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MasterRoshii

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  1. MasterRoshii

    Arma 3 Tutorial Request Thread

    Hello, I am trying to animate this walker here: In the video i have it as car_F config and it moves but i cannot get the legs to move. The .rtm files work fine in OB but do not work in the game. I suspect something is wrong with the config or model.cfg. Any help is appreciated. Thank you. Model CFG: class CfgSkeletons { class Skeleton { isDiscrete=0; skeletonInherit=""; SkeletonBones[]={"drivesection", "", "body", "drivesection", "hip", "body", "zbran", "body", "shoulder.l", "drivesection", "shoulder.r", "drivesection", "hip.l", "drivesection", "hip.r", "drivesection", "flywheel.l", "", "flywheel.r", "", "flywheel2.l", "", "flywheel2.r", "", "arm.l", "shoulder.l", "arm.r", "shoulder.r", "thigh.l", "hip.l", "thigh.r", "hip.r", "forearm.l", "shoulder.l", "forearm.r", "shoulder.l", "shin.l", "thigh.l", "shin.r", "thigh.r", "hand.l", "forearm.l", "hand.r", "forearm.r", "foot.l", "shin.l", "foot.r", "shin.r", "handyaw.l", "hand.l", "handyaw.r", "hand.r", "footyaw.l", "foot.l", "footyaw.r", "foot.r", "pistona1.l", "", "pistona2.l", "", "pistona1.r", "", "pistona2.r", "", "pistonb1.l", "", "pistonb2.l", "", "pistonb1.r", "", "pistonb2.r", "", "reardrive", "", "finger1b.l", "hand.l", "finger2b.l", "hand.l", "finger3b.l", "hand.l", "finger4b.l", "hand.l", "finger1b.r", "hand.r", "finger2b.r", "hand.r", "finger3b.r", "hand.r", "finger4b.r", "hand.r", "toe1b.r", "foot.r", "toe2b.r", "foot.r", "toe3b.r", "foot.r", "toe4b.r", "foot.r", "toe1b.l", "foot.l", "toe2b.l", "foot.l", "toe3b.l", "foot.l", "toe4b.l","foot.l"}; }; }; class CfgModels { class ATAT { htMin=0; htMax=0; afMax=0; mfMax=0; mFact=0; tBody=0; skeletonName="Skeleton"; sectionsInherit=""; sections[]={drivesection", "", "body", "drivesection", "hip", "body", "zbran", "body", "shoulder.l", "drivesection", "shoulder.r", "drivesection", "hip.l", "drivesection", "hip.r", "drivesection", "flywheel.l", "", "flywheel.r", "", "flywheel2.l", "", "flywheel2.r", "", "arm.l", "shoulder.l", "arm.r", "shoulder.r", "thigh.l", "hip.l", "thigh.r", "hip.r", "forearm.l", "shoulder.l", "forearm.r", "shoulder.l", "shin.l", "thigh.l", "shin.r", "thigh.r", "hand.l", "forearm.l", "hand.r", "forearm.r", "foot.l", "shin.l", "foot.r", "shin.r", "handyaw.l", "hand.l", "handyaw.r", "hand.r", "footyaw.l", "foot.l", "footyaw.r", "foot.r", "pistona1.l", "", "pistona2.l", "", "pistona1.r", "", "pistona2.r", "", "pistonb1.l", "", "pistonb2.l", "", "pistonb1.r", "", "pistonb2.r", "", "reardrive", "", "finger1b.l", "hand.l", "finger2b.l", "hand.l", "finger3b.l", "hand.l", "finger4b.l", "hand.l", "finger1b.r", "hand.r", "finger2b.r", "hand.r", "finger3b.r", "hand.r", "finger4b.r", "hand.r", "toe1b.r", "foot.r", "toe2b.r", "foot.r", "toe3b.r", "foot.r", "toe4b.r", "foot.r", "toe1b.l", "foot.l", "toe2b.l", "foot.l", "toe3b.l", "foot.l", "toe4b.l","foot.l"}; /*<potential axis> drivesection body drivesection hip body zbran body shoulder.l drivesection shoulder.r