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0 NeutralAbout McKenzie_Team_GER
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Im in Legend with 838 Trophies an i still become the xtra bonus loot 80k instead of 100k if i win a match. Replay of Defense works now. Dont know why... Today i wrote a Ticket to support. McKenzie ---WE ARE NOW RANK 2 OF THE WORLD---
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Dear Thales and BI, for the feature, would u like to give us the chance to speed up building units and support by using command points? Speed up Training for 2 hours by using 20 Points for Example. Same for Oil and Ammo Factories (24 h = 60 Points). Would be Nice. Other Question: Global Chat? We need this to recruit Members and to speak with the Community. The Railgun: Guys Please! This is an amazing f+#+g Gun! BUT, THAT GUN NEEDS A GRAPHIC UPDATE, i mean: no explosion by Impact on target, no Light trail...Come on Gyus^^ Another report: Since the Fix for the 1.7.0 Update, there is no Option available to Repeat Defends. Rage yes, Repeat nope. Kind Regards McKenzie
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1.7.0 update, AI Improvements - a big misstake?! Now, every Unit (i mean EVERY UNIT) runs around the base and attacks single buildings outside! if i place Soldiers in north edge and then if there only one building in the edge of south, my soldiers runs to it. this happens with every unit - Fireteam, Heavy Team, Engineer Team (main Target Walls does not exist anymore!!!), Tanks... Tanks Pathfinding before Update was perfect! What we need is (hope u understand me) Example for Fireteam 1. "Fireteam_main_Target_is "Building in sight of 10 Grids" if no buildings in sight, use second command 2. "Fireteam_attack_Building_"behind wall in sight of 10 Grids" use the fastest way "Gap in the wall in sight of 5 Grids" if no Gap in sight: "Destroy closest wall for reaching main Target from command 2." if building destroyed, go back to first command Example for Heavy Team (weapon range is higher than that from Fireteam) 1. "Fireteam_main_Target_is "Building in sight of 15 Grids" if no building in sight, use second command 2. "Fireteam_attack_Building_"behind wall in sight of 15 Grids" use the fastest way "Gap in the wall in sight of 10 Grids" if no Gap in sight: "Destroy closest wall for reaching main Target from command 2." if building destroyed, go back to first command Now, an Example for Tanks (we need them as shield for main troops!) 1. "Tank_main_Target_is "Building in sight of 3 Grids" (this ensures that the tank goes into the base and do not drive around, and our main troops were shielded by tank) if no building in sight use second command 2. "Tank_attack_Building_"behind wall in sight of 3 Grids" use the fastest way "Gap in the wall in sight of 5 Grids" if no Gap in sight: "Destroy closest wall for reaching main Target from command 2." if building destroyed go back to first command Now, an Example for Engineer Team (Main Target Walls!) 1. "Engineers_main_Target_is "Wall in sight of 5 Grids"_ignore Buildings" with the command of "Ignore Buildings" as first command will help us that they exclusively attack main COMMAND ->Walls (but Update 1.7.0 means, they run around the base and attack lonely buildings) if wall destroyed 2. "Engineers_Target "Closest Building" follow this command after Target is destroyed this ensures that they did not attack second wall, or they will OP!) ---What we need is that our troops somehow move into the middle of the base.--- ---------------------END---------------------- With the Update 1.7.0 Groundtroops are impossible now for using. Helicopter Drones feels good Daily Rewards, nice Stuff We didnt recieved our Command Points for Alliance Tournament of March!!! If i got more Time i will make some Video Clips for better understand what i and my Members mean. It will cost me some Time and any Command Points i think. So, dear BI Team thx in advance McKenzie
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Dear Thales, first, thanks for your comments! Me and my Members had a longe discussion and have the following suggestions for the Editor Mode: --Can you please specifiy in more detail what features you lack or want to adjust/add to the base editor?-- 1. The Grid. Buildings do not enter the Grid when we move them. This makes it difficult to place walls (the movement its to fine). 2. The Camera follows instand the building we droped out from the Queue (instand the camera rise up). Please let the camera follow first, when we reached the edge of the screen (allways). 3. Pieces of walls are hardly recognizable behind Trees and Bushes (please reduce the Grafic Details in Editormode, BUT THE GRAFICS ARE REALY REALY NICE! =) 4. Editormode shows no Drop Zone. 5. Where is the Middle in the Editor? Please put a little square or anything in the middle of the field. 6. Please give us the Option for "Mark all buildings" to move the complete base. So, thats all atm :-) --5. Grafic failures after Defense most particularly the Pumps-- If i log in to the game and my base was attacked, my Fuel and Ammo Factorys show the wrong Graphic. it does not go back to normal, first i have to restart my game or to attack a player. Means: I must resync to your servers. (Screenshot will follow). And finally, Team Germany and i think many other Members too have a little whish: In the Battleinformation we cant visit a Member before Rage. There is only one Rage available even we have not attacked. Thats a bit bad. We are looking forward to the Update and good Cooperation with Gamers, Dev and Support. Best wishes to Prague and have a nice Day McKenzie (Team Germany) #3 of the World --Sorry for bad English---
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Dear Support and Dev, theres one Month ago that im Post the above Message and ATM there is no Feedback from the Dev or Support. So ive got just two single questions: Is the Game done? Do u plan a major update in the next few weeks? It is a great Game with many potential, so please, dont catch our money and say "GOODBYE"! Thx in advance McKenzie (Team Germany) #3 of the World
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Dear Mobile Ops Support and Developer, it would be nice to hear when you spend the game a major update for us. 1. Editor, please, we need a UPDATE for it! ASAP 2. Medal counting, just 10 Medals on 1 Star, 2 or 3 (means, pls at more medals for more stars: 50% - 25% of the total(OFT), 75% - 50% OFT, and so on ) 3. Pathfinding for Ground Troops, they didnt attack the close building in front, there permament run in the corners instead of attack the wall 4. Helicopter Drones Pathfinding, sometimes there spinning arround 3 Times in a row over a building 4. Grafic failures after Defense most particularly the Pumps 5. if i visit a players base, i cant touch any building to see what level etc it is... So please let us know when you publish an update With kind regards McKenzie (Team Germany) #3 of the World