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Mark XIII (DayZ)

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Everything posted by Mark XIII (DayZ)

  1. Mark XIII (DayZ)

    Hifi Sound FX V1.00 Released

    my orginal beta had a few little 'jingles' in, specially, for the M249 and the M240 in fact I think I did the same with the M2. Well it doesn't matter because I lost them all in a nasty HD accident....Still now you come to mention it, I'm sure I try doing some more...I know the sound you mean, would add to the 'wow' factor somewhat! Regards Mark XIII
  2. Mark XIII (DayZ)

    Hifi Sound FX V1.00 Released

    Wow, lovely clips Miles! I'll work on the A10 for you, I've already got an idea what to do to get it like that in the video. I love M14's, I made a M14 sound and now I'm quite chuffed because I got the ping real nice! I'd really like to get stuck into the misc FX like equipment & movement, just itching to get my new config from Polo (Still the guys a busy man soo it may be alittle while), when I do get them in I think you will all notice a big difference I'm gonna start work on the vehicals soon, although I have no idea how long It will take. As soon as I've updated what I deem sufficent to get uploaded (Maybe a couple of ground vehicals and the choppers) it'll get posted. ah nearly forgot, I shall sort the m240 for you too mate (was just having a play test earlier and made a note of that myself). probly gonna keep the m249 the same...smaller round and I like the sound I liked the weapon cracks and noticed straight away, it was a good idea making them shorter, cheers! right I'm off gotta put the lad to bed Best Regards Mark XIII
  3. Mark XIII (DayZ)

    Hifi Sound FX V1.00 Released

    Ok, so i fancied alittle break from sound editing and scouring the Arma sites for new mods...Well I figured I share something alittle different with you guys (hehehe don't worry its nothing that bad! ). You see for months & months its just been me doing this, slogging away trying to create as many orginal sounds as I could (don't get me wrong I've loved it!. things changed for me when I got intouch with a good buddy whos been with me since the good ole GR days (who happens to own a copy of arma too). I mentioned to him about the addon I was making and he agreed to beta test it for me. That was that..So this is how I, or should I say, WE work, I wanted to share a document with you guys, because the guy who sat and wrote it deserves some credit (just for the typing alone ). My good mate Ornbine wrote this after tinkering with HiFi FX 1.2 beta...(Ok, I only edited the swearing:whi: out, everything else is Ornbine! ! {@Sound v1.2 Review Individual weapons test on Ramadi island. On my little firing range! M4A1 QDS COMP2 = Really like the sound of this, it suits the rifle well and has got all the punch it needs. Teeny bit of echo would finish the sound off really nice. Good dry sound. Cant make my mind up about the reload sounds on the m4 series. They're good but I dont know if it suits the weapon or needs to match the hand animations. For example, I like how you did it with the AK-74 series. Magazine out...silence... magazine in, chamber 1st round. M9SD = Nice fire sound but a tad too short. Maybe add the sound of the slide going back and a wee bit off echo. Dry fire sounds a bit clunky. Use the same reload sound thats with unsupressed M9. Mp5SD6 = Love the fire sound on this, the silenced sound plus the bolt working is ace. Dry fire sound is spot on and really suits the weapon (maybe put this to the M9/M9SD?). Needs an MP5 reload sound. Satchel Charges = Still love how you've added the bleeps. I stood about 100m away and could'nt hear it. Love the different sounds you've put in for the explosions as well dude. M9 = The fire sound is nice, clear n punchy. Reload sound is sweet and fits/suits the weapon really well, ace! The developers are b*****ds. The reload sound fits the length of the animation standing up and prone. but when crouched the animation goes on longer. Thus, the sound finishes before the animation. Same goes for all weapons really, ahh well, moving on. M4, M4A1, M4 Aimpoint, M249, M24, M107, M136 Launcher, Makarov and all including the AK-74 series, PKM, RPG-7V all seem the same as the last version. Apologies if you have changed them, I didnt notice. Its 4 in the morning lol. Small note about the 203 launcher on the M4, the reload is awesome. D'you put the old one back in? If so cool mate, on to the next. Mk12 SPR = New rifle sound? If so then spot on, sounds real to me. Really nice unspoilt echo trailing off into the distance as well. Reload same as M4 and as previous versions of the mod. Dry fire is ace, well done. now... The M16 A4 = f****n awesome rifle sound. when you sent me the sound clip yesterday I hoped it would be this good in game and it is, great work mate. As far as im concerned EVERYTHING is right with this rifle, dry fire and reload included. M16A4 ACOG GL and M16A4 ACOG = Rifle sound is ace, nice change mate. Bit more volume though, apart from that 2 thumbs up. M16A4 GL = Everything to do with the rifle part is dead on (dry fire and reload as well). With regard to the M203 the launch/bang is cool, but the reload needs to be the same or like the M16A4 ACOG GL. M4A1 M203 ACOG = the (.)(.)s G36/G36K = The fire sound may have too much going on as soon as the trigger is pulled. Echo is too short and cuts out. Reload is the same as the M16A4/A2. Maybe change this to give it its own sound? G36C = Lot better firing sound on this. Include some echo on it as it sounds more like a pistol than an assault rifle. Same reload sound as the G36. M16A2 = Fire sound is good but theres a kind of a clunk sound immediatley after the bang. echo is good but cuts out at the end, dry fire is good as is reload. M16A2 M203 = Rifle is same as above. M203, all is sweet mate. Well done and congrats on another update man, hope these reviews are helpful to the cause. Take care you guys, chat soon. Damn, I gotta go to bed. O.} Well there you go, thats how we work, I send him stuff he tests it for me and then types up a txt file telling me whats up & down with the current build. He's an ace guy so I figured I'd shed some light on Ornbine & the inside workings back at HiFi HQ Ps. Hope I didn't bore you to death back then Regards Mark XIII
  4. Mark XIII (DayZ)

