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RaZe1ToeZ

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About RaZe1ToeZ

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  1. hi Guys thanks if you guys can help i have a simple script that won't succeed pretty new to scripts but it does create and spawn units. powGroup = creategroup west; _pos = ["ran1","ran2","ran3","ran4","ran5","ran6","ran7","ran8","ran9"] call BIS_fnc_selectRandom; //group createUnit [type, position, markers, placement, special] pow = powGroup createUnit ["B_Survivor_F", (getMarkerPos _pos) ,[],0,"NONE"]; [Player, "Taskpow", ["POW", "Secure POW"], _pos, "ASSIGNED", 1, true] call BIS_fnc_taskCreate; pow setCaptive true; pow setUnitRank "COLONEL"; pow disableAI "autoTarget"; pow setBehaviour "Careless"; pow allowFleeing 0; pow disableAI "Move"; pow setUnitPos "down"; pow addaction ["Free hostage", { pow stop false; pow setUnitPos "UP"; pow setBehaviour "CARELESS"; pow enableAI "Move"; pow allowFleeing 1; removeallactions pow; pow setCaptive false; }]; guard = [getMarkerPos _pos, EAST, ["O_Soldier_TL_F", "O_Soldier_F", "O_Soldier_F", "O_Soldier_F", "O_Soldier_AR_F", "O_Soldier_AT_F", "O_Medic_F", "O_Soldier_GL_F"]] call BIS_fnc_spawnGroup; {_x allowFleeing 0} forEach units guard; guard setFormation "DIAMOND" spawn { waitUntil {sleep 2; ({alive _x} count units group) < 1; [Taskpow, "Succeeded"] call BIS_fnc_taskSetState; sleep 10; [Taskpow] call BIS_fnc_deleteTask; };
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