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SgtHannes

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About SgtHannes

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  1. SgtHannes

    Visual Upgrade – Feedback

    Oh yeah, sure its possible. Thats not how I meant it. I was saying that ArmA 3 uses a different approach to cloud rendering. Im certainly not an expert or a professional, but im guessing that it is a bit harder to achieve realistic looking clouds in TrueSky compared to blending skyboxes together. The difference is that the end result looks a lot better with TrueSky. I honestly have no idea how easy it is to generate reallife cloud models in TrueSky, so my last sentence might be completely wrong.
  2. SgtHannes

    Visual Upgrade – Feedback

    Because BIS uses a 3rd party cloud simulation package for ArmA 3. ArmA 2 relied on skyboxes and primitive cloud creation fucntion that had to be enabled in the editor. PS: Is there any info about a color fix for the visual update? From what I could gather in this thread there are a lot of people, including me, that find the colors way too dark. In addition, they do not scale well across the seasons. Either summer is too dark, or winter is too bright. Wouldnt it be relatively easy to change the color spectrum according to the seasons? (The user can ofcourse adjust the colors himself, but why should he do that if the game could provide a realistic summer / winter spectrum out the box).
  3. SgtHannes

    Visual Upgrade – Feedback

    The sad thing is that only the object rendering distance should have a major impact on the performance. But unfortunately, ArmA being arma for 15/10 years, this is not the case. Having a render distance of 12km while having the object render distance at only 2k still takes a huge amount of system resources away (for no apparent reason). It should be possible to render the terrain up to 20km away without having any major FPS drops (provided youre object render settings are low). However, I dont think this will be fixed or tweaked on any time soon. We are lucky that we have the option to set the viewdistance and object render distance types independently in ArmA III. Long story short: The overall render distance uses disproportionaly much resources, considering it is just some terrain data and a large texture. You could have an object render distance of 500m and an overall viewdistance of 12km and the performance would be equivalent of having a 2000m object render distance and a 4000m overall viewdistance, which is absolutely silly.
  4. SgtHannes

    Visual Upgrade – Feedback

    My age old account from 2010 or 2009 seems to be inaccessable as my e-mail was hacked several years ago, and I cannot log in with a legacy passowrd. So I made a new one. Could any of the moderators help me out with this issue by making a manual change to my new e-mail adress in the Mod Control Panel? Feedback on the Visual Update: Great improvements overall. Hats off to the ocean rendering and the clouds. You guys managed to make the latter look A LOT better than in Warthunder, even though you're running an older version of TrueSky. Something that I noticed about the colors is that they do not scale well at all across the seasons. When you tweak the colors to look good and bright in summer, they look way too bright for the winter seasons (and vice versa). But the biggest downside is that the illumination and the bright warm colors of the sun are just gone. Sunsets and sunrises look as cold as in the arctic, and the meditarrenean feel is completely gone during early morning and early night. To me personally this is, by far, the biggest issue with the visual update. Overall, a nice change though. I hope this helped a slight bit. Regards, Sgt.
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