    Most Realistic Sounds

    I think chammy's work is the most consistent throughout and inturn the most realistic. This guy puts alot work in for the amount of time he gets so I gotta say his mod 'for realism'. Although if you combine some of the different mods you can get a great thing going...hehehe for instance; Any number of Combat sound mods (Chammy's / FAMM1.4 / BPA 1.5 / FDF 1.3 / YBSM 1.0 / MODWAR 0.55... etc etc) Extended Voice Addon. v0.9.1 by nikietha (OMG WOW! ECP mod (nice ambient chatter & misc vocals) Wolfrug's Dynamic Sound AI (DSAI) (Awesome Radio/Battle chatter mod) check em out ! Regards MarkXIII
  5. Mark XIII (DayZ)

    Hifi Sound FX V1.00 Released

    lebson506th-Once I've got the Firearms sorted mate, vehicals will be next, and thats a promise . added mp fix to config (Thankyou for the help! works fine for me, will be released with next update Regards Mark XIII
  6. Hey there D. Just what to congratulate you on THE most comprehensive list of addons available! I love a good idea well done (Thanks for putting my meager offering up there too! Regards Mark XIII
  7. Mark XIII (DayZ)

    Hifi Sound FX V1.00 Released

    Couple of quick things. lebson506th - Sorry dude, forgot to add that to the config, will do for next release Puma- Erm, thankyou for the 'idea', I shall 'listen' to some youtube footage of AA and maybe try to get the same feel, but I shall not use someone else's material. Unless I deem it better than my own, even then I would seek and then only when permission was obtained would I release such material. To be honest, if you look into why I started this addon you'll see I wanted to bring Hi Fi delity to the table first, we can work on getting them realistic with input from this great community...Infact we already are ! Dude, I'm not having a go, just stating where I stand on 'borrowing' others work. Miles teq- Thankyou for you're input it is greatly appreciated, I guess if you read above you'll know my intention is to work on this with you guys till we're all happy with it, that said I also intend to release a Sound editing tutorial at some stage, so if you keep all my releases you can eventually put you're on thing together...More bout that later Viper 23rd, Thankyou once again, real glad you like the M16 sounds. Its quite funny, I've pretty much kept the first build for my install of Arma, guess its just personal preference. As long as you guys are happy, I'm happy. I think my next plan is to jump to a different version of Polo's config. He's a great guy so he's let me use pretty much what I want, so far I'm just using his configs because I like the way this guy lays out his folders. There was some mention of 'Weapon volumes at distances' posted earlier and that is what I intend to look at. Would be good to stretch out the volume over a ranged firefight.. Anyways thats all for now, I'll keep you guys posted on updates and such, as usual please feel free to comment/request. Regards Mark XIII
  8. Mark XIII (DayZ)

