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Posts posted by BraveWooky
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On 10/11/2017 at 8:05 PM, megagoth1702 said:Planned. :)
This is on our radar, yes. However, I want to nuance this a bit because there is currently no clear prospect of when we will have this in the game. We strive to meet our goals but I don't want there to be any false expectations :)
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On 6/27/2017 at 6:29 PM, R3vo said:After todays update, the wind noise is pretty loud in some main menu scenes.
This could only be reprod for one of the Tanoa world scenes in the main menu. This was not related to that specific update but it has been addressed :)- 1
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10 hours ago, lex__1 said:in above ticket is mentioned that a fix is already in progress.
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On 6/19/2017 at 11:33 AM, teabagginpeople said:wind is now so non existent you unnaturally hear creeks of the trees as if it is windy but no wind.
should be addressed and expected to be in devbranch asap.
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Some tweaks were committed and several cases should have been improved upon. We are continuously tweaking the environmental sound design further but for now, the intensity of wind layers at higher altitudes should be reduced. The changes will be mentioned in the changelog soon and should be in the next available DevBranch update.
Please do not hesitate to PM me should any of you have any questions or further feedback.
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Hello guys,
We are looking into your reports on the loud ambient wind.
I have reached out to some of you personally to get some more info and it is currently under investigation.
Thank you for bringing it to our attention.
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Audio Tweaking (dev branch)
in ARMA 3 - DEVELOPMENT BRANCH
Posted · Edited by BraveWooky
Hello :)
This is a newly added configuration prototype, meant to simplify and improve the configuration of vehicle audio. At the moment we are still tweaking and improving it but when in proper shape, this system will be delivered to the community including the necessary documentation.