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BattleChief

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Everything posted by BattleChief

  1. BattleChief

    Ravage

    @cosmic10r upon removal of the start up script, the error has gone away. I have removed the whole script, and nothing is wrong, it is only when I add the script, that the error comes up
  2. BattleChief

    Ravage

    lol, I doubt its one of them..But it has to be one of the raiders, I checked out both the NATO and trader areas..I really have no idea how you even find the problems honestly, its quite confusing
  3. BattleChief

    Ravage

    @cosmic10r Because I accidentally used the wrong version of Ravage, I still have the error, my only thoughts are that its maybe an item on an Ai I have already placed..I have no clue on what the issue is, I have gone ahead and checked every single equipment pool setup I can, nothing is working
  4. BattleChief

    Ravage

    @cosmic10r So, I just tried again, and now the error is back, I have set the equipment pool to accept RHS and Friths ruin, and have set Arma 3 items to limited, the rest are set to no... EDIT: I just realized that when it worked, I was using an older version of Ravage, around 1.4.3 to be exact...
  5. BattleChief

    Ravage

    ........I hate it when a simple solution isn't so easy to see....It worked Cosmic...once again, you save my bacon, and found a solution...Also, I have edited the previous post so its in paragraphs
  6. BattleChief

    Ravage

    @haleks I am curious, I cannot seem to shake this issue with my mission...I am using an old line of code that Jimmakos gave me, it used to be the code for the original demo Altis mission. I am having an error in the code when I start the game in the editor, it keeps giving me the exact same error, and I can't find my way into the Ravage files to see what the problem is...I have asked about it multiple times in the past, but it tends to get overlooked...Cosmic said the script looked fine, and I have gone with it...but I cannot seem to get rid of the error. If I set the equipment pool to use limited Arma 3 content, it will give me an error, and when set on the Altis preset, it will spawn the dead body at the wreck with nothing but a vest, bag, helmet, and an Arma 3 vanilla gun. If I set it to anything else, it spawns the body with mod weapons and equipment. This error also starts the player with whatever bag, vest, and headgear it can randomly provide, but will keep the original outfit (I set the player in their undergarments to allow the gear to completely randomize) and give them random items in their inventory. I have tried checking if it was because I was attempting to allow different mods to use their items and gear, and was not using them myself. This was not the case. I do not know how to access the actual Ravage file (as the error seems to be pointing that way, but I cannot access it) and I cannot find a solution that allows the script to work properly. I am presenting this issue to you, in hopes that maybe you can fix it, or direct me on how I may fix it. Here is the link to the screenshot I have of the error. Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1229064240 Thank you for anything you can do, I appreciate any help that you can provide.
  7. BattleChief

    Ravage

    I found both to be responsible for that...I am stuck with nothing to make their deaths more enjoyable
  8. BattleChief

    Ravage

    I strongly agree, I understand I may be a bit late to respond to this, but I quite honestly agree...I would like to see this, because I don't feel that the AI are plentiful enough if you sit in one spot, I have had fun times holding down some spots in Esseker (The one gas station, forgot its name...but its got the buildings, and the whole fence around it...something-something Petrol station) and I would have to leave and come back to it to reset the AI patrol so they would come at the compound, and I would kill them all..it was fun, I wish they just had a natural way of doing that in game with a like a camp or outpost...I could see reusing the initial wreck patrol script as a possibility, but I have no idea how to redirect them to a "camp" of some sort, and what kind of scripting would have to take place for that to happen...but I wholeheartedly agree...
  9. BattleChief

    Ravage

    @cosmic10r Not bad at all! I like it!
  10. BattleChief

    Ravage

    @cosmic10r The whole situation in Ravage is dark...I just thought I would add some realism, and show the desperation of one soul caught in the maelstrom of chaos... Apart from that, I wanted to Graffiti the big church a little...
  11. BattleChief

    Ravage

    Hurray! now I can go kill some Ai in a stole Humvee!
  12. BattleChief

    Ravage

    Hey, I am glad I got it over with, I tried to do a minimalistic setting for the buildings, but I tried to make it feel like it belonged, like in one building, I got a guy in a body bag, who took the easy way out...his last thoughts are all over the wall...and then I got countless buildings with blood and what not to add to the environment, I sorta went quickly over the last few buildings, they didn't need too much detail anyways... Here she is haleks, got the link all set, and the file compressed... https://www.dropbox.com/s/suf3vmwy8q22whr/Ravage%20Building%20compos%2e.VR.zip?dl=0
  13. BattleChief

