JGames Family
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Everything posted by JGames Family
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Ports are correctly opened and all is perfectly checked. Happened after the update (My server is completely updated checked a lot of times) but some people can't find it in the list or even direct connect. Someone with the same issue? Any fix? thx.
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deletevehicle/edit setLightBrightness from another script
JGames Family replied to JGames Family's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey, I changed the title of the post so that sb can help me out with that. I tried with different kind of variables with no success, mb together we figure out how to change light brightness of a vehicle created in another script? Check out first post. Thx for ur help in advance ^^. -
deletevehicle/edit setLightBrightness from another script
JGames Family posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have got another problem, Is there a way to make a variable for the whole server? I tried to remove the underscore but no success. ["ALF_EventoDebate_Inicio", { _light = "#lightpoint" createVehicle [6189.77,6916.42,5.74881]; _light1 = "#lightpoint" createVehicle [6190.53,6915.18,5.784]; _light2 = "#lightpoint" createVehicle [6191.03,6913.88,5.86216]; _light3 = "#lightpoint" createVehicle [6191.87,6912.65,5.95794]; _light4 = "#lightpoint" createVehicle [6192.79,6911.45,6.01091]; _light5 = "#lightpoint" createVehicle [6193.55,6910.06,5.9946]; _light6 = "#lightpoint" createVehicle [6193.91,6908.83,6.03803]; [_light,0.3] remoteExec ["setLightBrightness",0,_light]; [_light,[247,241,241]] remoteExec ["setLightColor",0,_light]; [_light,[247,247,247]] remoteExec ["setLightAmbient",0,_light]; [_light,[0, 0, 0]] remoteExec ["lightAttachObject",0,_light]; [_light1,0.3] remoteExec ["setLightBrightness",0,_light1]; [_light1,[247,241,241]] remoteExec ["setLightColor",0,_light1]; [_light1,[247,247,247]] remoteExec ["setLightAmbient",0,_light1]; [_light1,[0, 0, 0]] remoteExec ["lightAttachObject",0,_light1]; [_light2,0.3] remoteExec ["setLightBrightness",0,_light2]; [_light2,[247,241,241]] remoteExec ["setLightColor",0,_light2]; [_light2,[247,247,247]] remoteExec ["setLightAmbient",0,_light2]; [_light2,[0, 0, 0]] remoteExec ["lightAttachObject",0,_light2]; [_light3,0.3] remoteExec ["setLightBrightness",0,_light3]; [_light3,[247,241,241]] remoteExec ["setLightColor",0,_light3]; [_light3,[247,247,247]] remoteExec ["setLightAmbient",0,_light3]; [_light3,[0, 0, 0]] remoteExec ["lightAttachObject",0,_light3]; [_light4,0.3] remoteExec ["setLightBrightness",0,_light4]; [_light4,[247,241,241]] remoteExec ["setLightColor",0,_light4]; [_light4,[247,247,247]] remoteExec ["setLightAmbient",0,_light4]; [_light4,[0, 0, 0]] remoteExec ["lightAttachObject",0,_light4]; [_light5,0.3] remoteExec ["setLightBrightness",0,_light5]; [_light5,[247,241,241]] remoteExec ["setLightColor",0,_light5]; [_light5,[247,247,247]] remoteExec ["setLightAmbient",0,_light5]; [_light5,[0, 0, 0]] remoteExec ["lightAttachObject",0,_light5]; [_light6,0.3] remoteExec ["setLightBrightness",0,_light6]; [_light6,[247,241,241]] remoteExec ["setLightColor",0,_light6]; [_light6,[247,247,247]] remoteExec ["setLightAmbient",0,_light6]; [_light6,[0, 0, 0]] remoteExec ["lightAttachObject",0,_light6]; [escenario, ["eventoinicio", 600]] remoteExec ["say3D"]; //playSound3D ["eventoinicio", escenario] sleep 5; }] call Server_Setup_Compile; Each of this functions are like different scripts and if I add it like ["ALF_EventoDebate_Fin", { deleteVehicle _light1; deleteVehicle _light2; deleteVehicle _light3; deleteVehicle _light4; deleteVehicle _light5; deleteVehicle _light6; }] call Server_Setup_Compile; to turn off lights apart, the _light doest call the first _light so I cant add a function apart to turn off the _lights of the other function, any help? Thx. PS: Is the same script but I can add like more than 1 function in the script, the problem is that inside that function is like a script apart even tho it's in the same .sqf, so it won't call the private variables between different functions. I also tried to put the private variables outside each function so that it is global and the set brightness inside the functions and didn't work still. Its for multiplayer tho. -
deletevehicle/edit setLightBrightness from another script
JGames Family replied to JGames Family's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Asked him and he didnt know so no way its possible lol. -
deletevehicle/edit setLightBrightness from another script
JGames Family replied to JGames Family's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Completely fine, will be chacking and telling u, about say3D... just forget about it, I don't think there is a single way to fix that so guess I will have to conform with that ^^ -
deletevehicle/edit setLightBrightness from another script
JGames Family replied to JGames Family's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Been hours trying to fix this problem with say3d with no success... im using remote exec with say3d. On console, I select server to execute. and tried with playsound3d also works but when alt + esc it pauses the audio and then resumes. server is in nopause, client is in nopause... what the hell more wants arma. @Dedmen save me with your superpowers, please. (Sorry for mentioning u, if I bother tell me and wont do it anymore) -
