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michy_REV19

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Posts posted by michy_REV19


  1. 23 hours ago, tonic-_- said:

    Oh.. Hello there... been awhile..

     

    Updatev1.6

     

    Change log:

    Fixed: Save manager was not working (typo that took 4 years to fix PogChamp)

    Added: Ground slider now controls both land and sea vehicles.

    Changed: Better ACE integration

     

    Download:

    https://drive.google.com/open?id=1EtNAwUkZegW8EanSxh3F075EYiGcj0yL

     

    obviously new server key so yeah be sure to update that.

     

    It sounds great.

     

    Do you have a plan to upload it to Wrokshop?


  2. Hello firewill

     

    I'm first time to this forum.
    Your work is awesome, I'm enjoying it so much. :smile_o:

     

    Today, I found some new script commands related to the armament of aircraft added to development branch of Arma3.
    It's interesting and useful for your script.
    So, I came to introduce it. (You may already know...)

     

    triggerAmmo

    It triggers munition, so it will work the same as "munition setDamage 1;".

     

    missileTarget  & missileTargetPos

    These returns weapon's target (Object) or target position (Position in ASL).

     

    setMissileTarget & setMissileTargetPos

    These overwrite weapon's target (Object) or target position (Position in ATL).

     

    I haven't yet test these commands whether it works on GBUs or CBUs.

    But, I thought these commands are useful for your FCS script of AWS addon.

    Perhaps, BI will improve current missile guidance system.

     

    These commands are available on current development branch, v1.93 of ARMA3.

     

    I hope this post helps your work.

     

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