels all you need to do is play link sit on main node and keep your 2 up ensure you stun in the circle and kill everyone that contests.

    I recommend using a LMG for this, I get a easy 3000-4000 points a game normally about 15-30 kills- 7 deaths. the kills and main points add up to quite allot you.

    • Like 1

  15. On 2017-6-30 at 2:05 AM, Averageplays said:

    Game is a fun way to get ARMA action in a FPS. I like the concept. I would like to see a couple of things added/changed.

    Friendly kill system should be added similar to Red Orchestra, on death of a team kill, the player that died has the option to forgive his/her teammate, that would in return remove all penalty from that kill. At this point if an accidental team kill occurs, it takes most of the game to recover. there is no reason in my eyes why a player with5-8kills, actively holding the team point should have negative points still, off of 1 team kill. If its the first half of the match and I accidently team kill, I just leave and re-que. It is actually faster to recover and receive points. 

     

    The map sizes are not suitable for most scopes/ rifles. For a player to give up the rifle slot for a sniper and scope is foolish in cases 9/10 times. That is due to playable map size. Implementing PVP maps that's are larger for a wider variety of skills and tactics as well as gun selection would be awesome. I have not yet encountered a pvp map where a mid/short range gun was not enough to play efficient.

    Two thing on team killing reloging into the game dosent zero it off at the end of the game it will still show and be deducted from final score the on screen counter only resets. And the cost right now is perfect it only affects bad players you can team kill and still hit final scores of 3000 plus.

    Its a hardcore shooter if you are regularly team killing i sujest easy mode till you are able to learn how to tell people appart with a quick glance.

     

    On the scopes i use a dmr with 8x scope on all game modes and use it all the time there are long range sight lines on all the maps just have to look for them.

     


  16. Sorry me again haha.

    I love this gave and want it to succeed. 

    I have noticed allot of people complaining that its too un fare for say a lvl 2 vs a lvl 13 have you considered making starter loadouts a mash of higher tear stuff?

    Some examples could be:

    A smg class with basick armor.

    6.5 lmg with a red dot and smoke nades

    You could even do like a free weapon rotation every 2 weeks just some ideas


  17. 3 minutes ago, Duartz said:

    But, It was enough to reset only the weapons, grenades and armor. The loadouts names and appearance should not be changed.

    I do agree with this the names and appearance shouldn't change but i think its was the most simple way do do the reset in game


  18. Hi all great game love it, ever see you at Argo esport event beers on me ?

     

    Firstly the current input lag is game breaking needs to be fixed are you looking into this?

     

    Are you looking at some night time game modes where you spawn with nvg equipped?

     

    Level 25 is max at the moment is this going to go up so we can have multiple loadouts?  Eg. A LMG set up and lets say a DMR one so i can sub in for a team mate instead of having to reset my entire build.

     

    You going to add level only cosmetic items to help show the time you have spent in game.

     

    Are you going to change firing range to the dummies in the vr room so we can actually see time to kill and the way bullets effect the target.

     

    Is the bullet penetration the same as arma3 or is there none in Argo

     


  19. Im loving Argo and always loved Arma games but Arma 3 has the hiest input lag out of all the main first person shooters on the market and it has leaked over to argo being the same engine are you looking at fixing this?

    Its game breaking looking from a competitive stand point


  20. There is no need to suicide just go spectate the to the respawn screen fixes every time unless the sever is bugged the no one can get loadouts just the starting kit

    And loadout resets on skill reset  because you no longer have the items in that build cant have a lmg loadout if you dont have a lmg

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