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Kogi Skul

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About Kogi Skul

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  1. @IndeedPete I know this is old as hell, but you still seem to be replying to these, so that gives me some hope. I have two questions regarding the script. One that seems much more complicated, one that is probably rather simple, but I don't know what I'm doing. Is it possible to create a "karma system" for the dialogue tree that will either add points or subtract points from a value depending on which choices you make? I'm currently doing a Star Wars themed RPG styled game and thought it would be interesting to have players change their light side/dark side alignment based on what choices they make in the dialogue trees. The second question I have is whether or not dialogue options can be used to make changes to a character, such as adding an item or subtracting it from their inventories, giving out tasks or changing a unit's side (such as changing hostilities toward a group after threatening them, gaining dark side points and making you KOS for that faction, vice versa) If these things are possible, and I am fairly sure they are, how would I implement them? Do you think the karma system would be a good project to work on? I do have another question, though this one is not exactly tied to the script, but is a question I've had nonetheless. Is it possible to script certain props to become items you can put in your inventory? I have various scrap items that are classed as props and so can't be looted, but I am wanting to allow players to scrap and sell these junk parts if they so choose.
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