    Hifi Sound FX V1.00 Released

    How you guys finding the new silenced sounds, let me know your thoughts as I really don't mind revising anything till near-perfection...what I mean is the nice fence between immersion & realism is achieved. At some point I'm gonna put some work in on the vehical sounds as afew guys have mentioned maybe changing/tweaking some stuff. Anyways been great chatting with you all, thanks again for the support hope you enjoy this latest release.. Seeya round! Regards Mark XIII
  9. Mark XIII (DayZ)

    Hifi Sound FX V1.00 Released

    Ok lets go... V1.2 Fix/Update -Altered all small arms volume, up afew db -Reworked AK74u sound alittle, bit more poke -Reworked M16 Series of weapons, totally new sound -Tweaked FFAR Rockets alittle should work firing salvos better -Reworked M2 -Minor rework of G36 Series -MP5SD Redone, hope you like it -M4SD Redone, again hope you like it -M9SD,MakerovSD & Ak74uSD all reworked, volume increased -UI sounds changed, more practical, smaller file size -C4 Plant sound improved -Sonic Cracks reworked as suggested, alot less trailoff (Edit) -Possible smaller fixes I can't remember :$ -Definate Bikey issue fixed (Thankyou Jman! there you have it, hope you likey Mirror 1 http://www.kellys-heroes.eu/downloads/ Thankyou Jman2704 & all the guys over at www.kellys-heroes.eu! Regards Mark XIII
  10. Mark XIII (DayZ)

    Hifi Sound FX V1.00 Released

    watch this space for new update, many requested changes & tweaks have been implemented, its been packed and being uploaded. I had a couple of minutes to test it an I think you'll be happy..I am. As soon as I get a mirror I'll post it, thankyou all again for your comments and support it is appreciated! Oh..Before I forget, the issue with the G36 recoil is for me unsolvable if anyone can step in and help i'd appreciate it. Must admit I hadn't noticed myself so thanks for pointing it out Wolfrug. Anyways, gonna chill for alittle while (uploading is always slow for me ) Take care all Regards Mark XIII
  11. Mark XIII (DayZ)

    Hifi Sound FX V1.00 Released

    Heya guys, Just to keep you posted, I will get stuck into some editing over the weekend and hopefully have a worthy update. Thankyou for posting your comments I shall try to work on the changes suggested. There are lots of posts regarding the Silenced/Suppressed sounds so I shall look at these 1st. Its quite funny I toned down my orginal SD sounds because I figured people may play this online (Surely SD weapons from a gameplay point of view should have at least the fact that they are quiet going for them, face it with bullet drop and low dammage values I see little point using them whilst playing Online if the sound allow people to spot me.). Funny thing, I don't play online at all I was just thinking of making my sounds 'practical' to use. I do have a set of harder hitting SD sounds for the M4/MP5 so I shall bring them in for the next release maybe try and up the overall volume of the small arms. I'm alittle limited at the moment, I choose one of polo's simpler configs to use as a tempate. I do have another that has more volume information available and may consider testing this out... I shall also look at some of the sonic cracks and cut down the trail off sounds. lastly, I shall alter the UI sounds, make them less abrupt I don't want to make setting up a mission a headache so consider that done! Well catch you real soon Regards Mark XIII
  12. Mark XIII (DayZ)

    Hifi Sound FX V1.00 Released

    ok...please lord let this be done.... Attack of the missing Bikeys ! http://files.filefront.com/HifiConfigBikeyzip/;10026791;/fileinfo.html Godspeed! Regards Mark
  13. Mark XIII (DayZ)

