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Bitesrad

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Posts posted by Bitesrad


  1. On 30-4-2017 at 3:47 AM, EPO Thatch said:

    Hey, Im a huge fan of this pack and I understand you may be abandoning development but I was wondering if it was possible to darken the RGR green items because they're too light

    Yeah the ranger green and khaki are probably a bit too bright ingame. It's a quick fix to do it yourself like Brobeans said. Just gotta download some tools. The hardest part for me was finding some obscure dll file. Darkening the actual textures themselves is probably the easiest task out of the entire thing. Just lower the brightness (significantly) in photoshop. Takes some trial and error though, ingame textures differ somewhat from your source files (which incidentally, do have the right color tones, arma's engine just displays them differently).

    • Like 1

  2. 2 hours ago, Adacas said:

    Time to get back into the game.

     

    After thinking for a while now I want to start a new project. I'm not happy with MilGearPack anymore and in order to rework it the way I want it would take for ever at this stage.

    What I would want to do in the new project is create Tier 1 gear pack. I wanna up the quality for everything. This means I would create completely everything from scratch with higher quality than the current assets I use. For the first release I would like to model new AN/PRC-152 radio model, G3 Combat uniform, vest (haven't decided yet), and all of the necessary vest pouches. I also finally have graphic tablet from my patreon supporters. I had a chance to test it out when I was doing college assignment. I'm really happy with it and now I can't even imagine modelling without it. It improved my workflow and quality. 

     

    Let me know what you think about these changes and if anyone wants to help me out with the project write me.

     

    Awesome! While still serviceable, the arma 2 legacy items were starting to show their age. I'm glad you'll create entirely new assets to go with the rest of your gear. Looking forward to the first wip shots :D

     

    55 minutes ago, direone said:

     

    Don't worry dude, i know adacas and he will probably make something pretty unique :D 

     

    Well, to be fair, if you're going with Tier 1 gear there's only a couple of options. While not exactly Tier 1 (although I think it has been used by some units), the Crye AVS would be a nice contender. Nice and modular too.

    • Like 1

  3. 2 minutes ago, fingolfin said:

     

    In the best case this is just a rvmat problem and there's no need to change the textures and/or LODs.

    Im not much of a modder, but when I reenacted my dr Frankenstein fantasies and played around with Adacas' AOR 1 texture for personal use, I found that turning the brightness waaaaay down solved glow in the dark issue. I'm guessing the trees are similar in that regard.


  4. 6 minutes ago, fingolfin said:

     

    I added some pictures and remarks regarding Proving Grounds. Same problem, I think...

    Yeah, most custom terrains suffer from it too. It should be an easy fix though (in terms of getting it to look right, Im sure it's much easier said than done in terms of workload). For now just having overcast levels at 50% or more alleviates the issue.

    • Like 1

  5. 16 minutes ago, Hvymtal said:

    No, I'm referring to the well-documented tendency for Lucasfilm's legal department to jump the gun on anything that uses any of its trademarks. Wonder why all those custom lightsaber guys don't use the complete word "lightsaber" anywhere? I wasn't ever in contact with the SW mod guys, but I am willing to bet money that some dickhead tipped off Lucasfilm and that it was more than face-saving.

    In this case, I'm suggesting that, if its not some impersonating douchebag (which it very well could be), somebody within BI, likely in the publishing arm, has been kerfuffling with things on steam for unknown reasons

    Without going too much off topic, there were loads of mods for a variety of games using the Star Wars IP that got by without any problems. Not saying it's impossible of course.


  6. Will you address the brightness of the vegetation somwhere down the line? I've searched the thread, but couldn't find a clear statement regarding the matter (probably my fault) other than an acknowledgment that the new lighting system would require some adjustments on your part. So I'm not sure if it's currently bugged and being worked on or that it's more or less final right now. Will overcast settings past 50% it's okay, but below that and the yellow trees especially almost seem luminescent. I couldn't find any mention of it on your feedback tracker as well.


  7. Weird, can't see any good reason why BIS would flag it themselves. Perhaps one of the mods you used was flagged and the author failed to inform you somewhere down the line?

     

    1 hour ago, Hvymtal said:

    I'm getting a strong whiff of "Lucasfilm Lawyers" syndrome here, this does not sound like something BI the developer would want to happen.

    Besides, if workshop for some reason or other becomes no longer viable, it's not a huge loss. It'll just encourage the people who actually care about his mod to check back on the thread more often :)

     

    Does this refer to that Star Wars mod? Wasn't that just a face saving excuse to drop that project?


  8. 3 hours ago, warlord554 said:

    most likely the specular shine from the rvmats. The front windshields do have a blue/purple tint when the light hits them on purpose. But many rvmats/spec maps need tweaking I just haven't had time as of yet

    Cool. The vanilla NATO helos have pretty nice looking glass, so hopefully you'll be able to get something similar.

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