Mondetta
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Posts posted by Mondetta
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its an insurgency based mission where players go around and try to clear zones arounda map i just need food and water so theyll rtb and get food / water from a shop
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im looking to add food and water to my server i play with my friends its gunna be used on a mission thats gunna be published to a server so if u want some credit please feel free to help
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1 hour ago, GEORGE FLOROS GR said:Mondetta
As i wrote in the Installation / Usage:
There is everything included ,
in the description.ext and init.sqf , to copy paste in your mission .In the description.ext
copy the following :
class CfgSounds { sounds[] = {}; //adjust the volume from db0 //Killfeed class Killfeed_notification{name = "Killfeed_notification";sound[] = {"Killfeed_GF\Killfeed_notification.ogg", db-5, 1.0};titles[] = {};}; //HEADSHOT class HEADSHOT_notification_Damn{name = "HEADSHOT_notification_Damn";sound[] = {"Killfeed_GF\HEADSHOT_notification_Damn.ogg", db0, 1.0};titles[] = {};}; };
and in the init.sqf
copy the following :
[] execVM "Killfeed_GF\Killfeed_GF.sqf"; [] execVM "Killfeed_GF\Headshot_GF.sqf";
also in the :
Killfeed_GF.sqf + Headshot_GF.sqf ,
to make any change to the sounds ,
you need to change this :
publicVariable "Killfeed_notification"; playSound "Killfeed_notification";
thankyou
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how do i take the sound off cause the folder isnt even being recognized
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how do i addscore when a enemy unit is killed anywhere on the map my unit gains 10 points?
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5 hours ago, M1ke_SK said:You mean something like this?
YES EXACTLY
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i dont know what to call the items you put on the map to get this to work , when i load up the script nothing happens
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im just wondering if theres a way for each enemy you kill for a +100$ ui to pop up for each kill ill be really happy if someone can help me with this problem
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i cant get this script to work
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i cant find the link to download this at
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hi my names joseph i came across this script and i need some help getting names of characters to show rather then class type for example when i kill an enemy it'll say [Ammo Bearer [Bullet] Ammo Bearer please help me someone ive been trying me hardest to find a soloution
HALs_fnc_killFeed = {
// Author: HallyG
// Put this in your init.sqf// Known Issues
//["UAVs show up when killed", "Vehicles kill players if they blow up", "UAV TURRETS", "VEHICLE CRASHES counts as roadkill themselves"];
if (hasInterface) then {
[] spawn {
waitUntil {!isNull (findDisplay 46)};HALs_fnc_setupTicker = {
waitUntil {!isNull (findDisplay 46)};
if !(isNil "HALs_ticker_control") exitWith {};
disableSerialization;
missionNameSpace setVariable ["HALs_ticker_control", 2000];_ctrl = (findDisplay 46) ctrlCreate ["RscControlsGroupNoScrollbars", 1999];
_ctrl ctrlSetPosition [
(0.01 * safezoneW + safezoneX),
safezoneY + 0.1 * safezoneH,
(0.75 * safezoneW),
(0.6 * safezoneH)
];
_ctrl ctrlCommit 0;HALs_updateDelay = 0.25;
HALs_lastUpdate = diag_tickTime;addMissionEventHandler ["EachFrame", {
if (diag_tickTime > HALs_lastUpdate) then {
HALs_lastUpdate = diag_tickTime + HALs_updateDelay;if (count HALs_ticker_killfeed > 0) then {
[HALs_ticker_killfeed deleteAt 0] call HALs_fnc_updateTicker;
};
}
}];
};
HALs_fnc_updateTicker = {
if (isNil "HALs_ticker_control") then {
[] call HALs_fnc_setupTicker;
};
params [["_message", "", [""]]];
disableSerialization;
private _controlGroup = (findDisplay 46) displayCtrl 1999;
private _controls = (allControls (findDisplay 46)) select {ctrlParentControlsGroup _x isEqualTo ((findDisplay 46) displayCtrl 1999)};
private _control = missionNameSpace getVariable ["HALs_ticker_control", 2000];
{ctrlDelete _x} forEach (_controls select {ctrlFade _x isEqualTo 1});
_controls = (allControls (findDisplay 46)) select {ctrlParentControlsGroup _x isEqualTo ((findDisplay 46) displayCtrl 1999)};
{
_pos = ctrlPosition _x;
_pos set [1, (_pos select 1) - (safeZoneH * 0.02)];_x ctrlSetPosition _pos;
_x ctrlCommit 0.25;
} forEach _controls;
private _ctrl = (findDisplay 46) ctrlCreate ["RscStructuredText", _control, _controlGroup];
_ctrl ctrlSetPosition [0, (safeZoneH * 0.02) * 5, 0.6 * safezoneW, 0.1];
