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Flashgasm

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About Flashgasm

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  1. Hello, My Server which is currently running 8 Serverside Mods is only showing 3 Mods in the Server Browser. I have already tried different load orders. no matter in what order i load the mods, its only showing the first 3 in the Browser. The Mods which arent shown in the Browser are loaded and work perfectly fine. Any Ideas how to fix it so People can see all Mods required to join? thanks in advance, Flash
  2. Flashgasm

    [MP][CTI-COOP] Liberation (continued)

    Hey there! How do i replace Chimera with the USS Freedom? When i simply move the Chimera marker like i would with a Base on Land the Spawn is on the Waterline/Inside the Carrier. How to fix it so People can spawn on Deck? Thanks in advance, Flash
  3. Flashgasm

    [MP][CTI-COOP] Liberation (beta)

    With the fear of missions being messed up i never really used eden, also i got way too used to the old 2d editor. i did what you said with exactly the same result. as soon as i place an fob somewhere, everything that is accessible under the "build" menu and is in fob range will be duplicated after restart. so basically i just removed everything from the classnames file for now. (buildings, walls and such) and nothing gets duplicated anymore. Not the best way, but it works for now.
  4. Flashgasm

    [MP][CTI-COOP] Liberation (beta)

    I tried different approaches. i never opened the mission in the editor, i only added sections to the mission.sqf and init to run my script. i dont trust the editors merge function all too much so i prefer adding it manually to the mission.sqf. first i tried running it as a script, which i created with the help of x-cam in the 2d editor. After i realised the stuff gets duplicated on each restart, i tried putting it directly into the mission.sqf, with the same result. the script looks like this: private ["_obj","_dat","_cString","_adString"]; _obj = objNull;_dat = [];_adString = "CAN_COLLIDE"; _cString = { _obj = createVehicle [(_dat select 0), [0,0,0], [], 0, _adString]; if((_dat select 4) == 0) then {_obj enableSimulation false}; if((_dat select 8) == 0) then {_obj allowDamage false}; _obj setdir (_dat select 2); if((_dat select 3) == -100) then { _obj setposATL (call compile (_dat select 1)); if((_dat select 5) == 0) then {_obj setVectorUp [0,0,1]} else {_obj setVectorUp (surfacenormal (getPosATL _obj))}; } else { _obj setposworld [((call compile (_dat select 1)) select 0),((call compile (_dat select 1)) select 1),(_dat select 3)]; [_obj,((_dat select 7) select 0),((_dat select 7) select 1)] call BIS_fnc_setPitchBank; }; if(count (_dat select 6) > 0) then {{call _x} foreach (_dat select 6)}; }; _dat = ["Land_Sign_WarningMilitaryArea_F","[16832.171875,10338.834961,0]",116.577,-100,1,0,[],[0,0],1];call _cString; And this is how i put it in the mission file: class Item138 { position[]={16832.172,14.967101,10338.835}; azimut=116.577; id=217; side="EMPTY"; vehicle="Land_Sign_WarningMilitaryArea_F"; skill=0.60000002; init="this enableSimulation true;this setdir 116.577;this setposATL [16832.171875,10338.834961,0];this setVectorUp [0,0,1]"; };
  5. Flashgasm

    [MP][CTI-COOP] Liberation (beta)

    Hello! First of all thanks for this mission, me and my buddies are having alot of fun with it. Now to my question, i have built us a base in the editor, added it to the mission.sqf and it works fine ingame, but it seems on every server restart (or save) my added structures get duplicated. is there a way to not have my custom stuff saved or otherwise work around this issue?
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