BattleChief
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Everything posted by BattleChief
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@cosmic10r @Evil Organ Franta kills man! I saw a zed, I kid you not, he popped one, and then just fell over, I had nothing to do with it!....well maybe...kinda...yeah...I tried to stop him from drinking it, but the bullet missed the can, and ripped his head off, guess my aim is a bit off
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Definitely both...I understand double tap is a rule, but still..Franta kills all...
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Being discouraged is not, the way I see it, the best way to go about it...You can't please everyone, and besides, its your mission, they can't force you to make it a certain way...I have had requests in the past to change the color filter, or to do something else, I still haven't changed it (I kinda can't anyways, its an older version of Arma, and I can't get the file to load anyways) because I have no desire to please someone else...I like to make the missions, and entertain others, don't get me wrong...but I don't do it for them, I build it to what I want to see, and that is what is most important...that is why I told Cosmic he can rust the guns if he wants to..cause I don't control what he does...I did throw some of my ideas in there, but its 'cause I thought it would be helpful...either way, do what you want, not what others want...and if they want something else, just make a new mission with some little bits..that is why I am working on my newest Ravage mission...I wanted more AI, and a better challenge!
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@Vandeanson I saw your post, and I am honestly interested...actually makes you work to build a base..do you have a working script or something that I can maybe work with? I am not really good with scripts, but I can modify a few things here and there to fit different purposes. If you can give me a basic script that can maybe work on just about anything, I would appreciate the help...if not, I will see if I can't dig up something elsewhere
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@cosmic10r The worn look is great for some guns...I can tell that the protector is gonna be a more worn look than rusty..cause its a polymer stock, with black gunmetal for the main body of the gun itself, and black plastic of the little handrail... The guns are looking great though! So I removed my Altis winter scenario from the game..I could no longer edit the mission due to the lack of DP build everything...so I am working on another one that will fit in...maybe with better base camps and what not...
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Lol, I am only offering some advice...I kinda find it useless to not offer some helpful advice, because if we don't, how can we help each other? Besides..some realism won't kill the mod...
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The lower receiver looks like polymer, the upper is black gunmetal...The MX series is based off of AR style rifles, you can tell by the separation of the lower and upper receiver...plus its a Bluefor gun, so they are bound to be based off of a modern gun
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@cosmic10r Looks great, but you can rust it up, only the polymer requires that look...but I do like that look...just rust the barrel and the receiver..
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So I got one idea for this issue...Winter 2035 might be interfering with the loot spawns....I can't loot anything from the lootable props... Proved it wrong...more issues T_T EDIT: It was DP build everything....just has to kill my fun...fun nazi's..why don't you just put the fun in camps? (Another reference to the reference in the CSAT and AAF vs zombies video...cause I gotta...Bayonets for days)
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I kinda figured, but Evil had already asked something along the lines of Ravage compatibility, and it was installed in one of its updates...
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@haleks It is just Bloodlust and Project SFX...the others are clean, just tested it in a test...
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*RHSAFRF *RHSUSAF -CBA_A3 Enhanced Movement *RHSGREF RHSSAF BloodLust - CONFIRMED- culprit 1 CUP terrains-Core *BaBe Midtex (makes the ground textures look better at a distance, saw it on the suggested/supported mods on the ravage page) *dfs 3rdperson (saw it on the ravage page, edits your 3rd person viewpoint) CUP terrains-Maps *Cup terrains- CWA -Ravage Project SFX - Culprit 2 ( why is it always the nice mods that add more effects?) *Advanced Urban repelling *Enhanced Visuals *JSRS Soundmod *Mr. Sanchez headgore mod *JSRS Soundmod RHSAFRF support *JSRS soundmod RHSUSAF support *Winter 2035 *Friths Ruin *Improved Melee system (By the guy who made Project SFX, he has the link in Project SFX) *DP Build everything Arma Core
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@haleks @cosmic10r It is not just blood lust guys...
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@haleks @cosmic10r Found it guys! I found the one mod messing with everything! I feel a sense of accomplishment...and sadness...it made the game so much more fun when I got shot...I could hear the blood squirting outta the headshot that the AI could pull of from a weird angle, or from 500m away...kinda added a sense of "hey, HEADSHOT" EDIT: To clarify, I am using the full version of Bloodlust, not the lite version OK! hold up! its not just bloodlust!
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Got it! thought it had something to do with death, or maybe the damage inflicted...so I check down everything, and took a guess at Bloodlust...took everything off, except ravage, CBA, and Blood lust, got the horde...took off bloodlust, and no horde....I am sure gonna miss my blood textures T_T
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I can confirm its not a extra script we are using, started up a fresh map, just me, some guns, and the modules...got a horde to spawn on a body...it seems to happen when something dies
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@haleks yeah, I guess I need to start setting up a test mission to work out which one it is...if its any help, something in the mod list is blocking me from getting any items when I loot any of the searchable props...
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@cosmic10r That is nice, the thin film that I can see, over the mag, is beautiful...the white streaks are great for the polymer...I am gonna see if my mission will run in Ravage now
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@cosmic10r THAT IS BEAUTIFUL! That is perfect Cosmic! the streaks against the black give it the roughed up look! That is absolutely perfect!
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@haleks Ravage and CBA are clean, no horde...I even managed to loot the 4 man patrol Guessing the next step is to start walking through my mods to find the issue?
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@cosmic10r Sadly, I do not have a dropbox, I did upload my own mission to the workshop, Winter Altis, if you wanna go ahead and take a look and see if you can do some stuff, or critique it a little, have at it... http://steamcommunity.com/sharedfiles/filedetails/?id=1227251853
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@cosmic10r I got CBA from the workshop, and I got 1.46 currently
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@cosmic10r Yes, I got it from your Altis mission, I fired at some zombies who were near the spawn site, and they all spawned
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gonna try it for you haleks
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So, I also found this error when I tried to test my own upcoming mission...its not the same, but if anyone could find the issue...I found that it went away when I turned the vanilla content back to allowed in the equipment pool module... http://steamcommunity.com/sharedfiles/filedetails/?id=1229064240