_ctrl ctrlSetStructuredText parseText _message;
_ctrl ctrlCommit 0;
_ctrl ctrlSetFade 1;
_ctrl ctrlCommit 10;
missionNameSpace setVariable ["HALs_ticker_control", _control + 1];
};
[] call HALs_fnc_setupTicker;
};
};if (isServer) then {
if (isNil "HALs_ticker_killfeed") then {
HALs_ticker_killfeed = [];HALs_fnc_parseKill = {
params [["_killed", objNull], ["_killer", objNull], "_instigator", "_projectile"];
private _info = switch (true) do {
case (_killed isEqualTo _killer): {"Bullet"};
case ((vehicle _victim) isEqualTo _killer): {"KILLED"};
case (isNull _killer): {"KILLED"};
case (isNull _instigator): {"KILLED"};
case ((toUpper getText (configfile >> "CfgAmmo" >> _projectile >> "simulation")) isEqualTo "SHOTGRENADE"): {"Grenade"};
case ((toUpper getText (configfile >> "CfgAmmo" >> _projectile >> "simulation")) isEqualTo "SHOTSHELL"): {"EGLM HE"};
case ((toUpper getText (configfile >> "CfgAmmo" >> _projectile >> "simulation")) isEqualTo "SHOTMINE"): {"Explosive"};
case (!(isNull _killer) && (isNull _instigator)): {
_instigator = [UAVControl vehicle _killer select 0, _killer] select (isNull (UAVControl vehicle _killer select 0));
"Roadkill"
};case (!isNull _instigator): {
if !(_killer isEqualTo _instigator) then {
_return = "";
if (isNil {vehicle _instigator currentWeaponTurret (assignedVehicleRole _instigator select 1)}) then {
_return = getText (configfile >> "CfgVehicles" >> typeOf vehicle _instigator >> "displayName")
} else {
_return = getText (configfile >> "CfgWeapons" >> vehicle _instigator currentWeaponTurret (assignedVehicleRole _instigator select 1) >> "displayName");
};
_return
} else {
["NULL", getText (configfile >> "cfgWeapons" >> [currentWeapon _instigator] call BIS_fnc_baseWeapon >> "displayName")] select (isClass (configfile >> "cfgWeapons" >> currentWeapon _instigator));
};
};
default {"NULL"};
};
_killerColour = ["#1a66b3", "#991a1a", "#1a991a", "#660080"] select (([west, east, resistance, civilian] find (side group _killer)) max 0);
_killedColour = ["#1a66b3", "#991a1a", "#1a991a", "#660080"] select (([west, east, resistance, civilian] find (side group _killed)) max 0);
_instigatorColour = ["#1a66b3", "#991a1a", "#1a991a", "#660080"] select (([west, east, resistance, civilian] find (side group _instigator)) max 0);
_killed = [getText (configFile >> "cfgVehicles" >> typeOf _killed >> "displayName"), name _killed] select (isPlayer _killed);
_killer = [getText (configFile >> "cfgVehicles" >> typeOf _killer >> "displayName"), name _killer] select (isPlayer _killer);
_instigator = [getText (configFile >> "cfgVehicles" >> typeOf _instigator >> "displayName"), name _instigator] select (isPlayer _instigator);HALs_ticker_killfeed pushBack format [
"<t align='left'>%1</t>",
format ["<t color=%2 size = '1'>%1</t> <t size = '1'>[%3]</t> <t color=%5 size = '1'>%4</t>",
[_instigator, _killer] select (_instigator isEqualTo ""),
str ([_instigatorColour, _killerColour] select (_instigator isEqualTo "")),
_info,
_killed,
str _killedColour
]
];
};addMissionEventHandler ["EntityKilled", {
params ["_killed", "_killer", "_instigator"];if (!(_killed iskindOf "CAManBase")) exitWith {};
private _projectile = _killed getVariable ["lastDamageSource", ""];
[_killed, _killer, _instigator, _projectile] call HALs_fnc_parseKill;
}];
{
// Following is used to register grenade kills etc
_x addEventHandler ["HandleDamage", {
params ["_unit", "_selection", "_damage", "_shooter", "_projectile", "_hitPointIndex"];
if (!isNull _shooter) then {
_unit setVariable ["lastDamageSource", _projectile, true];
// Possibly use getShotParents here
};
}];
} forEach allUnits;
};
};
};[] call HALs_fnc_killFeed;
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On 6/17/2017 at 4:42 AM, killzone_kid said:Did you really need to make a new thread for this? What is wrong with
im just looking for help man .
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whats the complete scipt ? if u dont mind sharing it
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if someone could help me figure out what to do after putting in the init.sqf itd be greatly appreciated i think this will work well as a good kill feed just cant figure it out
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my names joseph ive been working on a way to make a kill feed for 3 weeks now with no luck it liturally seems as if im the fool , im really just asking someone in the community to help me solve this issue . please ill be eternally grateful
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hey archibald tutter and M1ke_SK where can i find the download link for ur killfeeds ive been searching all night and still no luck is coming up
ADD SCORE
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted
THANKYOU ill try it out when i get home