drivesection hip.l drivesection hip.r drivesection flywheel.l flywheel.r flywheel2.l flywheel2.r arm.l shoulder.l arm.r shoulder.r thigh.l hip.l thigh.r hip.r forearm.l shoulder.l forearm.r shoulder.l shin.l thigh.l shin.r thigh.r hand.l forearm.l hand.r forearm.r foot.l shin.l foot.r shin.r handyaw.l hand.l handyaw.r hand.r footyaw.l foot.l footyaw.r foot.r pistona1.l pistona2.l pistona1.r pistona2.r pistonb1.l pistonb2.l pistonb1.r pistonb2.r reardrive finger1b.l hand.l finger2b.l hand.l finger3b.l hand.l finger4b.l hand.l finger1b.r hand.r finger2b.r hand.r finger3b.r hand.r finger4b.r hand.r toe1b.r foot.r toe2b.r foot.r toe3b.r foot.r toe4b.r foot.r toe1b.l foot.l toe2b.l foot.l toe3b.l foot.l toe4b.l foot </potential axis>*/ class Animations { class drivesection { type="rotationx"; source="cyclicForward"; selection="drivesection"; sourceAddress="clamp"; minPhase=-1; maxPhase=1; minValue=-1; maxValue=1; memory=0; angle0=0.1; angle1=-0.1; }; class shoulder.l { type="rotationx"; source="cyclicForward"; selection="shoulder.l"; sourceAddress="clamp"; minPhase=-1; maxPhase=1; minValue=-1; maxValue=1; memory=0; angle0=0.05; angle1=-0.05; }; class shoulder.r { type="rotationx"; source="cyclicForward"; selection="shoulder.r"; sourceAddress="clamp"; minPhase=-1; maxPhase=1; minValue=-1; maxValue=1; memory=0; angle0=0.1; angle1=-0.1; }; class hip.l { type="rotationx"; source="cyclicForward"; selection="hip.l"; sourceAddress="clamp"; minPhase=-1; maxPhase=1; minValue=-1; maxValue=1; memory=0; angle0=0.05; angle1=-0.05; }; class EngineR { type="rotationz"; source="cyclicAside"; selection="enginer"; sourceAddress="clamp"; minPhase=-1; maxPhase=1; minValue=-1; maxValue=1; memory=0; angle0=0.499164; angle1=-0.499164; }; class EngineL { type="rotationz"; source="cyclicAside"; selection="enginel"; sourceAddress="clamp"; minPhase=-1; maxPhase=1; minValue=-1; maxValue=1; memory=0; angle0=0.499164; angle1=-0.499164; }; class LeftLeg { type="rotationx"; source="gmeterz"; selection="leftleg"; sourceAddress="clamp"; minPhase=-1; maxPhase=1; minValue=-1; maxValue=1; memory=0; angle0=0.699164; angle1=-0.499164; }; class RightLeg { type="rotationx"; source="gmeterz"; selection="rightleg"; sourceAddress="clamp"; minPhase=-1; maxPhase=1; minValue=-1; maxValue=1; memory=0; angle0=0.699164; angle1=-0.499164; }; class LeftLegX { type="rotationz"; source="gmeterx"; selection="leftleg"; sourceAddress="clamp"; minPhase=-1; maxPhase=1; minValue=-1; maxValue=1; memory=0; angle0=0.499164; angle1=-0.499164; }; class RightLegX { type="rotationz"; source="gmeterx"; selection="rightleg"; sourceAddress="clamp"; minPhase=-1; maxPhase=1; minValue=-1; maxValue=1; memory=0; angle0=0.499164; angle1=-0.499164; }; };//Animations };//modelclass };//CfgModels _____________________________ Config: class CfgPatches { class ATAT { units[] = {ATAT}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Soft_F","A3_Data_F","A3_UI_F","A3_Anims_F","A3_Anims_F_Config_Sdr"}; }; }; class CfgVehicleClasses { class AT_AT { displayName = "ATAT"; priority = 1; }; }; class CfgVehicles { class Car; class