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Everything posted by Play3r
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The flying high problem i just to fix with the FlyinHight command Name the heli with a name. in the INIT field you write : HELI FLyInHight 7. The Heli be the name will make it fly 7 MTR over water level, but make a path with no trees or you will crash or you can make it fly just over them..
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I want to make one part off a game start on one kind of map Desert map "Takistan" and the save the game and then it jumps to another map "Chernarus" can that be done, or do i have to make my mission only on one map..
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Thx for the help..
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The Chapter ClassThere is at least one chapter in any campaign. There is often only one chapter in a campaign. Chapters contain missions. Campaigns do not. class Chapter1 : NoEndings { name = "Chapter I - Nogova Island"; // a fade in to the player of where they're at. cutscene = Chapter1Cutscene.Noe; // an optional cutscene. firstMission = Mission1; // note the liberal use of semi colons, or crash end1 = Chapter2; end2 = Chapter2; end3 = Chapter2; end4 = Chapter2; end5 = Chapter2; end6 = Chapter2; lost = ; // end the campaign if a mission wants you to class Mission1 {...}; // whatever class Mission2 {...}; // see missions for the body text ... class LastMission{...}; }; chapters establish an (optional) cutscene and organise missions into some semblance of sanity. Eg, as author, you might put all your Nogova missions within a chapter, all your Malden missions in another. The name of chapter classes are arbitrary. For legibility here they are named "chapter1 chapter2 and etc solely to show a program flow. It does not follow that simply because chapter2 is written next (if it's written next), chapter 1 will fall thru to it. You must specifically state it. @ bigpoppablunts the part i have made red and big, do you think that i can make that on another map maybe ?? all i want is a kind of intro on the other map and then load the mission map with 2 missions.. ??
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I am absolutely not there yet. just startet using 3den for 2 months ago..
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when i use the Intel i 3den for my player to pick up, all i get is a black cirkel with a " ! " inside and it goes to the MAP. i am using this way for making the pick up Intel... i have not made it a task, since it was not a mission but something too make it more realistic when they raid a FOB.. But can you put a picture and text inside the Intel, like a town name and a person name so they have a mission to take.. if they want !!
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Thx for the response target_pratice Can you guide me in the the transition or give me a link..
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This tutorial helpt me to make a Briefing
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http://arma3editor.com/ Try this homepage, i did alot for me..
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BIS_fnc_camera - How does it work?
Play3r replied to IndeedPete's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi sorry to borrow your thread, but is it not possible to use BIS_fnc_camera in the 3D Editor ? i am trying to make a intro and i have been using this youtube video for help at 2.38 he is talking about using the script in a trigger but i can't get it to work, Am i wrong on it and it only work in the 2D editor. // Play3r