Jump to content

WolfenswanFA

Member
  • Content Count

    42
  • Joined

  • Last visited

  • Medals

Everything posted by WolfenswanFA

  1. WolfenswanFA

    Apex Vehicles Feedback

    Would it be possible to add a passenger seat to the armed prowler so it seats 6 total? 5 is a very awkward max amount, while 6 is a very common fire-team size throughout the community.
  2. WolfenswanFA

    Tanoa discussion (Dev-Branch)

    It's now backspace by default and iirc you can rebind it in the controls menu.
  3. Fully randomized CSAR mission A team of CTRG has crash landed somehwere in Tanoa. With no maps or GPS they'll have to figure out where the hell they are, contact an extraction team and out of this mess. Meanwhile hostile forces, controlled by up to two ZEUS players, are bearing down on them. Mission is heavily inspired by/homage to Shuko's ARMA2 classic "Jolly Green". It's recommended to be played on a higher difficulty, especially disabling enhanced map information. Features * Supports up to 10 survivors, 11 pilots in a selection of rescue helicopters and two ZEUS players. * No mod-requirements * Randomized crash location with thousands of possibilities * Built on the robust F3 Mission Making Framework and it's features (script-based wounding system, selectable environment conditions, radio system support etc.!) Known Issues * Due to the indestructible nature of the jungle the crash site is currently restricted to large enough clearings Download & Source * Steam Workshop * Mission Folder & Source Feel free to adapt the mission to your needs!
  4. WolfenswanFA

    CBA - Community Base Addons - ARMA 3

    With the latest update (either CBA or A3 1.60) some random units (mostly civlians) and logic have CBA-dependencies in the editor which in turn adds a dependency for cba_xeh to any mission using those units. Is this intended behavior?
  5. WolfenswanFA

    ASR AI 3

    Since when is asr_ai3_main added to addons[] array in mission.sqm? It creates a dependency, which is slightly irritating. Is this intended or a bug introduced through 3den/1.60? Edit: It appears all units are considered to be "members" of the asr_ai3 addon group. Edit2: Apparently this is caused by the cfgPatches reworked done by BI in 1.60.
  6. WolfenswanFA

    Targeting improvements

    These are a great additions, but could you implement a script function for mission makers to disable the locking feature, similar to disableTIEquipment? As with the thermal equipment, there are many scenarios where the advanced gadgets could come in the way of interesting gameplay. I'd suggest a syntax similar to disableTIEquipment, e.g. ObjName disableFCSystem true
  7. WolfenswanFA

    Difficulty Overhaul

    It works fine for us. The single line I posted is all that was needed. You did use "Custom" not "CustomDifficulty"? Our .Arma3Profile for comparison: class DifficultyPresets { defaultPreset="Custom"; class CustomDifficulty { class Options { reducedDamage=0; groupIndicators=0; friendlyTags=0; enemyTags=0; detectedMines=1; commands=0; waypoints=0; weaponInfo=2; stanceIndicator=1; staminaBar=1; weaponCrosshair=1; visionAid=0; thirdPersonView=0; cameraShake=1; scoreTable=0; deathMessages=0; vonID=1; mapContent=0; autoReport=0; multipleSaves=0; }; aiLevelPreset=3; }; class CustomAILevel { skillAI=0.85000002; precisionAI=0.30000011; }; }; You'll need an AI addon such as ASR_AI3 for this.
  8. WolfenswanFA

    VON Improvements - Feedback

    Oh wow of course. I had it confused with the enableChannel syntax :D Anyway, great work on those VON improvements. It's fantastically crisp now. If you can indeed find a way to tie DIRECT to it's own volume slider you'll have done a huge favor to all units not using ACRE/TFAR.
  9. WolfenswanFA

