I love the new plane damage model and feel hitpoints for each individual component is pretty good. However the hull is still way too weak and planes explode in the air or during crash-landings way too easily. I just think gameplay is more interesting if the pilot gets to go down with the plane or eject instead of insta-die in the air. I'm not saying planes should be harder to shoot down, just that the plane itself should not explode even if it's going down from major component damage - that way we'll get more interesting emergent gameplay from ejects or crazy crash-landing attempts.