Car_F: Car { class HitPoints { class HitLFWheel; class HitLF2Wheel; class HitRFWheel; class HitRF2Wheel; class HitBody; class HitGlass1; class HitGlass2; class HitGlass3; class HitGlass4; }; }; class ATAT_Base_F: Car_F { scope = 2; displayName = "AT-AT"; model = "AT_AT\ATAT.p3d"; moves = "CfgMoves_ATAT_F"; vehicleClass = "AT_AT"; side = 0; enableGPS = 1; LockDetectionSystem = 0; incomingMissileDetectionSystem = 0; irScanRangeMax = 0; weapons[] = {}; extCameraPosition[] = {0,1,-3.5}; unitInfoType = "UnitInfoSoldier"; hideUnitInfo = 1; commanderCanSee = 2; gunnerCanSee = 2; driverCanSee = 2; containerClass = "Supply0"; transportMaxMagazines = 0; transportMaxWeapons = 0; maximumLoad = 0; }; }; class CfgMovesBasic { access = 1; skeletonName = ""; collisionVertexPattern[] = {"1a","2a","3a","4a","5a","6a","7a","8a","9a","10a","11a","12a","13a","14a","15a","16a","17a","18a","19a","20a","21a","22a","23a","24a","25a","26a","27a","28a","29a","30a","31a","32a","33a","34a","1c","2c","3c","4c","5c","6c","7c","8c"}; collisionGeomCompPattern[] = {1,3}; class Default { GetOutPara = ""; weaponLowered = 0; canBlendStep = 0; idle = "idleDefault"; access = 3; actions = "NoActions"; file = ""; looped = 1; speed = 0.5; disableWeapons = 0; enableOptics = 0; disableWeaponsLong = 0; showWeaponAim = 1; enableMissile = 0; enableBinocular = 0; showItemInHand = 0; showItemInRightHand = 0; showHandGun = 0; onLandBeg = 0; onLandEnd = 0; onLadder = 0; canPullTrigger = 1; canReload = 1; duty = -0.5; visibleSize = 0.75012; aimPrecision = 1; camShakeFire = 1; relSpeedMin = 1; relSpeedMax = 1; soundEnabled = 1; soundOverride = ""; soundEdge[] = {0.5,1}; terminal = 0; ragdoll = 0; limitGunMovement = 1; variantsPlayer[] = {}; variantsAI[] = {""}; equivalentTo = ""; connectAs = ""; variantAfter[] = {5,10,20}; connectFrom[] = {}; connectTo[] = {}; interpolateWith[] = {}; interpolateTo[] = {}; interpolateFrom[] = {}; ignoreMinPlayTime[] = {"Unconscious"}; aiming = "aimingDefault"; aimingBody = "aimingUpDefault"; leaning = "leaningDefault"; legs = "legsDefault"; head = "headDefault"; leaningFactorBeg = 0; leaningFactorEnd = 0; leaningFactorZeroPoint = -1; interpolationSpeed = 6; interpolationRestart = 0; enableDirectControl = 1; headBobMode = 0; headBobStrength = 0; collisionShape = "A3\anims_f\Data\Geom\Sdr\Perc_Wrfl.p3d"; hasCollShapeSafe = 0; collisionShapeSafe = ""; boundingSphere = 1.0; enableAutoActions = 0; leftHandIKEnd = 0; leftHandIKBeg = 0; rightHandIKBeg = 0; rightHandIKEnd = 0; leftHandIKCurve[] = {}; rightHandIKCurve[] = {}; weaponIK = 0; preload = 0; Walkcycles = 1; forceAim = 0; adjstance = "m"; }; class HealBase: Default { disableWeapons = 1; disableWeaponsLong = 1; showWeaponAim = 0; canPullTrigger = 0; duty = 0.2; limitGunMovement = 0; aiming = "empty"; aimingBody = "empty"; actions = "HealActionBase"; looped = 0; }; class HealBaseRfl: HealBase{}; class StandBase: Default { disableWeapons = 1; leaningFactorBeg = 1; leaningFactorEnd = 1; headBobMode = 2; headBobStrength = 0.20398; }; class DefaultDie: Default { aiming = "aimingNo"; aimingBody = "aimingNo"; legs = "legsNo"; head = "headNo"; disableWeapons = 1; interpolationRestart = 1; soundEdge[] = {0.45}; boundingSphere = 1.5; enableDirectControl = 0; showWeaponAim = 0; canPullTrigger = 0; headBobMode = 1; headBobStrength = -1; }; class ManActions { RaptorBiteGesture1 = ""; RaptorBiteGesture2 = ""; RaptorBiteGesture3 = ""; RaptorHitGesture1 = ""; RaptorHitGesture2 = ""; RaptorHitGesture3 = ""; RaptorHitGesture4 = ""; RaptorMenschUmfall = "RaptorMenschUmfall"; RaptorMenschZappeln = "RaptorMenschZappeln"; RaptorMenschAufstehen = "RaptorMenschAufstehen"; RaptorMenschKill = "RaptorMenschKill"; AdjustF = ""; AdjustB = ""; AdjustL = ""; AdjustR = ""; AdjustLF = ""; AdjustLB = ""; AdjustRB = ""; AdjustRF = ""; dooraction = "amovpercmwlksnonwnondf"; GestureLegPush = ""; agonyStart = "AinjPpneMstpSnonWnonDnon"; agonyStop = "AmovPpneMstpSnonWnonDnon"; medicStop = "AinvPknlMstpSnonWnonDnon_medicEnd"; medicStart = "AinvPknlMstpSnonWnonDnon_medic0S"; medicStartUp = "AinvPknlMstpSnonWrflDnon_medicUp0S"; medicStartRightSide = "AinvPknlMstpSnonWnonDr_medic0S"; GestureAgonyCargo = ""; grabCarry = "Helper_SwitchToCarryRfl"; grabCarried = "AinjPfalMstpSnonWnonDnon_carried_still"; grabDrag = "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2"; grabDragged = "AcinPknlMwlkSlowWrflDb_still"; carriedStill = "AinjPfalMstpSnonWrflDnon_carried_still"; released = ""; releasedBad = ""; Stop = ""; StopRelaxed = ""; TurnL = ""; TurnR = ""; TurnLRelaxed = ""; TurnRRelaxed = ""; ReloadMagazine = ""; reloadGM6 = ""; ReloadMGun = ""; ReloadRPG = "ReloadRPG"; ReloadMortar = ""; ThrowPrepare = ""; ThrowGrenade = ""; WalkF = ""; WalkLF = ""; WalkRF = ""; WalkL = ""; WalkR = ""; WalkLB = ""; WalkRB = ""; WalkB = ""; PlayerWalkF = ""; PlayerWalkLF = ""; PlayerWalkRF = ""; PlayerWalkL = ""; PlayerWalkR = ""; PlayerWalkLB = ""; PlayerWalkRB = ""; PlayerWalkB = ""; SlowF = ""; SlowLF = ""; SlowRF = ""; SlowL = ""; SlowR = ""; SlowLB = ""; SlowRB = ""; SlowB = ""; PlayerSlowF = ""; PlayerSlowLF = ""; PlayerSlowRF = ""; PlayerSlowL = ""; PlayerSlowR = ""; PlayerSlowLB = ""; PlayerSlowRB = ""; PlayerSlowB = ""; FastF = ""; FastLF = ""; FastRF = ""; FastL = ""; FastR = ""; FastLB = ""; FastRB = ""; FastB = ""; TactF = ""; TactLF = ""; TactRF = ""; TactL = ""; TactR = ""; TactLB = ""; TactRB = ""; TactB = ""; PlayerTactF = ""; PlayerTactLF = ""; PlayerTactRF = ""; PlayerTactL = ""; PlayerTactR = ""; PlayerTactLB = ""; PlayerTactRB = ""; PlayerTactB = ""; EvasiveLeft = ""; EvasiveRight = ""; startSwim = ""; surfaceSwim = ""; bottomSwim = ""; StopSwim = ""; startDive = "AdvePercMrunSnonWnonDf"; SurfaceDive = "AsdvPercMrunSnonWnonDf"; BottomDive = "AbdvPercMrunSnonWnonDf"; StopDive = ""; Down = ""; Up = ""; PlayerStand = ""; PlayerCrouch = ""; PlayerProne = ""; Lying = ""; Stand = ""; Combat = ""; Crouch = ""; CanNotMove = ""; Civil = ""; CivilLying = ""; FireNotPossible = ""; Die = "Unconscious"; Unconscious = "Unconscious"; WeaponOn = ""; WeaponOff = ""; Default = ""; JumpOff = ""; StrokeFist = ""; StrokeGun = ""; SitDown = ""; Salute = ""; saluteOff = ""; GetOver = ""; Diary = ""; Surrender = ""; Gear = ""; BinocOn = ""; BinocOff = ""; PutDown = ""; PutDownEnd = ""; Medic = ""; MedicOther = ""; Treated = ""; LadderOnDown = ""; LadderOnUp = ""; LadderOff = ""; LadderOffTop = ""; LadderOffBottom = ""; GetInLow = ""; GetInMedium = ""; GetInHigh = ""; GetInSDV = ""; GetInHeli_Attack_01Pilot = ""; GetInHeli_Attack_01Gunner = ""; GetInHelicopterCargo = ""; GetInMRAP_01 = ""; GetInMRAP_01_cargo = ""; GetOutMRAP_01 = ""; GetOutMRAP_01_cargo = ""; GetOutHelicopterCargo = ""; GetOutLow = ""; GetOutMedium = ""; GetOutHigh = ""; GetOutHighZamak = ""; GetOutHighHemtt = ""; GetOutSDV = ""; GetOutHeli_Attack_01Pilot = ""; GetOutHeli_Attack_01Gunner = ""; TakeFlag = ""; HandGunOn = ""; gestureAttack = ""; gestureGo = ""; gestureGoB = ""; gestureFreeze = ""; gesturePoint = ""; gestureCeaseFire = ""; gestureCover = ""; gestureUp = ""; gestureNo = ""; gestureYes = ""; gestureFollow = ""; gestureAdvance = ""; gestureHi = ""; gestureHiB = ""; gestureHiC = ""; gestureNod = ""; GestureSpasm0 = ""; GestureSpasm1 = ""; GestureSpasm2 = ""; GestureSpasm3 = ""; GestureSpasm4 = ""; GestureSpasm5 = ""; GestureSpasm6 = ""; GestureSpasm0weak = ""; GestureSpasm1weak = ""; GestureSpasm2weak = ""; GestureSpasm3weak = ""; GestureSpasm4weak = ""; GestureSpasm5weak = ""; GestureSpasm6weak = ""; GestureReloadMX = ""; GestureReloadMXCompact = ""; GestureReloadMXSniper = ""; GestureReloadMk20 = ""; GestureReloadTRG = ""; GestureReloadTRGUGL = ""; GestureReloadKatiba = ""; GestureReloadM200 = ""; GestureReloadLRR = ""; GestureReloadEBR = ""; GestureReloadM4SSAS = ""; GestureReloadSMG_02 = ""; GestureReloadSMG_03 = ""; GestureReloadPistol = ""; GestureReloadPistolHeavy02 = ""; GestureReloadFlaregun = ""; GestureReloadSMG_01 = ""; GestureReloadSDAR = ""; GestureReloadDMR = ""; MountOptic = ""; DismountOptic = ""; MountSide = ""; DismountSide = ""; GestureMountMuzzle = ""; GestureDismountMuzzle = ""; healedStart = ""; healedStop = ""; TestDriver = "BasicDriver"; TestDriverOut = "BasicDriverOut"; TestGunner = "BasicSittingGunner"; Relax = ""; swimUp = ""; swimDown = ""; StartFreefall = ""; PrimaryWeapon = ""; SecondaryWeapon = ""; Binoculars = ""; }; class Actions { class NoActions: ManActions { RaptorBiteGesture1[] = {"RaptorBiteGesture1","Gesture"}; RaptorBiteGesture2[] = {"RaptorBiteGesture2","Gesture"}; RaptorBiteGesture3[] = {"RaptorBiteGesture3","Gesture"}; RaptorHitGesture1[] = {"RaptorHitGesture1","Gesture"}; RaptorHitGesture2[] = {"RaptorHitGesture2","Gesture"}; RaptorHitGesture3[] = {"RaptorHitGesture3","Gesture"}; RaptorHitGesture4[] = {"RaptorHitGesture4","Gesture"}; turnSpeed = 5; limitFast = 5.5; useFastMove = 0; stance = "ManStanceUndefined"; upDegree = 0; }; class DeadActions: NoActions { upDegree = "ManPosDead"; stance = "ManStanceProne"; LadderOnDown = ""; LadderOnUp = ""; TestDriver = ""; TestDriverOut = ""; TestGunner = ""; Die = "DeadState"; }; }; class Interpolations{}; transitionsInterpolated[] = {}; transitionsSimple[] = {}; transitionsDisabled[] = {}; class BlendAnims { aimingDefault[] = {}; untiltWeaponDefault[] = {}; legsDefault[] = {}; headDefault[] = {}; aimingNo[] = {}; legsNo[] = {}; headNo[] = {}; aimingUpDefault[] = {}; }; }; class