deletevehicle/edit setLightBrightness from another script
JGames Family replied to JGames Family's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Added the command -nopause in launcher and still pausing. Don't get this, help ED -
deletevehicle/edit setLightBrightness from another script
JGames Family replied to JGames Family's topic in ARMA 3 - MISSION EDITING & SCRIPTING
About this I found there is a parameter that is called nopause, but since I run the command in server execute if I add that command to the server will work? mb I break it but will try EDIT: The command was already running in the server so I guess if there is no way the server itself executes the command so that it doesn't pause, I can't do anything but tell user by user to enable the parameter... I use the "server execute" option in console command but no success, it sounds but pauses when alt+tab -
deletevehicle/edit setLightBrightness from another script
JGames Family replied to JGames Family's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://pastebin.com/LKP0QL87 -
deletevehicle/edit setLightBrightness from another script
JGames Family replied to JGames Family's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Didn't work 😞 -
deletevehicle/edit setLightBrightness from another script
JGames Family replied to JGames Family's topic in ARMA 3 - MISSION EDITING & SCRIPTING
tried with both [escenario, ["eventoinicio", 600]] remoteExec ["say3D"]; playSound3D ["@evento\efectos\eventoinicio.ogg", escenario, false, getPos escenario, 1, 1, 300] so taht u make an idea both work but have the same problem with the desync when alt+esc -
deletevehicle/edit setLightBrightness from another script
JGames Family replied to JGames Family's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank u for ur help bro, testing ^^ -
deletevehicle/edit setLightBrightness from another script
JGames Family replied to JGames Family's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Apart from this, when I put a say3D and then exit arma it pauses the sound and then continues. That will cause a desync between players of the sound, what can I do so that the song keeps going even tho Im not in the screen? -
deletevehicle/edit setLightBrightness from another script
JGames Family replied to JGames Family's topic in ARMA 3 - MISSION EDITING & SCRIPTING
No, I just want to execute a function that deletes the vehicle of another function, like calling a variable from another script. _ variables do not work with this... -
deletevehicle/edit setLightBrightness from another script
JGames Family replied to JGames Family's topic in ARMA 3 - MISSION EDITING & SCRIPTING
tried with publicVariables but no success, dunno how that works... -
Light on multiplayer server (server execute)
JGames Family posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I want to add a light with the following script: _LP = "#lightpoint" createVehicle [6189.77,6916.42,5.74881]; _LP setLightColor [247,241,241]; _LP setLightBrightness 0.3; _LP setLightAmbient [247,247,247]; _LP lightAttachObject [L1, [0, 0, 0]]; But when I server executes nothing will happen. I know the correct way would be a remote exec or so but as long as I know there isn't remote exec for create vehicle.. any help? Thx -
Light on multiplayer server (server execute)
JGames Family replied to JGames Family's topic in ARMA 3 - MISSION EDITING & SCRIPTING
EDIT: Did another post for this, check it out plz -
Light on multiplayer server (server execute)
JGames Family replied to JGames Family's topic in ARMA 3 - MISSION EDITING & SCRIPTING
My fault @Harzach _light = "#lightpoint" createVehicle [6189.77,6916.42,5.74881]; [_light,0.3] remoteExec ["setLightBrightness",0,_light]; [_light,[247,241,241]] remoteExec ["setLightColor",0,_light]; [_light,[247,247,247]] remoteExec ["setLightAmbient",0,_light]; [_light,[0, 0, 0]] remoteExec ["lightAttachObject",0,_light]; -
Light on multiplayer server (server execute)
JGames Family replied to JGames Family's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Found and fixed it thx ^^ -
I have put a "[3] call bis_fnc_earthquake;" on a script in the mission and put "execVM "EarthQuake.sqf"; " but when I exec it globally I only see it and if I exec server-side, nobody see it... any help so that everyone sees the camera shaking? Thanks.
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Exec an earthquake globally
JGames Family replied to JGames Family's topic in ARMA 3 - MISSION EDITING & SCRIPTING
lol, think it's fixed. -
Exec an earthquake globally
JGames Family replied to JGames Family's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yeah, the formats do work so im completely sure the script executes... what is more, in global works but only for me not for the rest... -
Exec an earthquake globally
JGames Family replied to JGames Family's topic in ARMA 3 - MISSION EDITING & SCRIPTING
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Exec an earthquake globally
JGames Family replied to JGames Family's topic in ARMA 3 - MISSION EDITING & SCRIPTING
[1] remoteExec ["BIS_fnc_earthquake"]; works in server execute but when I do an execVM to the script that contains that in server execute it doesn't do anything 😞 -
Exec an earthquake globally
JGames Family replied to JGames Family's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Im clicking that one and nothing happens 😞