    Line Drawing

    How do you enable this?
  10. WolfenswanFA

    VON Improvements - Feedback

    I wasn't aware of that. That explains issue #1.
  11. WolfenswanFA

    Difficulty Overhaul

    In your server.cfg: forcedDifficulty = "Custom";
  12. WolfenswanFA

    VON Improvements - Feedback

    I'm having some issues with the new disableChannels command. My server.cfg entry: disableChannels[]={{0, false, true},{1, false, true},{2, false, false}}; In theory this should disable VON for SIDE&GLOBAL and completely disable COMMAND. (Btw.: In OP's post the comments appear to be reversed, i.e. claim that the bool value for disabling VON is the one to disable text and vice versa). Observation in-game: - Side VON is disabled as expected. ChannelEnabled 1 returns values as expected. - Global works fully. ChannelEnabled 0 returns [true,true]. 0 enableChannel false does *not* disable Global. - Command works fully. ChannelEnabled 2 returns [true,true]. 2 enableChannel false does disable command channel as expected. Can someone confirm these observations? Will create a ticket if it's a confirmed to be a bug.
  13. WolfenswanFA

    Difficulty Overhaul

    Sounds perfect.
  14. I've noticed that my game perfomance will decrease to the low 10s when I've tabbed out for a bit. Switching the display mode will restore FPS to their normal levels, until I tab out and back in again. Whether I'm on fullscreen, fullscreen windowed or windowed doesn't matter. Any ideas what could be causing this? I don't remember having the issue prior to roughly 1.54 Edit: Turns out the moment I make the post I figured out a solution: Using -nopause as an additional start parameter and setting CPU priority to "high" seems to have fixed it.
  15. WolfenswanFA

    Difficulty Overhaul

    Thanks for the quick update. One question: Is aiLevelPreset counted from 0 or 1? So would aiLevelPreset=2; refer to Elite or Custom? In my local file it writes =3; for custom AI skill so I'd assume the latter. Maybe add a clarifing comment into the sample code?
  16. WolfenswanFA

    Difficulty Overhaul

    The code I posted is the full content of our server config file, which is the .arma3profile file.
  17. WolfenswanFA

    Difficulty Overhaul

    A lot of people (including me) seem to have issues with this. This is mostly due to the conflicting/bad documentation on the wiki. 1. The values and classnames on this page are wrong. There are no false/true flags and the class names are possibly wrong. 2. The classnames on this page are possibly wrong. The main class name is apparently wrong and possibly the class name for the custom difficulty as well. Here is our server .Arma3Profile which applies the custom values correctly in mission. Notice the the first two class names. I am not 100% sure if the class name for custom needs to be "customDifficulty" but the main class definitely needs to be DifficultyPresets not cfgDifficultyPresets. version=2; blood=1; singleVoice=0; gamma=1; brightness=1; sceneComplexity=1000000; shadowZDistance=100; viewDistance=3800; preferredObjectViewDistance=3200; terrainGrid=3.125; volumeVoN=10; maxSamplesPlayed=96; vonRecThreshold=0.029999999; class DifficultyPresets { defaultPreset = "Custom"; // Parameters that affect difficulty and which are shared among presets myArmorCoef = 1.5; groupArmorCoef = 1.5; //Parameters that affect the Limited distance choice for Group Indicators, Friendly Name Tags, Enemy Name Tags and Detected Mines. //They determine on which distance the indicators are fully visible and how many more meters it takes until the indicator fades-out completely. fadeDistanceStart = 40.0; fadeDistanceSpan = 10.0; recoilCoef = 1; visionAidCoef = 0.8; divingLimitMultiplier = 1.0; //Multiplier to limit capacity of lungs for soldiers. animSpeedCoef = 0; cancelThreshold = 0; //Threshold used for interrupting action. showCadetHints = 0; showCadetWP = 0; //There is conflicting information whether the class name needs to be "custom" or "customdifficulty" class CustomDifficulty { class Options { groupIndicators=0; friendlyTags=0; enemyTags=0; detectedMines=0; commands=0; waypoints=1; weaponInfo=2; stanceIndicator=1; reducedDamage=0; staminaBar=1; weaponCrosshair=0; visionAid=1; thirdPersonView=0; cameraShake=1; scoreTable=0; deathMessages=0; vonID=1; mapContent=0; autoReport=0; multipleSaves=0; }; aiLevelPreset=3; }; class CustomAILevel { skillAI=0.85000002; precisionAI=0.15000001; }; };
×