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Mondetta

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Posts posted by Mondetta


  1. 5 hours ago, Tschuuut said:

    You can use the addScore function in a killed Event Handler like this:

    
    if(isServer) then {
    	unitKilled = {
    		{
    			if(side _x isEqualTo WEST) then {
    				_x addScore 10;	//Or whatever you want (addScore only works in MP)
    			};
    		} forEach allPlayers;
    	};
    
    	{
    		if(side _x isEqualTo EAST) then {
    			_x addEventHandler ["killed", unitKilled];
    		};
    	} forEach allUnits;
    };

    (create a init.sqf in your mission directory and paste the code above)

    This works for MP

    The Unit which has killed the enemy will get the score in addition to the default score

    THANKYOU ill try it out when i get home 


  2. 1 hour ago, GEORGE FLOROS GR said:

    Mondetta

     

    As i wrote in the Installation / Usage:

     

    There is everything included ,
    in the description.ext and init.sqf , to copy paste in your mission .

     

    In the description.ext

    copy the following :

    
    class CfgSounds
    {
    	sounds[] = {};
    		
    	//adjust the volume from db0
    	
    	//Killfeed
    	class Killfeed_notification{name = "Killfeed_notification";sound[] = {"Killfeed_GF\Killfeed_notification.ogg", db-5, 1.0};titles[] = {};};
    	//HEADSHOT
    	class HEADSHOT_notification_Damn{name = "HEADSHOT_notification_Damn";sound[] = {"Killfeed_GF\HEADSHOT_notification_Damn.ogg", db0, 1.0};titles[] = {};};
    		
    	};

     

    and in the init.sqf

    copy the following :

    
    [] execVM "Killfeed_GF\Killfeed_GF.sqf";
    [] execVM "Killfeed_GF\Headshot_GF.sqf";

     

    also in the :

    Killfeed_GF.sqf + Headshot_GF.sqf  ,

    to make any change to the sounds ,

    you need to change this :

     

    
    publicVariable "Killfeed_notification";
    playSound "Killfeed_notification";    

     

    thankyou

    • Like 1

  3. hi my names joseph i came across this script and i need some help getting names of characters to show rather then class type  for example when i kill an enemy it'll say [Ammo Bearer [Bullet] Ammo Bearer please help me someone ive been trying me hardest to find a soloution

     

     

        HALs_fnc_killFeed = {
        // Author: HallyG
        // Put this in your init.sqf

        // Known Issues
        //["UAVs show up when killed", "Vehicles kill players if they blow up", "UAV TURRETS", "VEHICLE CRASHES counts as roadkill themselves"];
        
        if (hasInterface) then {
            [] spawn {
                waitUntil {!isNull (findDisplay 46)};

                HALs_fnc_setupTicker = {
                    waitUntil {!isNull (findDisplay 46)};
                    if !(isNil "HALs_ticker_control") exitWith {};
                    
                    disableSerialization;
                    missionNameSpace setVariable ["HALs_ticker_control", 2000];

                    _ctrl = (findDisplay 46) ctrlCreate ["RscControlsGroupNoScrollbars", 1999];
                    _ctrl ctrlSetPosition [
                        (0.01 * safezoneW + safezoneX),
                        safezoneY + 0.1 * safezoneH,
                        (0.75 * safezoneW),
                        (0.6 * safezoneH)
                    ];
                    
                    _ctrl ctrlCommit 0;

                    HALs_updateDelay = 0.25;
                    HALs_lastUpdate = diag_tickTime;

                    addMissionEventHandler ["EachFrame", {
                        if (diag_tickTime > HALs_lastUpdate) then {
                            HALs_lastUpdate = diag_tickTime + HALs_updateDelay;

                            if (count HALs_ticker_killfeed > 0) then {
                                [HALs_ticker_killfeed deleteAt 0] call HALs_fnc_updateTicker;
                            };
                        } 
                    }];
                };
                HALs_fnc_updateTicker = {
                    if (isNil "HALs_ticker_control") then {
                        [] call HALs_fnc_setupTicker;
                    };
                    
                    params [["_message", "", [""]]];
                    
                    disableSerialization;
                    
                    private _controlGroup = (findDisplay 46) displayCtrl 1999;
                    private _controls = (allControls (findDisplay 46)) select {ctrlParentControlsGroup _x isEqualTo ((findDisplay 46) displayCtrl 1999)};
                    private _control = missionNameSpace getVariable ["HALs_ticker_control", 2000];
                    
                    {ctrlDelete _x} forEach (_controls select {ctrlFade _x isEqualTo 1});
                    _controls = (allControls (findDisplay 46)) select {ctrlParentControlsGroup _x isEqualTo ((findDisplay 46) displayCtrl 1999)};
                    
                    {    
                        _pos = ctrlPosition _x;
                        _pos set [1, (_pos select 1) - (safeZoneH * 0.02)];

                        _x ctrlSetPosition _pos;
                        _x ctrlCommit 0.25;
                    } forEach _controls;
                    
