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Bitesrad

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Posts posted by Bitesrad


  1. Would it be possible to add the ships as static objects as well? Im using the Arleigh Burke to complement the USS Freedom and USS Liberty to recreate a CSG. However, the Arleigh Burke doesnt have the same render distance as BIS' ships (due to being configured as a boat unit I guess), which kinda breaks immersion if you're flying around the carrier. 


  2. On 13-7-2018 at 11:49 AM, Bitesrad said:

    Im sure this is a bit premature since theyre obviously still very much WIP, but are you going for a factory new look with the 416s (like the g36 pack) or more of worn look like your recent sig 550 pack? Hoping it's the latter as you've really nailed the in the field look with all those scratches, dirt and grease spots. 

    And I just saw the twitter updates, I am one happy camper :D Fantastic work toadie!

    fjkRgTI.jpg

    • Like 7

  3. Im sure this is a bit premature since theyre obviously still very much WIP, but are you going for a factory new look with the 416s (like the g36 pack) or more of worn look like your recent sig 550 pack? Hoping it's the latter as you've really nailed the in the field look with all those scratches, dirt and grease spots. 

    • Like 1
    • Thanks 1

  4. 4 hours ago, Siege-A said:

    Wanted to drop by and give you guys some more WIP updates. As you may have noticed, we have received some great assets from Cunico to be thrown into the pack. But instead of being just a repack of the gear, we are making our own modifications and variations to everything. And some items (since they are game ready) will be used only as placeholders for now until we get our final builds done. Then we also have numerous items from Warden, whom has been helping with the entire mod in many ways. So here's a little sample of what we have already included so far:

     

    And then if that's not good enough for you already, we also have another well known community author helping where he can, which has also contributed a variety of assets to be added: Ardvarkdb (Ardy). He has been doing some amazing work with his own uniform model and here's a little sneak peek at the progress so far: 

     

    Ardvarkdb joined in as well? I think you caught them all at this point :D This could be the BAS spiritual successor at this point. 

    • Like 2

  5. On 11-6-2018 at 11:13 PM, Richards.D said:

     

    Yeah, I do that for gameplay purposes, but I'm going to switch LOD0 to a more textured exterior glass. I admit I didn't know how to view a texture in Oxygen, so it was difficult to place the windows in those LODs. 

     

    Update: Fixed all MRAPs to have better glass that matches the turret. The interior still has highly transparent windows, as I don't want bad reflections to blind you.

    Appreciate that man! It's the small details that really make the addon and you guys are always on top of it. Perhaps you could just copy the HMMWV glass settings? It had some issues with blinding reflections some patches ago, but it was completely fixed while still looking amazing.

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