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ACRE_Team

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  1. ACRE2 Release 2.6.0 This update brings the following features to ACRE2, with a strong focus on vehicle gameplay that includes vehicle racks and an overhauled intercom system emulating VIC-3 functionality. Vehicle Racks (requires ACE3 Interaction Menu) Vehicle racks are back to ACRE2. The use of racked radios translates into longer transmission ranges due to their increase in power and the use of larger antennas. The current system supports the following racks: AN/VRC-103 for the AN/PRC-117F AN/VRC-110 for the AN/PRC-152 AN/VRC-111 for the AN/PRC-148 AN/VRC-64 for the AN/PRC-77 SEM90 for the SEM70 (with GUI interface) Overhauled Vehicle Intercom (requires ACE3 Interaction Menu) The new intercom system integrates with the vehicular radios, allowing transmit and receive functionality to seats without physical access to the racks. In addition, it brings support for multiple intercom networks and the ability to tweak intercom volume among other features. Together with intercom, comes the infantry phone feature, which allows members of mechanized infantry to communicate through the intercom system with the crew inside an armored vehicle. External/Shared Radios (requires ACE3 Interaction Menu) It is now possible to share radios with other comrades without the need of giving them. This works for personal, backpack radios and vehicular radios. API API functions that deal with vehicular radios have been added for mission makers. Namely: acre_api_fnc_addRackToVehicle acre_api_fnc_areVehicleRacksInitialized acre_api_fnc_getMountedRackRadio acre_api_fnc_getVehicleRacks acre_api_fnc_getVehicleRacksPreset acre_api_fnc_initVehicleRacks acre_api_fnc_isRackRadioRemovable acre_api_fnc_mountRackRadio acre_api_fnc_removeRackFromVehicle acre_api_fnc_setVehicleRacksPreset acre_api_fnc_unmountRackRadio Improvements A new version is not exempt of optimizations, improvements and fixes, like the signal calculation fix after the 1.82 update. Translations have also received some attention although 100% localization is not yet accomplished. Documentation A more in depth documentation and description of the new features, both for users and mod makers, can be found on our wiki: http://acre2.idi-systems.com/ Complete Changelog and Download
  2. ACRE2 Release 2.5.1 This update mainly focuses Vanilla and upcoming ACE3 Arsenal support, TeamSpeak Channel Switching improvements, bug fixing and optimisations. Arsenal Vanilla Arsenal is now fully supported by ACRE2, radios will temporarily be swapped for base radios, which will make them visible and removable in the Arsenal. Additionally Arsenal will not include them in any newly saved loadouts or exports! In addition, upcoming ACE3 Arsenal is also fully supported, displaying all radios with their channel names (as seen on picture). TeamSpeak Channel Switching TeamSpeak Channel Switching got improved with ability to set a Channel Password, allowing automatic switching to a pasworded channel. Thanks to CBA 3.5.0 that text is also hidden in-game! Channel name check has been improved to now compare full channel name, then words and characters at the end. Size Reduction Tanoa PBO, which housed height data for signal processing and was also the majority of ACRE2's size, is now removed, as map is decrypted with Arma 3 Version 1.78. ACRE2's package size went from 86 MB to 40 MB archived, resulting in over 50% reduction! API Custom spectator systems or other custom displays can now enjoy new API function to assign ACRE2 keybinds to that display on load. Currently only "Toggle Spectators" key is passed through, however more keybinds will be added if deemed meaningful. Complete Changelog and Download
  3. ACRE2 Release 2.5.0 This release focuses on a new radio, better TeamSpeak integration, a new antenna generation pipeline, AN/PRC-148 display and all-radios-are-mine-detectors fixes, as well as other various improvements and fixes. New Radio - SEM 70 Another German radio meets ACRE2, featuring automatic channel selection for the first time in ACRE. You can read more about this beastly radio here. TeamSpeak Channel Switching One of the most requested features finally found its way into ACRE2, added by a contributor @tbeswick96. This feature allows hands-free switching between current and an Arma-designated channel. Localization Full Traditional Chinese and Simplified Chinese translations are a part of this update, as well as great effort on updates of Japanese, German and Polish translations. 4nec2 Antenna Calculation All antenna calculation switched from using the old gain model to a new one, powered by 4nec2. This allows faster and easier addition of new antennas, read more about the process here. Other Other less but not least important additions include a box with radios for quick and easy access and gearing up and a radio preset for AN/PRC-77, for ability to set default channel via scripting. It is now also possible to open radios on the main ACE3 interaction point in addition to sub-action. Additionally, default Terrain Loss coefficient has been changed to 0.5 (from 1.0), making ACRE2 slightly friendlier and more approachable to new users while still keeping it very realistic (old value was found to be a tad too much). AN/PRC-148 had its display fixed after Arma 3's font-breaking update 1.72, and all radios are no longer mine detectors after mine-creating update 1.76. And thanks to @LordGolias SQF Linter, a lot of the code was improved that would otherwise be missed. Complete Changelog and Download
