Laerte Leite
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RHS Escalation (AFRF and USAF)
Laerte Leite replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Rhs dev team you dont need to release a beta test.Just show us more pics PS:I love the mod you guys have done a fenomenal job.- 16577 replies
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Laerte Leite started following RHS Escalation (AFRF and USAF), General Discussion (dev branch) and [MP] =BTC= Hearts and Minds
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Laerte Leite replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Guys please make a strecher -
Gunshot Residue kit script Help
Laerte Leite replied to Laerte Leite's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok -
Gunshot Residue kit script Help
Laerte Leite replied to Laerte Leite's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It works man but is possible to put this is script on a Engineer for example to make his check if other player or ai fired his weapon? -
Gunshot Residue kit script Help
Laerte Leite replied to Laerte Leite's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Other image was wrong sorry -
Gunshot Residue kit script Help
Laerte Leite replied to Laerte Leite's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@HazJSorry in editor says generic error in expression -
Gunshot Residue kit script Help
Laerte Leite replied to Laerte Leite's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@HazJNot working here were i put this on init of unit or on init.sqf -
Gunshot Residue kit script Help
Laerte Leite replied to Laerte Leite's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@HazJ I can call the hint with a addaction on the player ? -
Gunshot Residue kit script Help
Laerte Leite replied to Laerte Leite's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@HazJCan you send me a example of init.sqf with the script -
Gunshot Residue kit script Help
Laerte Leite replied to Laerte Leite's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@HazJ i tried this one player addEventHandler ["Fired", { params ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_gunner"]; { _unit setVariable ["injuryReport", time, true]; }; }]; hintSilent format [":: %1 %2", player getVariable "injuryReport", (time > (player getVariable "injuryReport" select 3) + 10)]; // 10 seconds... systemChat format ["%1 was injured by %2 (%3 damage delt) %4 seconds ago.", (name (player getVariable "injuryReport" select 0)), (name (player getVariable "injuryReport" select 1)), (player getVariable "injuryReport" select 2), (player getVariable "injuryReport" select 3)]; But the hint apears a error called "bolean" -
Gunshot Residue kit script Help
Laerte Leite replied to Laerte Leite's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@HazJWhere i put this code on init ? -
Gunshot Residue kit script Help
Laerte Leite replied to Laerte Leite's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sorry if sound arrogant thanks for script -
Gunshot Residue kit script Help
Laerte Leite replied to Laerte Leite's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@HazJ I do not want to know if the shot is fatal or not what I want to know is the player fired with his gun or not -
Gunshot Residue kit script Help
Laerte Leite replied to Laerte Leite's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@HazJReally i want check if the player actually shot in the last minutes -
Hi guys. Iam new in this scripting world.So i making a mission TvT who the Cops are responsable to discover who are the shooter who kills the president.So i am thinking if some way i can check which player shots the president using a gunshot residue kit or something and how i make this thanks