CfgMoves_ATAT_F: CfgMovesBasic { access = 1; enableDirectControl = 0; skeletonName = "ATAT_ManSkeleton"; gestures = "CfgGestures_ATAT_F"; collisionVertexPattern[] = {"1a","2a","3a","4a","5a","6a","7a","8a","9a","10a","11a","12a","13a","14a","15a","16a","17a","18a","19a","20a","21a","22a","23a","24a","25a","26a","27a","28a","29a","30a","31a","32a","33a","34a","1c","2c","3c","4c","5c","6c","7c","8c"}; collisionGeomCompPattern[] = {1}; class Default: Default { access = 3; actions = "NoActions"; adjstance = "m"; aiming = "aimingDefault"; aimingBody = "aimingUpDefault"; aimPrecision = 1; boundingSphere = 1; camShakeFire = 1; canBlendStep = 0; canPullTrigger = 1; canReload = 1; collisionShapeSafe = ""; connectAs = ""; connectFrom[] = {}; connectTo[] = {}; disableWeapons = 0; disableWeaponsLong = 0; duty = -0.5; enableAutoActions = 0; enableBinocular = 0; enableDirectControl = 1; enableMissile = 0; enableOptics = 0; equivalentTo = ""; file = ""; forceAim = 0; GetOutPara = ""; hasCollShapeSafe = 0; head = "headDefault"; headBobMode = 0; headBobStrength = 0; idle = "idleDefault"; ignoreMinPlayTime[] = {"Unconscious","ATAT_Die"}; interpolateFrom[] = {}; interpolateTo[] = {}; interpolateWith[] = {}; interpolationRestart = 0; interpolationSpeed = 6; leaning = "leaningDefault"; leaningFactorBeg = 0; leaningFactorEnd = 0; leaningFactorZeroPoint = -1; leftHandIKBeg = 0; leftHandIKCurve[] = {}; leftHandIKEnd = 0; legs = "legsDefault"; limitGunMovement = 1; looped = 1; minPlayTime = 0; onLadder = 0; onLandBeg = 0; onLandEnd = 0; preload = 0; ragdoll = 0; relSpeedMax = 1; relSpeedMin = 1; rightHandIKBeg = 0; rightHandIKCurve[] = {}; rightHandIKEnd = 0; showHandGun = 0; showItemInHand = 0; showItemInRightHand = 0; showWeaponAim = 1; soundEdge[] = {0.5,1}; soundEnabled = 1; soundOverride = ""; speed = 0.5; stamina = 1; static = 0; terminal = 0; useIdles = 1; variantAfter[] = {5,10,20}; variantsAI[] = {""}; variantsPlayer[] = {}; visibleSize = 0.6; Walkcycles = 1; weaponIK = 0; weaponLowered = 0; weaponObstructed = 0; collisionShape = ""; }; class StandBase: Default { aiming = "aimingDefault"; disableWeapons = 1; leaningFactorBeg = 1; leaningFactorEnd = 1; }; class DefaultDie: Default { aiming = "aimingNo"; legs = "legsNo"; head = "headNo"; disableWeapons = 1; interpolationRestart = 1; soundOverride = "fallbody"; soundEdge1 = 0.45; soundEdge2 = 0.45; }; class States { class ATAT_Stop: StandBase { enableDirectControl = 1; actions = "ATAT_actions"; duty = -1; //file = "ATATs\anim\raptor\Raptor_basicIdle"; file = "AT_AT\Anm\AtAtStnd.rtm"; showWeaponAim = 0; disableWeapons = 1; disableWeaponsLong = 1; variantsAI[] = {"ATAT_Stop",0.5,"ATAT_Idle",0.5}; variantsPlayer[] = {}; variantAfter[] = {3,6,9}; speed = 1e+010; relSpeedMin = 0.7; relSpeedMax = 1.1; looped = 1; soundEnabled = 