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BHBorn2Kill

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  1. BHBorn2Kill

    Dynamic Simulation Feedback

    What would be the best practice for how this is used in conjunction with enableSimulationGlobal? Should enableSimulationGlobal be set to false for all objects and enabled with enableDynamicSimulation true? _vehicleObject = createVehicle [_vehicleClassName, _temporaryPositionInOuterSpace, [], 0, "CAN_COLLIDE"]; _vehicleObject enableSimulationGlobal false; _vehicleObject enableDynamicSimulation true; The documentation isn't really clear on this. Thanks!
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