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WolfFullSail

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Posts posted by WolfFullSail


  1. I am using this spawn GOM_fnc_addAircraftLoadoutToObject on a billboard as an addAction. Selecting my action does not bring up the loadout menu, I lower my weapon, try again and nothing appears, I get in the aircraft, try again and still nothing. I have this spawn GOM_fnc_addAircraftLoadout; in my initplayerlocal.sqf file.

     

    What am I missing, I can't seem to get the loadout menu to load for anyone.

     

    EDIT: I see it adds it's own Action, my addAction command was messing it up. Nevermind :)

    • Like 1

  2. 10 hours ago, Ryan807 said:

    Question, how would I able to carry this script into a respawned black wasp.

    
    this addAction["<t color='#f9ff03'>Edit Payload</t>", {[vehicle player,"PILOT"] call GOM_fnc_addAircraftLoadout}, nil, 1.5, true, true, "", "true", 1, false, ""];

    Meaning that, when the first aircraft is destroyed, the one that spawns after it does not inherit the script. how would i go about solving this problem?

     

    Are you using a Vehicle Respawn Module that is a part of 3DEN? If so, the Expression field will copy over into the respawned vehicle's init section.

    • Like 1

  3. 3 hours ago, Jnr4817 said:

    Where and how would I put this for a dedicated server so that it happens for any pilot who gets in the aircraft at the start of the mission and JIP?

     

    Thanks,

    Reed

     

    Open the dialog instantly for a pilot that's inside a jet/chopper:

    
    [vehicle player,"PILOT"] call GOM_fnc_addAircraftLoadout

    Put this in your vehicle's init section:

    this addAction["<t color='#f9ff03'>Edit Payload</t>", {[vehicle player,"PILOT"] call GOM_fnc_addAircraftLoadout}, nil, 1.5, true, true, "", "true", 1, false, ""];

     

    • Like 1

  4. I am a complete noob to hosting a Patrol Ops 3 server, or any Arma 3 server for that matter. I have no idea where to edit the various settings of Patrol Ops 3.

     

    I want to edit vehicle and player respawn timers. I would like to lock the HQ Commander slot to be Admin only, and is there a way to permanently change which classes can be Drivers/Pilots without having to use the SquadMod PDA every time the server loads?

     

    Any assistance would be greatly appreciated. :)

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