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Rednax

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About Rednax

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  1. Rednax

    Feedback Thread

    Hello Bohemia Interactive team, I have played with the last 3 maps/gear setups and here is my non-map-and-gear-specific feedback so far: The good The gameplay. The choice for 5v5 seems to work really well. And once teams are reasonably balanced, games get really tense. The maps. The maps are not BattleDuty clones. They feel unique and well thought out. Objects and buildings are clearly placed with careful thought. The less realistic stamina system, compared to Arma 3. It just works better for a fast paced shooter, and still provides enough of a limitation that the player has to be careful when to sprint. The bad Everything between double clinking a server in the server list and seeing my rifle in front of me, and from the moment a match finished till I see my rifle again. Just a few examples:After the game you get into a screen where you can select your team. Except that the choice you make doesn't matter. After a few second on that screen, you will suddenly get a loading screen, which takes you back to the same screen again, only with the teams reset. When loading a map, you get a sudden flash halfway through the loading screen. You think for a split second the loading is done, but nooooo it's just on it's half way mark. I think Arma had an extra confirmation screen at this point, which I also never understood, because what is the point of a screen where all you can do is press next. And to remove the screen in Project Argo, some virtual duck tape was applied to get a good-enough solution for the prototype. The first few frames of being ingame there is massive lag due to objects still getting loaded in. When using the mouse for browsing the Bohemia Interactive forums while your last remaining team mate camps the shit out of the spawn point, the screen just stops updating and audio is gone, meaning I have no clue when the match is over. Please don't pause the rendering engine and audio engine in border less window mode, And just never pause the audio, even when the game is alt-tabbed in full screen mode. The accept button remains clickable, even if there is no functionality for it anymore. This just causes confusion. Generally the loading and team selection feel very bogged down by the limitations of the engine. This is fine for a prototype, but it would be a pity if no improvement was made if the game is ever properly produced.
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