0; connectTo[] = {"ATAT_Walk",0.02,"ATAT_Run",0.02,"","ATAT_Sprint",0.02,"ATAT_Stop",0.02}; interpolateTo[] = {"ATAT_JumpAttack",0.02,"ATAT_JumpAttackEat",0.02,"ATAT_JumpAttackEatDEATH",0.02,"ATAT_JumpAttackEatKILL",0.02,"ATAT_Stop",0.02,"ATAT_Idle",0.02,"ATAT_Walk",0.02,"ATAT_Sprint",0.02,"ATAT_Die",0.02,"Unconscious",0.02}; interpolateFrom[] = {"ATAT_JumpAttack",0.02,"ATAT_JumpAttackEat",0.02,"ATAT_JumpAttackEatDEATH",0.02,"ATAT_JumpAttackEatKILL",0.02,"ATAT_Stop",0.02,"ATAT_Idle",0.02,"ATAT_Walk",0.02,"ATAT_Sprint",0.02,"ATAT_Die",0.02,"Unconscious",0.02}; enableBinocular = 1; leftHandIKBeg = 1; leftHandIKEnd = 1; rightHandIKBeg = 1; rightHandIKEnd = 1; interpolationSpeed = 1; preload = 1; }; class ATAT_Relax: StandBase { enableDirectControl = 1; actions = "ATAT_actions"; duty = -1; //file = "ATATs\anim\raptor\Raptor_basicIdle"; file = "AT_AT\Anm\AtAtturnl.rtm"; showWeaponAim = 0; disableWeapons = 1; disableWeaponsLong = 1; variantsAI[] = {"ATAT_Stop",0.5,"ATAT_Idle",0.5}; variantsPlayer[] = {}; variantAfter[] = {3,6,9}; speed = 1e+010; relSpeedMin = 0.7; relSpeedMax = 1.1; looped = 1; soundEnabled = 0; connectTo[] = {"ATAT_Walk",0.02,"ATAT_Run",0.02,"","ATAT_Sprint",0.02,"ATAT_Stop",0.02}; interpolateTo[] = {"ATAT_JumpAttack",0.02,"ATAT_JumpAttackEat",0.02,"ATAT_JumpAttackEatDEATH",0.02,"ATAT_JumpAttackEatKILL",0.02,"ATAT_Stop",0.02,"ATAT_Idle",0.02,"ATAT_Walk",0.02,"ATAT_Sprint",0.02,"ATAT_Die",0.02,"Unconscious",0.02}; interpolateFrom[] = {"ATAT_JumpAttack",0.02,"ATAT_JumpAttackEat",0.02,"ATAT_JumpAttackEatDEATH",0.02,"ATAT_JumpAttackEatKILL",0.02,"ATAT_Stop",0.02,"ATAT_Idle",0.02,"ATAT_Walk",0.02,"ATAT_Sprint",0.02,"ATAT_Die",0.02,"Unconscious",0.02}; enableBinocular = 1; leftHandIKBeg = 1; leftHandIKEnd = 1; rightHandIKBeg = 1; rightHandIKEnd = 1; interpolationSpeed = 1; preload = 1; }; class ATAT_Idle: ATAT_Stop { file = "AT_AT\Anm\AtAtturnl.rtm"; variantAfter[] = {3,6,9}; equivalentTo = "ATAT_Stop"; speed = -3; }; class ATAT_Sprint: ATAT_Stop { actions = "ATAT_sprintactions"; file = "AT_AT\Anm\AtAtWalkF.rtm"; duty = 0.5; speed = -2.03; connectTo[] = {}; variantsAI[] = {}; }; class ATAT_Run: ATAT_Stop { file = "AT_AT\Anm\AtAtWalkF.rtm"; duty = -0.5; speed = -2.03; connectTo[] = {}; variantsAI[] = {}; }; class ATAT_Walk: ATAT_Stop { actions = "ATAT_runactions"; duty = -0.7; file = "AT_AT\Anm\AtAtWalkF.rtm"; speed = -2.03; variantAfter[] = {3,10,20}; connectTo[] = {}; variantsAI[] = {}; }; class ATAT_Die: DefaultDie { enableDirectControl = 0; actions = "NoActions"; file = "AT_AT\Anm\AtAtStndDie.rtm"; speed = 1.2; looped = 0; variantsPlayer[] = {}; variantsAI[] = {}; variantAfter[] = {0,0,0}; interpolateFrom[] = {"ATAT_JumpAttack",0.02,"ATAT_JumpAttackEat",0.02,"ATAT_JumpAttackEatDEATH",0.02,"ATAT_JumpAttackEatKILL",0.02,"ATAT_Stop",0.02,"ATAT_Idle",0.02,"ATAT_Walk",0.02,"ATAT_Sprint",0.02,"ATAT_Die",0.02,"Unconscious",0.02}; terminal = 1; }; class Unconscious: DefaultDie { enableDirectControl = 0; actions = "NoActions"; file = ""; speed = 1.2; looped = 0; variantsPlayer[] = {}; connectTo[] = {"",1}; variantsAI[] = {}; variantAfter[] = {0,0,0}; terminal = 0; }; class UnconsciousUp: ATAT_Stop { enableDirectControl = 0; actions = "ATAT_actions"; file = ""; speed = 0.5; looped = 0; variantsPlayer[] = {}; connectTo[] = {"ATAT_Stop",1}; variantsAI[] = {}; variantAfter[] = {0,0,0}; terminal = 0; }; }; class Actions: Actions { class NoActions: NoActions { turnSpeed = 8; limitFast = 5.5; useFastMove = 0; upDegree = 0; }; class ATAT_actions: NoActions { Stop = "ATAT_Stop"; StopRelaxed = "ATAT_Relax"; TurnL = ""; TurnR = ""; TurnLRelaxed = ""; TurnRRelaxed = ""; Default = "ATAT_Idle"; JumpOff = "ATAT_Stop"; WalkF = "ATAT_Walk"; SlowF = "ATAT_Run"; FastF = "ATAT_Sprint"; EvasiveForward = "ATAT_Sprint"; Down = "ATAT_Stop"; Up = "ATAT_Stop"; PlayerStand = "ATAT_Stop"; Lying = "ATAT_Stop"; Stand = "ATAT_Stop"; Combat = "ATAT_Stop"; CanNotMove = "ATAT_Stop"; Civil = "ATAT_Stop"; CivilLying = "ATAT_Stop"; FireNotPossible = "ATAT_Stop"; Die = "ATAT_Die"; Unconscious = ""; turnSpeed = 16; limitFast = 5.5; useFastMove = 0; upDegree = "ManPosNoWeapon"; }; class ATAT_runactions: ATAT_actions { Die = "ATAT_Die"; TurnL = ""; TurnR = ""; Unconscious = "Unconscious"; turnSpeed = 16; }; class ATAT_sprintactions: ATAT_actions { FastF = "ATAT_Sprint"; EvasiveForward = "ATAT_Sprint"; Die = "ATAT_Die"; TurnL = ""; TurnR = ""; Unconscious = "Unconscious"; turnSpeed = 16; limitFast = 5.5; useFastMove = 1; }; }; class Interpolations{}; transitionsInterpolated[] = {}; transitionsSimple[] = {}; transitionsDisabled[] = {}; class BlendAnims: BlendAnims { aimingDefault[] = {"jt_Head_C",1,"jt_Jaw_C",1,"jt_Tongue1_C",1,"jt_Neck3_C",0.8,"jt_Neck2_C",0.5,"jt_Neck1_C",0.2}; untiltWeaponDefault[] = {}; legsDefault[] = {}; headDefault[] = {"jt_Head_C",1,"jt_Jaw_C",1,"jt_Tongue1_C",1}; aimingNo[] = {}; legsNo[] = {}; headNo[] = {}; aimingUpDefault[] = {}; }; }; class CfgGestures_ATAT_F { skeletonName = "ATAT_ManSkeleton"; class ManActions{}; class Actions { class NoActions { turnSpeed = 0; upDegree = 0; limitFast = 1; useFastMove = 0; stance = "ManStanceUndefined"; }; class NoHEADActions: NoActions { aiming = "aimingNo"; legs = "legsNo"; head = "headNo"; }; }; class BlendAnims { class MaskStart { weight = 0.85; }; empty[] = {}; RaptorUpperTorso[] = {"jt_Head_C",1,"jt_Jaw_C",1,"jt_Tongue1_C",1,"jt_Neck3_C",1,"jt_Neck2_C",1,"jt_Neck1_C",1,"jt_Spine2_C",1,"jt_Spine1_C",1,"jt_Clavicle_L",1,"jt_Clavicle_R",1,"jt_Shoulder_L",1,"jt_Shoulder_R",1,"jt_Elbow_L",1,"jt_Elbow_R",1,"jt_Wrist_L",1,"jt_Wrist_R",1,"jt_FingerInner_L",1,"jt_FingerInner_R",1,"jt_FingerOutter_L",1,"jt_FingerOutter_R",1,"pelvis","MaskStart"}; RaptorHead[] = {"jt_Head_C",1,"jt_Jaw_C",1,"jt_Tongue1_C",1,"jt_Neck3_C",1,"jt_Neck2_C",0.8,"pelvis","MaskStart"}; RaptorUpperTorsoTail[] = {"jt_Head_C",1,"jt_Jaw_C",1,"jt_Tongue1_C",1,"jt_Neck3_C",1,"jt_Neck2_C",1,"jt_Neck1_C",1,"jt_Spine2_C",1,"jt_Spine1_C",1,"jt_Clavicle_L",1,"jt_Clavicle_R",1,"jt_Shoulder_L",1,"jt_Shoulder_R",1,"jt_Elbow_L",1,"jt_Elbow_R",1,"jt_Wrist_L",1,"jt_Wrist_R",1,"jt_FingerInner_L",1,"jt_FingerInner_R",1,"jt_FingerOutter_L",1,"jt_FingerOutter_R",1,"jt_Tail1_C",1,"jt_Tail2_C",1,"jt_Tail3_C",1,"jt_Tail4_C",1,"jt_Tail5_C",1,"MaskStart"}; }; class Interpolations{}; transitionsInterpolated[] = {}; transitionsSimple[] = {}; transitionsDisabled[] = {}; };
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