    Ravage

    @haleks I have enough motivation to work on em all, plus, I have only been working on the buildings, I haven't played too much Ravage in between XD
  14. BattleChief

    Ravage

    @haleks I have finished all 109 buildings...how do you want me to give you the mission file so you can work with it?
  15. BattleChief

    Ravage

    The only killer part, is the barracks, and all the repeating buildings, such as the shops and houses...and the military towers.... EDIT: I just realized, there are 109 buildings in total on my list...
  16. BattleChief

    Ravage

    @Evil Organ yeah, but I am so close, I cleared most of em the first day, then it slowed down...now I just have the barracks and the Military towers...I'm down to about 6-8 buildings... Besides, if I don't submit mine first, someone else might get their variant put in instead of mine
  17. BattleChief

    Ravage

    Well, I have only 1 composition for each vanilla house on Altis...so I will finish mine, and send it in... EDIT: I am also down to only 14 buildings, they are the more larger buildings...
  18. BattleChief

    Ravage

    @cosmic10r @haleks @Evil Organ Ok, only have 48 buildings left to do! Then I will have all my buildings completed and ready to be sent in
  19. BattleChief

    Ravage

    @haleks Think I found someone who dropped Ravage on steam... http://steamcommunity.com/sharedfiles/filedetails/?id=1236762680&searchtext=Ravage http://steamcommunity.com/sharedfiles/filedetails/?id=943837419&searchtext=Ravage http://steamcommunity.com/sharedfiles/filedetails/?id=715967635&searchtext=Ravage
  20. BattleChief

    Ravage

    @cosmic10r @lordbooka It is creepy, but looks funny at the same time "OH GOD! Don't eat me!" (High squeaky voice) "I WILL EAT YOUR SOUL WITH FRIES!"
  21. BattleChief

    Ravage

    @haleks @cosmic10r @Evil Organ I got around 38 buildings done so far....This is time consuming
  22. BattleChief

    Ravage

    Are you Bluefor? he won't shoot them unless you are both bluefor...if you want to keep him as a civilian, go ahead and link him to your squad, but make sure your bluefor...thats about the only thing I can think of that could be an issue...unless you spawned them individually through the editor? if you go ahead and use the Ravage module to spawn them, and you are bluefor, then I would say there is an issue...but if your civilian, and he is civilian, and your spawned them individually, then maybe its an issue? I will test since I am in the editor... EDIT: Uhmm...I got no idea why your having issues...I just tested it, the civilian was actively firing on zombies, even individually placed ones...I tried both as Civilians, and he was firing at each zombie he saw...
  23. BattleChief

    Ravage

    @cosmic10r Well, I would love to see some melee weapons, something silent so I can use it while looting buildings to attract less attention...but that also would require the zombies to be less attentive so I could sneak in first...but I totally agree, it would be wonderful to see melee in here...I have been trying with the Project SFX's Improved melee system..but it doesn't damage zombies...I have died trying to melee a zombie with any gun... Besides the facts above, I am steadily getting the buildings done! I am really liking my city houses so far, I like how much I can manipulate the blood stains into making wonderful scenes...I hope that quite a few of these make it into the actual game, knowing that I have at least done something to help...but I see why you said it is time consuming, 'cause it is! I have only done around 28-ish buildings so far, with about 3 hours of work (I started earlier today, but fell asleep at my desk )
  24. BattleChief

    Ravage

    @cosmic10r I do agree...but I saved mine so if I require a change, I can move some stuff...besides, I took off all but Ravage and CBA...but I do agree with you there...I have so far been limiting the loot spots..I just finished the Hanger, it only has like 3 loot spots that I can identify, oh, and a reminder, I am a man of detail, so expect me to do some really detailed stuff...The hanger has tools and what not, lemme get a photo... http://steamcommunity.com/sharedfiles/filedetails/?id=1235879853 http://steamcommunity.com/profiles/76561198116202547/screenshots/?appid=107410 EDIT: So Haleks...want me to mess with the Ghost hotel pool? I got that up as a spot to do for the loot...
  25. BattleChief

    Ravage

    @cosmic10r Well, I am trying to do at least one variation for all the vanilla Altis buildings...I have always wanted to contribute to the mod, so I am gonna do this...
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