ponycyclone
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i tried this new vans from dlc, placed them on the map and they explode with 90% chance (old vehicles act normal), i'm using vehicle module (damage on).
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@R0adki11, i tried without mods right now in editor, zombie thing still happens (i was using Sting 9mm in auto mode), hands sliding didn't happened.
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@R0adki11, yes latest version and my mods: ADR-97 Weapon Pack (Official Mod), enhanced movement and fullscreen night vision.
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there's another issue i noticed - when i hit zombie he just stop moving and stand on the spot, still alive and can punch me, but can't move (low occurrence). and this glitch with hands sliding is happens with medium chance when i eat something
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mod for a mod lol, nah i'll just do what i want, i'm not sharing it or anything anyway point
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i found answer, it was this code in the config.cpp : class controlsBackground { class CA_Map: RscMapControl { maxSatelliteAlpha=0; }; }; love the mod, but sometimes it feels like it turns off too many game features (i understand the lore thing though)
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how i can turn GPS on? (mini-map is working, but map-texture is not working), or it's a mod bug? i'm working on a mission.
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thank you, looking forward to it. I was gonna add more default weapons, but realized rhs is replacing it (or that's how i understand it)
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Thank you for this mod haleks, it's the main reason (or even only) i play Arma 3 now. I notice one thing, if i have RHS enabled - it will disable default Arma weapons and the result is - all i see in the loot is AK and M4/M16, which is sad (i play Ravage.Altis mission). Is there a way to have all the weapons (default, dlc, rhs)? for diversity purpose, it's fun to try different weapons on zombies.