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2 NeutralAbout Bruce Conway
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Private First Class
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Weapon Eventhandler Framework
Bruce Conway replied to Kerc Kasha's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there any way this could be reworked to change handanims for when a bipod is deployed/undeployed? -
Oh ok, maybe that's where I went wrong I just removed the constraint. I'll give that a go thanks! EDIT<> (note the new animation was made from the hand anim file where the chilof constraint wan't removed) I created a new animation just to test and i got this result: If I use the other method mentioned I still get the hand fixed to the gun but it also moves the gun with the right hand animation
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Bruce Conway changed their profile photo
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Bruce Conway started following model.cfg not working, ArmaRig for Blender, Weapon "Cannot Load Texture" and and 1 other
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@Macser Is there any way to animate the right hand independent from the weapon position, like for animating a bolt for example.
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Arma Toolbox for Blender - Arma 2/3 exporter script
Bruce Conway replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
@AlwarrenIs there currently any way to export multiple objects within the same LOD? -
Weapon "Cannot Load Texture"
Bruce Conway replied to Bruce Conway's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I fixed the issue, I had to set the texture path in object builder (File>Options>Path for textures) -
Hi, I've been trying to publish my weapon addon to steam but I've recently come into trouble with the textures (rvmat works fine). specifically the error message is "Cannot Load Texture P:\Lewis\data\Lewis_MG_BaseColour_co.paa". I have my textures set in the .p3d file but it seem to be constantly referring to the texture file in my project file and not in the pbo. I know this because when I rename my project folder the texture doesn't work. I'm using pboProject to create my pbo.
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prone/deployed animations
Bruce Conway replied to Bruce Conway's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thanks i'll look into it -
prone/deployed animations
Bruce Conway replied to Bruce Conway's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
How do I implement the prone animation? -
prone/deployed animations
Bruce Conway replied to Bruce Conway's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I've already made a standing and prone animation but how do I implement the prone animation because at the moment when I reload in the prone position everything above the hips reloads to accommodate the standing reload animation. -
Hi, I've been trying to find a way to change the hand positions and animations for the character when the weapon is prone/deployed. The current issue is that when reloading my gun in the prone position the hips rotate to accommodate the standing animation. I'm also trying to move the left hand into a supporting position on the stock. Any help would be great thanks
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Gun metal black textures appear light grey
Bruce Conway replied to Bruce Conway's topic in ARMA 3 - MODELLING - (O2)
Fixed it, had to do with my image editing software -
Hi, When I converted my .png textures to .paa they lost all their black colour and appear mostly light grey.
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Finding the bool value if bipod is deployed
Bruce Conway replied to Bruce Conway's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
So by unit do you mean Rifleman, AT ect.? I've been trying to make a lewis machine gun as an addon for the IFa3 mod -
model.cfg not working
Bruce Conway replied to Bruce Conway's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I'm not sure what i did to get it to work but i works now -
Hi, I've been having trouble with the model.cfg where it won't work, for example on the reload animation the magazine doesn't translate or dissapear. I am new to modding in arma 3. I've basically stolen one of the tutorial examples