What would be the best practice for how this is used in conjunction with enableSimulationGlobal? Should enableSimulationGlobal be set to false for all objects and enabled with enableDynamicSimulation true?
_vehicleObject = createVehicle [_vehicleClassName, _temporaryPositionInOuterSpace, [], 0, "CAN_COLLIDE"];
_vehicleObject enableSimulationGlobal false;
_vehicleObject enableDynamicSimulation true;
The documentation isn't really clear on this.
Thanks!