Rocketrolf
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What is faster? .hpp or sqf
Rocketrolf replied to Rocketrolf's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Example from a mission: [...] class GroupCfg { class groupA { name = "Alpha"; side = "blufor"; unitnames[] = {{"James", 0}, {"Kerry", 1}}; } }; [...] (this was included in the description.ext) Access values with getArray(missionConfigFile >> "GroupCfg" >> groupA >> "unitnames"... Why not use sqf with an array for that? That was the origin of my question. Thank you terox for that answer! It solves some of my problems. -
What is faster? .hpp or sqf
Rocketrolf replied to Rocketrolf's topic in ARMA 3 - MISSION EDITING & SCRIPTING
He was kind of funny. A funny thing is also that i dont developing an altis life server. Iam working on a groupmenu with gui an different text communication. But the answers are sometimes very funny so i dont care what they answer. But i agree with you that bashing gamemodes or missions (no matter which) is a little bit ignorant. MrCopyright Thanks for you answer btw! -
What is faster? .hpp or sqf
Rocketrolf replied to Rocketrolf's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I always write my mission scripts in assembler. So why youre complaining? -
What is faster? .hpp or sqf
Rocketrolf replied to Rocketrolf's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I dont know where the thread is going but thank you PuFu for you answer. I just was confused because i want some configfiles for my gui (like different text etc) and i didnt know which i should use for that. -
What is faster? .hpp or sqf
Rocketrolf replied to Rocketrolf's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I dont want to execute a .hpp file. But i thought its better for the performance if you use .hpp files as configuration instead of a long list of arrays in a sqf file. Thats what i was meaning. I dont want to use .hpp as a script ;D its more what is faster in terms of set up variables etc. -
But the difference is that they made new content (like the blue skyscraper) and they look like a simple diffuse texture and a shader. No detail and no interaction. Thats annoying cause I wanted a real building not a cube with a texture.
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While creating some configuration files i was confused if i should use .hpp files or .sqf. What is the main difference in terms of performance? Whats different with the coding style (exept the syntax)?
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I just hope that they change the buildings so that you can enter more rooms etc. It would be great if they add some more uniforms and especially some vest.
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Its annoying that only a small amout of the existing buildings are enterable. I hope that they fix it in the future like for the skyscraper buildings or the shops.
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PuFu, can you show some screenshots of the small islands around the big one?