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Posts posted by SerbiX8
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If the player is a combat life saver, he may be using medikit insted of a FAK.
2 hours ago, Play3r said:COND : damage pilot ==0.25
Your trigger fires only when pilot's damage is equal to 0.25.
Try this in COND: damage pilot<=0.25
I think that's what causing the problem.
Cheers.
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2 minutes ago, Smitt14ua said:If u about missing arguments, better use params and way of defines that Old Man said
Yep, that's what I was talking about.
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9 minutes ago, Smitt14ua said:Why?
private _name = _this select 0;
private _type = _this select 1;
...
Some:
params ["_name", "_type", ...];
And this works fine with call and other
18 minutes ago, SerbiX8 said:So the main feature of params command is that I don't have to define each argument in call command for the function to work, right?
It is my understanding from what Old Man said:
34 minutes ago, Grumpy Old Man said:TAG_fnc_function = { params [["_test","Parameter missing"]]; hintsilent _test; }; ["Hello"] call TAG_fnc_function//prints "Hello" call TAG_fnc_function//prints "Parameter missing" //to do the same without params you need to do this: TAG_fnc_function = { private ["_test"]; _test = if (isNil {_this select 0}) then {"Parameter missing"} else {_this select 0}; hintsilent _test; };
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So the main feature of params command is that I don't have to define each argument in call command for the function to work, right?
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Hello,
Can somebody explain me what's the difference between params and select commands?
For example, we have 2 functions:
fnc_someFunc={ params ["_argument1","_argument2"]; //...// }; [_argument1,_argument2] call fnc_someFunc;
And
fnc_someFunc={ _argument1 = _this select 0; _argument2 = _this select 1; //...// }; [_argument1,_argument2] call fnc_someFunc;
So what's the difference between these commands?
I apologize if this question is dumb but I really can't understand the difference.
Thanks.
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Maybe this one?
"AinvPpneMstpSlayWnonDnon_medicOther"
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Quotedamage pilot ==0.2 ( i have read somewhere on the WIKI that a medikit heals 0.75 %)
Your Pilot dude will have 0.25 damage after healing.Also I noticed that after switchMove command he will change his direction. On ACT (replace yours):
_dir=getDir pilot;pilot switchmove "UnconsciousReviveDefault_B";
pilot setDir (_dir+180);
Cheers.
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The Outbreak - Part 1
by
SerBiX
This is a SP/COOP Action-Horror scenario.
Story:
Year 2008, Chernarus. Yet another civil war was erupted. But soon it has been displaced by a sudden outbreak of the disease. The military forces failed to hold it back and the infection spread quickly throughout Chernarus. Somebody was lucky to get away alive and somebody was not. Now, it's too late to run away... It's time to survive.
You are the Russian Forces soldier, returning to your headquarters after losing contact with your commanding.
Story - Part I:
Your helicopter has crashed after a spontaneous big blast while you were returning to your headquarters.
You landed right in a dark, mysterious forest. Some say that this forest was cursed. There are many legends about lost expeditions, about people who wandered into its territory and never came back, about bright lights and strange sounds coming from inside. You have no desire to stay here too long.
Features:
- Horror elements
- Every bullet counts
- You'll have to use your head
- Custom Dark Ambient music
- No revive
- Spectator mode after death (in multiplayer)
- ~1-2 hour length
Installation:
[SP] Extract the .pbo file to [\Steam\steamapps\common\Arma 3\Missions]
[MP] Extract the .pbo file to [\Steam\steamapps\common\Arma 3\MPMissions]Required Mods:
CM Zombies
CUP Terrains - Core
CUP Terrains - Maps
RHSAFRF
RHSUSAF
Zombies and DemonsCredits:
Scenario: SerBiX (a.k.a. SerbiX8)
Music: myuu from The Dark Piano
burning-mir from Freesound
Bohemia Interactiveor
Ratings and comments are much appreciated.
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Greetings.
Try putting this in the init:if (isServer) then {[YourUserTextureName,[0,"\Textures\YourFileName.jpg"]] remoteExec ["setObjectTexture",0,true]};
EDIT: Nevermind, that's not it. I thought you were doing it with the user texture.
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19 hours ago, Lloyd Dawkins said:Is this forum still alive? I use Z&D quite religiously, I have come across an issue with the Zombie Deletion Module, regardless of the distance or side present the zombies are being deleted.
Has anyone else experienced this or are aware of a resolution?
Please note I am using Simulation manager, do they clash?I have the same problem. Zombies are spawning on every spawner regardless of the distance and being deleted as well. I think that new arma update did something.
I don't know what to do but just wait for new update from BI or Ryan. -
Hello. What means "Type of Aircraft"? And what should i place in this form? Thanks.
[Mod + Scenario] The Dead Glance [SP]
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
This is an open world zombie survival modification, which was specifically created to work with 'The Artifact' scenario.
The scenario is available under the 'scenarios' tab in the main menu.
PAY ATTENTION TO THE REQUIRED MODS LISTED BELOW. MY MODIFICATION WILL NOT WORK PROPERLY WITHOUT THOSE.
Required mods:
Feautures:
--The Artifact--
The scenario combines survival with completing various tasks.
Story
Year 2014, Chernarus.
The zombie apocalypse began about a year ago. Chernarus Defence Forces were rescuing inhabitants for about a month before they were displaced by the infected.
Many eyewitnesses alleged that something strange was going on before the apocalypse: people were going missing, animals and crops were dying. Some insisted that Chernarus was cursed.
You are an explorer named Dean Hendricks. You work for the clandestine company which provides different legal and illegal services. Recently, you were sent to Chernarus to find an unidentified object, which was named 'The Artifact', examine it and bring it back with you.
You were flying over Chernarus with your partner Michael and a pilot when suddenly, something went wrong... You wake up near your crashed helicopter and see the dead pilot, but no sign of Michael...
--Other--
Credits
Mod, scenario: SerBiX (a.k.a SerbiX8);
Music, sounds: Nicolas Gasparini (Myuu) - The Dark Piano;
Freesound
License
This work is licensed under Creative Commons Attribution 4.0 International (CC-BY 4.0) license.
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--STEAM WORKSHOP PAGE--