

BattleChief
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Everything posted by BattleChief
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Hey, I completed it guys, to all those who wanna find some stuff, feel free to try my new mission...I can't wait for the furniture Evil! OH! They added ravage compatibility to Project SFX! EDIT: I did remember how you helped me out in my earlier Ravage missions Fire, I didn't forget you... All the key people who helped me out got a mention, and that's why I encourage you guys to look at my honorable mentions area in the game :D I paid more attention my mentions than the camps I put around
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From what I understand, you should be able to paste in the code, I do it with a large code I have for the initial spawn when someone starts the game
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Well darn, I guess I can skip that for now and keep rolling along with other features...I do have to ask that you try this scenario, when I'm done of course. I love my little additions that make references to people :D
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Thank you SO MUCH! T_T and I had a feeling he had something to do with the furniture, he does have a used furniture sign around on this thread lol...I am documenting all the scripts I use, and I have successfully modified a spawn script that Jimmakos put on the thread before. Instead of just a burning car, I replaced it with a hunter :P EDIT: I have tried to use the remove backpack script, but the backpack pops up shortly after I start the game, I am doing all this in the editor, and it doesn't stop the pack from appearing...
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So, I guess it is a little short lived..but I could use a bit of help for hiding the backpacks, or locking them at least, to prevent people from just taking everything from the traders...
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@Evil Organ Thanks Evil, I never have any luck when it comes to the scripts, it never helps that when I run into a problem, I have usually been up for nearly 24 hours lol....I haven't even gotten the basics down, I have been working on scripts and animations... EDIT: Praise be unto Evil! it works! You seem to either have a knack for getting the best of things right! First I see your comment in the Project SFX page, and asking about getting it compatible with Ravage, and now your saving me a whole lot of time fiddling with scripts...You, Haleks, cosmic10r, Jimmakos, and the rest of the REALLY helpful people on here are life savers! I hope your fortunes increase tenfold for your help, Thank you.
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If I may break the cycle here for a bit...I went through some of the previous posts, and I came across the Static trader script...I am trying to use it right now, I can not seem to get it to work for me...I have the AI set up to do his ambient animation, but I can't seem to get him to become a trader. I have the ambient AI enabled, and I just can't seem to get it to work...
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Hm, I remember using the outfit override once...had ghillie zombies running all over...good times...Now, cause i'm quite curious, I found an Alice pack, I have the basics for Jimmako's Esseker map, and I didn't notice an alice pack in the RHS gear...is this an item added to Ravage? I am sorry if it was mentioned somewhere, I haven't been here in a good while... EDIT: I do stand corrected...it is part of the RHS packs, I just haven't touched the editor in a LONG time lol, never mind me then XD
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Question, any way to get more mods compatible with Ravage? I know we already got the RHS packs together....but I would like to point a finger at NIarms, sweet selection of guns there that would be nice to have in a gun fight
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its a weird symbol, wont copy over...I have an idea to fix it, gonna have to try
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So, I got an issue...anyone know how to fix my mission.sqm file error? here's what I get when I try to start it : File Missions\Ravage%23Altis.Altis\mission.sqm, line 0, '.raP': '' encountered instead of a '='
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Hm, I haven't seen much for stuff like that...for how many missions I have made (only 2 published so far...) I haven't seen much on just specific areas...good luck though
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In a specific spot? No, but all across the map you can have Ravage loot spawn, its in the modules under systems in the Eden editor, and its under Ravage. If your asking about a specific spot, I do not believe you can, it can affect certain buildings (chosen in the loot module) and that can limit it to those only, but its in sets like "Arma 3 buildings", "Namalsk Buildings", etc.
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Hey, Kodabar, I did like your video on it Great shot in the beginning with the Renegade on the mountain side...good lead
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Read at your own risk, only warning
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will do...I guess its a spoiler...if you dont mess around with modules in editor...fine, will do from now on
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well, its in the Modules, I do believe, sorry for that, but its under autonomous machines
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OK, I am slightly scared...
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@MisterOth : I would like to, and I shall, if it works I will let you know...
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@tourist & @MisterOth : I would like to see it work, but I don't think it will sadly. I appreciate the attempt though
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Will do, I am sorta new to the whole thing, I am sorry.
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Lol Fire, I never searched the whole place! You just spoiled it for me...
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I do agree that it does kill the game just a little, but I do want to be able to make a home, so as to maybe attract attention and give purpose to the game. I would prefer a sort of ability to build stuff like barricades so you can make a sort of barricade to keep them out while you loot a large area, or to make it a building for fighting off a horde or a large group of bandits...
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I do like the 28 years later scenario, haven't beaten it yet, but I do find it really enjoyable, just saying Haleks