    Hifi Sound FX V1.00 Released

    Gawd Dang it! Bikey Nightmare! ok, just done it, will zip config keys and add download link, then just add em to your @sound folder My Apologies for the inconvenience Mark XIII
  14. Mark XIII (DayZ)

    Hifi Sound FX V1.00 Released

    Hello again Thought I'd put these out there so you guys could get an Idea of where I'm headed. City Combat (Combat Ambience Infantry+miscfx) http://files.filefront.com/CityCombat+1ogg/;10026421;/fileinfo.html Arty Salvo (Single salvo fired -traversing - impact) http://files.filefront.com/Arty+Salvo+1ogg/;10026434;/fileinfo.html These 2 files are early examples of my combat ambience soundtrack shrunk down alot timewise to give you a taste of what I'm working on. For the next week or two I'll be working on this alone, after that my good friend Ornbine shall be coming on board to help add his own twist to the combat ambience soundtrack. Ok, for those who can't be ar*ed to download these samples above I'll attempt to explain what its all about. The Combat Ambience Soundtrack will run along side you during missions, the soundtrack shall be activated by placing a trigger and selecting a soundscape for that chosen situation. for example; I make a mission which consists of 2 Objectives, the 1st is to destroy a bridge the 2nd is to guide arty onto distant armoured targets. Now the default sounds are fine for conveying whats happening in your local area, but they don't convey much at distance. So, each soundscape from the Combat Ambience Soundtrack has been designed to fill in the gap between whats going on locally to you in game and whats happining elsewhere at a distance. So we create a trigger for when the bridge in our mission is destroyed and BOOOOOoooooooooooooom in full 44khz stereo with debris and foley..as for the second objective, calling in arty, mulitple soundscapes can be added to create a tense feelng as arty fired from multiply ranges and directions land out into the distance....I hope you understand that we're thinking of mission builders and sandbox players alike here. we'd like to setup something thats quick and easy to use, but really brings out the better qualities of the game. This is in its early stages as I recently decided to go ahead with this around the same time I decided to release the HiFi Sound FX. It would mean a great deal to me if you'd have a listen to these tracks above and comment.. if you have an idea for a situation that could be placed in an audio context please speak up. Well I hope that made some sense, anyways I'm off for some grub so take care and thanks again for your coments, they are appreciated. Regards Mark XIII
  15. Mark XIII (DayZ)

    Hifi Sound FX V1.00 Released

    Good Evening All! Well firstly I'd like to thankyou all for posting so many positive comments, really it makes me happy and eager to work when I read such good stuff! Well good news all round, I managed to sort afew things out and have the updated version mirrored at the bottom of this post. V1.1 Fix/Update -Hand grenade throw sound reworked. should work better with the animation. -m4 volume notched up alittle -Hand grenade Explosions reworked (added some bass frequencies to the boom sound and falling debris to the trailoff sound) -M203 & GP 25 explosion sounds reworked (added more variation in sounds, watched some footage on Youtube, noticed variation in the sound over range was quite different so tried to copy it. the problem I beleive is that the 8 samples designated for this fire off randomly, so you could be firing at close range and here an explosion sound that would be virtually 200-300 metres away...Guess we'll have to see, please comment on this as I'm also considering building 1 base sound and then modeling the other 7 sounds around that, just for consistancy. -MP5 volume notched up alittle -Javelin sorted ! (nasty phasing sound busted) -Bikey thingy fixed Mirror; http://files.filefront.com/HiFi+Sound+FX11zip/;10025905;/fileinfo.html Well I hope you enjoy Regards MarkXIII
  16. Mark XIII (DayZ)

    Hifi Sound FX V1.00 Released

    Ok people, I've sorted out the Bikey issue I had (I'm such a plum ), now I'm gonna go to gotta be up for 04:30 an I bet its freezing again....brrrr. When I get home from work tomorrow afternoon I'll upload a new version with updated bikey. If I get home early enough & without hassle I shall attempt to look at some of the smaller changes you guys have suggested an implement them. At least then I'll have a better reason for updating than forgetting to sort the keys out.... Take care Regards Mark XIII
  17. Mark XIII (DayZ)