                    
                    private _ctrl = (findDisplay 46) ctrlCreate ["RscStructuredText", _control, _controlGroup];
                    _ctrl ctrlSetPosition [0, (safeZoneH * 0.02) * 5, 0.6 * safezoneW, 0.1];
                    _ctrl ctrlSetStructuredText parseText _message;
                    _ctrl ctrlCommit 0;
                    
                    _ctrl ctrlSetFade 1;
                    _ctrl ctrlCommit 10;
                    
                    missionNameSpace setVariable ["HALs_ticker_control", _control + 1];
                };
                
                [] call HALs_fnc_setupTicker;
            };
        };

        if (isServer) then {
            if (isNil "HALs_ticker_killfeed") then {
                HALs_ticker_killfeed = [];

                HALs_fnc_parseKill = {
                    params [["_killed", objNull], ["_killer", objNull], "_instigator", "_projectile"];
                    
                    private _info = switch (true) do {
                        case (_killed isEqualTo _killer): {"Bullet"};
                        case ((vehicle _victim) isEqualTo _killer): {"KILLED"};
                        case (isNull _killer): {"KILLED"};
                        case (isNull _instigator): {"KILLED"};
                        case ((toUpper getText (configfile >> "CfgAmmo" >> _projectile >> "simulation")) isEqualTo "SHOTGRENADE"): {"Grenade"};
                        case ((toUpper getText (configfile >> "CfgAmmo" >> _projectile >> "simulation")) isEqualTo "SHOTSHELL"): {"EGLM HE"};
                        case ((toUpper getText (configfile >> "CfgAmmo" >> _projectile >> "simulation")) isEqualTo "SHOTMINE"): {"Explosive"};
                        
                        case (!(isNull _killer) && (isNull _instigator)): {
                            _instigator = [UAVControl vehicle _killer select 0, _killer] select (isNull (UAVControl vehicle _killer select 0));
                            "Roadkill"
                        };

                        case (!isNull _instigator): {
                            if !(_killer isEqualTo _instigator) then { 
                                _return = "";
                                if (isNil {vehicle _instigator currentWeaponTurret (assignedVehicleRole _instigator select 1)}) then {
                                    _return = getText (configfile >> "CfgVehicles" >> typeOf vehicle _instigator >> "displayName")
                                } else {
                                    _return = getText (configfile >> "CfgWeapons" >> vehicle _instigator currentWeaponTurret (assignedVehicleRole _instigator select 1) >> "displayName");
                                };
                                _return
                            } else {
                                ["NULL", getText (configfile >> "cfgWeapons" >> [currentWeapon _instigator] call BIS_fnc_baseWeapon >> "displayName")] select (isClass (configfile >> "cfgWeapons" >> currentWeapon _instigator));
                            };
                        };
                        default {"NULL"};
                    };
                    
                    _killerColour = ["#1a66b3", "#991a1a", "#1a991a", "#660080"] select (([west, east, resistance, civilian] find (side group _killer)) max 0);
                    _killedColour = ["#1a66b3", "#991a1a", "#1a991a", "#660080"] select (([west, east, resistance, civilian] find (side group _killed)) max 0);
                    _instigatorColour = ["#1a66b3", "#991a1a", "#1a991a", "#660080"] select (([west, east, resistance, civilian] find (side group _instigator)) max 0);
                    _killed = [getText (configFile >> "cfgVehicles" >> typeOf _killed >> "displayName"), name _killed] select (isPlayer _killed);
                    _killer = [getText (configFile >> "cfgVehicles" >> typeOf _killer >> "displayName"), name _killer] select (isPlayer _killer);
                    _instigator = [getText (configFile >> "cfgVehicles" >> typeOf _instigator >> "displayName"), name _instigator] select (isPlayer _instigator);

                    HALs_ticker_killfeed pushBack format [
                        "<t align='left'>%1</t>",
                        format ["<t color=%2 size = '1'>%1</t> <t size = '1'>[%3]</t> <t color=%5 size = '1'>%4</t>",
                            [_instigator, _killer] select (_instigator isEqualTo ""),
                            str ([_instigatorColour, _killerColour] select (_instigator isEqualTo "")),
                            _info,
                            _killed,
                            str _killedColour
                        ]
                    ];
                };

                addMissionEventHandler ["EntityKilled", {
                    params ["_killed", "_killer", "_instigator"];

                    if (!(_killed iskindOf "CAManBase")) exitWith {};
                    private _projectile = _killed getVariable ["lastDamageSource", ""];
                    
                    [_killed, _killer, _instigator, _projectile] call HALs_fnc_parseKill;
                }];
                
                {
                    // Following is used to register grenade kills etc
                    _x addEventHandler ["HandleDamage", {
                        params ["_unit", "_selection", "_damage", "_shooter", "_projectile", "_hitPointIndex"];
                                
                        if (!isNull _shooter) then {
                            _unit setVariable ["lastDamageSource", _projectile, true];
                            // Possibly use getShotParents here
                        };
                    }];
                } forEach allUnits;
            };
        };
    };

    [] call HALs_fnc_killFeed;
        

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