  4. ACRE2 Release 2.4.2 This hotfix focuses on fixing a rather annoying crash when running 64-bit build of Arma 3, as well as introduces improvements to antenna C++ code. Additionally, IO and PRC77 components have been cleaned up and Japanese, Russian and Polish translations have been added and/or improved. Complete Changelog and Download
  5. ACRE2 Release 2.4.1 This update mainly focuses on bug fixing, general improvements, code clean-up and optimisations, as well as translations. A direct speech bug, which became even more apparent with 64-bit version of Arma 3, has been fixed and loading into a mission should now be hassle-free without randomly making your character deaf! Additionally, 117F and 152 radio menus are now compiled only once instead of twice during mission start and the antenna direction calculation will no longer rotate with hyper-rotational-speed. An optimisation was also implemented in reference to vanilla event handlers, they should no longer force the game to do time consuming stringy stuff. ACE3 radio self-interaction will now hide itself if it has nothing useful to show, and the order of left, centre and right spatial configurations will no longer drive on the wrong side of the road. Those using the acre_api_fnc_setCustomSignalFunc API to change how the signal gets calculated will now be able to reset it to default in scheduled environment as well. API documentation received some updates, if you were looking for something in the past, there is a good change it's there to be found now. Complete Changelog and Download
  6. ACRE2 Release 2.4.0 The 2.4.0 release largely focuses on fixing bugs and adding support for TeamSpeak 3.1 and Arma 3's upcoming 64-bit support. Teamspeak 3.1 Support ACRE2's TeamSpeak plugins have been updated to support TeamSpeak 3.1. They are not backwards compatible so updating to TeamSpeak 3.1 to use this version of ACRE2 is a must. The plugin auto-updater included with the Steam releases of ACRE2 is now included in all releases and has been updated to support the new plugin paths in TeamSpeak 3.1. One of the benefits of the TeamSpeak update is that the default plugin installation is now in application data so it can be copied to without requiring administrator privileges. 64-bit Extensions ACRE2's now comes with 64-bit extensions making ACRE2 ready for the upcoming Arma 3 64-bit update. Further CBA Setting Support In the last release we introduced functionality with CBA Settings into ACRE2 for some client-side systems. In this release we have added several 'difficulty' settings which were previously changed by calling API functions. CBA settings Localisation This release also has translations for the CBA Settings, ACE3 Interaction texts and key bind texts. To date we have translations for Spanish, German, Japanese, Czech, Italian and French languages. Czech localisation Complete changelog Please see the changelog at - github Download v2.4.0.941 from github As always please report bugs on our github tracker. If you would like to discuss ACRE feel free to join our public slack (link is on our github page).
  7. ACRE2 Release 2.3.0 Open sourcing With this release ACRE2 is now officially an open source project. ACRE2's source is now available on GitHub under the GNU-GPL3 license. The entire project is open sourced including the C++ extensions and TeamSpeak plugins. Anyone is welcome to fork the project as long as conditions of the license are met. Everyone is also welcome to contribute and create pull requests to the project as long as they follow the coding standards. Documentation As part of going open-source we have overhauled our documentation to take advantage of Jekyll for our documentation. The new documentation system can now be found here. New Radio - SEM52SL This release also brings the German SEM52SL into ACRE. You can read up all about the SEM52SL here. Under the hood Significant tweaks have been to the ACRE codebase including switching to various CBA frameworks and updated methodologies. Part of this has included shifting the client side settings that were formerly set in the teamspeak plugin into the CBA framework settings. These are now accessible in-game via Options->Game->Configure Addons Slack ACRE2's development slack is also now open to the public. It is the best place to be if you want to get involved or catch up with the latest with what is happening with ACRE2. It is also the only place to get official access and support to the development versions of ACRE2. You can join the slack by using our slack-in. Complete changelog Please see the changelog at - https://github.com/IDI-Systems/acre2/releases/tag/v2.3.0.926 Download V2.3.0.926 from GitHub
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