    Hifi Sound FX V1.00 Released

    The.D.- I'd be chuffed if you added me to that list, used it myself many times FritzDaKat. - Suggestions for music are welcome, although I don't have access to vocals or a full live band, I'd love to do something hardedged. Maybe NIN mixed with meatbeatmanifesto? ahh before i forget, I will go though the nade sounds before the next release, was thinking of adding some dust and dirt falling a short time after the initial BOOM sound. If you listen, the nade sounds have quite a long trailoff, its just been toned down...nearly blew my Sub making them sounds..
  18. Mark XIII (DayZ)

    Hifi Sound FX V1.00 Released

    heya all, thanks for the posts! good news is, it works fine with ecp, if you have probs, change the mod lineup in your shortcut bad news is, I have apparently not put all the bikey files in this release.. I will try to sort it out, but it will not be done till tomorrow night at least.. thanks and see ya round! regards Mark XIII
  19. Mark XIII (DayZ)

    Hifi Sound FX V1.00 Released

    New Mirror, faster I believe... http://fileuploadedout.filefront.com/1208375....22dff39
  20. Mark XIII (DayZ)

    Hifi Sound FX V1.00 Released

    Uploading to filefront as I type thanks bud Regards Mark XIII
  21. Mark XIII (DayZ)

    Sound Mod Questions

    Nice work mate good examples and its nice to see some sharing going on ! Also, if your not interested in producing work for the community, just for yourself you could always un-pbo the sound.pbo and edit the config file, i suggest backing up the orginal and keeping it somewhere safe, this is how I learnt what little I know, by stumbling along...lol Keep adding the BOOM in BOOMSTICK people!
  22. Mark XIII (DayZ)

    Sound Mod Questions

    Wolfrug ! Good point mate, well I'm gonna have a word with afew key players on this forum and maybe get a 'start to finish' tutorial, I'm thinking it should start with guides on; Creating config file needed Converting and editing of sounds Creating a .pbo file of finished works Creating addon folder and editing shortcut Does that sound ok ?, think its a good start to begin with but I'll need someone else to contribute the config guide, I'm using a modified version of the Frommz mods config file for my own sound mod, everything else I'm cool with doing it will just take alittle time. I know the other 'sound mod' guys are very busy too, always updating and perfecting their releases so we'll just have to see. If anyones reads this and is interested in sharing info please feel welcome to PM me. Cheers
  23. Mark XIII (DayZ)

    Sound Mod Questions

    As far as I'm aware the sonic cracks are done via bullet type not weapon type ie; 5.56, 7.62 etc.. I pm'd Pollo who created the great Fromz sound mod regarding a similar subject. If my memory serves me right, he said it WAS possible to create more than one sample per weapon fire sound. so I guess you could do the same for sonic cracks and such.. Although, I'd double check by maybe getting in touch with Pollo or maybe Chammy, I know both are super busy, but they are great guys whom have both helped me before. I'm in the process of completing a sound mod although my skill lies in sound editing not config writing, maybe we could collaborate?
  24. Mark XIII (DayZ)

    RH Aks pack 1.5

    Heya mate, great pack-O-weapons, love em all, except everytime I pick a unit in the editor I get this error; No entry 'bin\config.bin/cfgvehicals/soldierPB.scope'. don't know if you can help me, been using 1.09 beta, used your 109config, so I'm at a loss. any clues ?
  25. Mark XIII (DayZ)

    Chammys Sound Mod

    Heya Chammy... I would love to offer some time testing, your mod is superb! also, this is cheeky, but any chance of some more supersonic cracks being dropped into this mod of yours. It already brings heady atmosphere ..just why not have some more....go on Please . if that was too cheeky then you can slap me.. .. if your already planning on doing so, then er.. you read my mind.. so cheers in advance!
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