Hello, exist any method for disabled jamming after destroy item named jammer 1 ... ? so that others continue to work?
Thanks. initPlayerLocal.sqf
radioJammer = [[jammer1, jammer2], 26 00, 50, FALSE] execVM "scripts\TFARjamRadios.sqf"; // Small Type
radioJammer = [[jammer3, jammer4, jammer5, jammer6], 3600, 50, FALSE] execVM "scripts\TFARjamRadios.sqf"; // Big Type