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initramfs

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About initramfs

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  1. When having clients attempt connection to my server, their initial connection seems to spontaneously drop in a random fashion requiring them to repeatedly reconnect until the connection fully establishes. Once the initial connection is established, no further connection issue occurs (indicating the problem is likely isolated for the initial connection only). The issue is demonstrated in this 30 second video. As seen in the video, the server/connected players can see the client's attempts to connect up to the point where the client actually appears in the game lobby for a brief second before completely disconnecting again. The client however never actually gets to the lobby, instead continues to be stuck in the loading screen until the connection drops. The bug occurs both on dev and main branch on any map, predominately with high ping clients (>=200 ms).
  2. As previously mentioned, I have no problems setting "airport side" for aircraft carriers. What I am interested in is setting airport side for static airports (e.g. Aeroport de Tanoa, Bala Airstrip, etc) which as far as I know are only referenced by a unique numerical ID per map. Unless there is a way to somehow derive an object out of a static aerodrome, I'm primarily concerned with how the numerical overload of the airportSide/setAirportSide script commands work.
  3. Tried on Altis and Stratis to no avail. I can try on Tanoa now, though I would hope that it can work across all BI-made maps.
  4. In the documentation, target is defined as having a type of object. Unless I am missing something, aerodromes/airports aren't objects but Locations on a scenario. Perhaps it was not made clear but I had success with using target setAirportSide side with an aircraft carrier given that the carrier is an eden entity. Then variant of the command I've been trying to get work is "id setAirportSide side" which takes the aerodrome ID.
  5. As part of a general vehicle operations script I have fixed winged aircraft land in aerodromes based on conditional code. One particular aspect regarding the choice of aerodrome to land at depends on the controlling faction of said aerodrome. To assert landing at the correct aerodrome I was attempting to use the airportSide script command to determine the side of a given aerodrome based on a previously assigned side with setAirportSide. However, no matter what combination or order of calls to airportSide and setAirportSide (whether dynamically attempting to change airport sides or via static assignment in init scripts), airportSide always returns nil. The only case where I could get a non-nil result back from airportSide is when I use the object-overload of airportSide with a carrier, i.e.: _carrierSide = airportSide aircraftCarrierObject where aircraftCarrierObject is the variable name for an aircraft carrier scenario object placed in via the editor. To clarify, the usage of airportSide or setAirportSide with numerical aerodrome IDs seem to do absolutely nothing (which is inconsistent with the calling parameters of landAt, which works with aerodrome IDs). To give an example: 0 setAirportSide east; _aerodromeSide = airportSide 0; isNil "_aerodromeSide"; // Returns true Am I using the script command incorrectly in any way? Can anyone advise on what I am doing wrong? EDIT: To further clarify, I am attempting to get the Number/ID variant of airportSide/setAirportSide to work. I've already had success with the object-based overloads of those scripting commands, the only caveat being I do not know a way of deriving an "Object" out of Location entries on a map. The script command has been tested on Stratis, Altis and Tanoa with the same non-functional result.
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