ShiftyFR
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Posts posted by ShiftyFR
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29 minutes ago, reyhard said:I'm aware that is broken after changes to attachTo behaviour but so far I don't have any idea how to solve it. Probably it will need some replacement but who knows
Nice to heard, thanks for the great job
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Hi guys,
Is it me or the Move inside of the C-130J has some problems ? Maybe a fix or other solution to walk inside the cargo of a plane ?
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Hi guys,
What is the command to get the gear down with a trigger ?
I made an unitcapture but during the landing, the C130 don't get his landing gear down. So I want to activate it with a trigger. Any idea ?
Thanks
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1 hour ago, Devastator_cm said:this animateSource ["jumplight", 1];
Thank you !!
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Hi guys,
Is it poossible to switch jumplight to Green with a trigger ? If yes, how to do ?
My C-130 is control by an AI and I want the jumplight switching to Green when entering a Trigger.
Need help !
Thanks
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Hi,
There the possibility to update the STHUD only ? Because with the STUI we can't manage what we want on the HUD (player name or not, azimut or not etc ...)
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4 minutes ago, SkillerPenguin said:Try putting 1500 as (1500), normally it should work without parantheses but code is weird, other than that, try completely disconnecting your headless clients.
Also, make sure you didn't accidentally snip a bit of code or config somewhere.
Ok, is it as to work in solo aswell ? Or I have to be on my server ?
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Before the rpt was around 3.8mo, now it's 200ko. Look like all warning from the "sum of weights" (shadow in p3d ?) as disappear. Don't know what you did exactly but will be appreciated to know, aswell we can re-make all modification from the 1.42+
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Ok so FYI, I just tried and ... It's working ! So now, when Sacha will pushed my branch to the master branch on the github, I will made a .pbo .rar for you guys !
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Done, waiting Sacha to put it in the master branch of the github !
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2 hours ago, SkillerPenguin said:I just did - set the HC allocation in the config file to false.
Just tried with it :
#define GLOBAL_SPAWN_DISTANCE 1500 // Meters #define CACHE_DISTRIBUTE_AI false // Distribute to HC machines, may break scripts such as UPSMON #define CACHE_MONITOR_DELAY 15 // Seconds #define CACHE_VEH_TIMEOUT 30 // Seconds #define CACHE_UNIT_SPAWN_FNC {} // Should remain small, will be sent to all clients on mission load
But still not working
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No :(
1 hour ago, SkillerPenguin said:Same! Did you manage to find out what the issue was?
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Ok so FYI the Apache is working in 32bits (arma3.exe) but not in 64bits (arma3_x64.exe). We are looking what is the problem but it will take some time. So if you want to fly with it, launch your game with the arma3.exe for the moment.
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We are actually looking why the apache make the game crash. Look like some 3D object (Hydra) are in cause.
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Hi,
I tried to put the script in my mission, but when launching it, all IA disappear, and not appearing again. I'm alone D:
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Latest version of the Apache from the master branch
http://www.filedropper.com/ah-64dapachelongbow_2
Have fun
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Hi guys,
I have a question about the PRC117F : Is it has speaker like the 152 ?
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1 hour ago, mrsandbox said:Modules for Dedicated Server are problematic. Better script your Tasks with the functions BIS provides if your are on dedicated server. Overall many stuff which works in SP doesnt work in MP. Even less on dedicated servers.
Thank you for your answer, where can I find the script to create my task ?
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Hi guys,
I have a problem with the task module. I put 2 triggers, one to succeeded the task, and another one to create a new task. It's working great in solo, but on dedicated server it's not working.
Here is what I have in the first trigger
Condition: insertionCondition; On activation: hint "Blablabla"; officer removeaction 0; createTask1Condition=true;
And in the second one
Condition : createTask1Condition;
The first one is called by an addaction on the officer.
I'm searching why it is not working on dedicated server, because in solo from the editor it's working fine !
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37 minutes ago, duda123 said:What's the class name of the Apache heli?
The ASL_SLING_RULES_OVERRIDE setting only controls the types of cargo that can be attatched. You'll probably find that you can't attach the ropes from the Apache to anything.
There's another setting that controls when the deploy ropes option appears. However, it's only a whitelist and can't easily exclude certain helis while allowing ropes for everything else.
The classname is the fza_ ones. I just want to remove the "addaction" from the apache
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10 hours ago, duda123 said:Looks like you're missing commas. Give this a try:
ASL_SLING_RULES_OVERRIDE = [
["All","CAN_SLING","All"],
["fza_ah64d_b2e","CANT_SLING","All"],
["fza_ah64d_b2e_nr","CANT_SLING","All"],
["B_UH60L_med_F","CAN_SLING","All"],
["B_MH60L_noprobe_F","CAN_SLING","All"],
["B_MH60L_F","CAN_SLING","All"],
["B_MH60L_gray_F","CAN_SLING","All"],
["B_HH60A_gray_F","CAN_SLING","All"],
["B_HH60A_grey_doors_F","CAN_SLING","All"]
];not working, apache still have the option :(
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27 minutes ago, jonpas said:vehicle racks are in the works
What is "vehicle racks" ?
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On 08/01/2017 at 5:49 AM, duda123 said:When you use ASL_SLING_RULES_OVERRIDE, it overrides all settings. If you just put in ["ffaa_famet_tigre_at","CANT_SLING","All"], it would end up disabling sling loading for everything. Instead, you need to include the default rules, and then add the exception as a second element like this:
ASL_SLING_RULES_OVERRIDE = [
["All","CAN_SLING","All"],
["ffaa_famet_tigre_at","CANT_SLING","All"]
];
Hey guys, i'm trying to remove the animation from our Apache, but when I try wih this, it remove it from all helicopter.
Here is what I add
ASL_SLING_RULES_OVERRIDE = [ ["All","CAN_SLING","All"], ["fza_ah64d_b2e","CANT_SLING","All"] ["fza_ah64d_b2e_nr","CANT_SLING","All"] ["B_UH60L_med_F","CAN_SLING","All"] ["B_MH60L_noprobe_F","CAN_SLING","All"] ["B_MH60L_F","CAN_SLING","All"] ["B_MH60L_gray_F","CAN_SLING","All"] ["B_HH60A_gray_F","CAN_SLING","All"] ["B_HH60A_grey_doors_F","CAN_SLING","All"] ];
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Hey, just a little report about full duplex transmission. It's disable on our server, and working fine when 2 people speaking with same radio :
2 guys with PRC152 can't speak together, normal.
But if 1 guy has a 117F and the other a 152, they can speak in the same time.
Just reporting :)
Low BW
in ARMA 3 - SERVERS & ADMINISTRATION
Posted
Hello everyone,
Since some time (maybe 4-5 weeks) we encountered low bandwidth and laggs on our server. We tried to resolved it, by changing the location of the server, but problem still there. At the start, when we got the server (october 2019) we didn't had any problem. Problem started maybe mi-february.
We are using the Web Admin from Dalghren, since many time and somes addons. With or without addons, clean mission or not, same problem.
Here is the speedtest :
Hope you can help us !