SiliconPyro
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Posts posted by SiliconPyro
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Is it possible to set it so AI allies can be revived?
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Hey I just started playing this mod and so far it looks good!
I have a question though:
How does defending work? Do I simply have to buy a squad for each sector (which eats up ny manpower) or does the game auto spawn defenders since I read something about auto BLUFOR AI spawn.
When a sector comes under attack, friendlies will spawn to defend it. In some cases they will fight off the attack without your assistance, but if your alert level is too high they may be overwhelmed and need your assistance.
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Is it possible to give AI specific command through Zeus without being their squad leader? For example, disembark, hold fire, etc.?
Also, is it possible to modify squads in Zeus? If I leave AI on the server, then log in later, I'm no longer their squad leader and commanding them becomes much harder.
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I was trying to find where I can change what helicopters spawn at FOB Chimera. I wanted to change the Hummingbirds, specifically. I found there classname mentioned in one of the files, but changing it did nothing (that I observed).
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How can we get all CUP weapons and equipment visible in the Arsenal?
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If you restart your server and no FOB exists in the savegame, it will create the starting FOB box for you. So in your case and unless there's another issue I don't see, you should only need a simple host reboot
Awesome. We'll give that a try. Thank you.
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A FOB Container should of re-spawned at Base. Than lift it with heli and make a new fob.
I checked specifically to see if that happened and I couldn't find one. None near where FOB Alpha once was either.
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My friend and I managed to kick the hornet's nest pretty good and got our only FOB destroyed. Now we don't know how to get a new one. We still have the mobile spawn helicopter, but that's it. No build menu.
[MP][CTI-COOP] Liberation (beta)
in ARMA 3 - USER MISSIONS
Posted
Do you know how to use this system with Liberation?