ShiftyFR
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Everything posted by ShiftyFR
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French GCP _ By sakuraba
ShiftyFR replied to Sakuraba_fr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi ! Thanks for the release. Can't put my backpack and primary weapon in the halo suit, normal ? -
Hi everyone, I have a firing range, and I would like to make targets not going up after being shot, but only if asked by an addaction, with a scoring system. Have you any idea/example for me ? Thank you :)
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Firing range and scoring
ShiftyFR replied to ShiftyFR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes go for "set difference", I have too many targets xD -
Firing range and scoring
ShiftyFR replied to ShiftyFR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes -
Firing range and scoring
ShiftyFR replied to ShiftyFR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Did i have to write it _popups = [T1,T2]; or _popups = [T1;T2]; ? -
Firing range and scoring
ShiftyFR replied to ShiftyFR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sooo I have 100+ targets to list D: -
Firing range and scoring
ShiftyFR replied to ShiftyFR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hmm, is it not easier if I modify the init.sqf with : _nopopup = [(target of the firing range]; { nopop = true; }; ? (Listing targets of the Firing range will be easier for sure ^^) -
Firing range and scoring
ShiftyFR replied to ShiftyFR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes it's working ! Now I have another problem, because I have other pop-up target outside of the firing range which need to comes back up after being shots xD -
Firing range and scoring
ShiftyFR replied to ShiftyFR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oh ok that ones, but if we hit them, they don't get down :/ -
Firing range and scoring
ShiftyFR replied to ShiftyFR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
TargetPopup_ACR are from CUP. But wasn't working too with BI's one. There is Non-popup target ? It will resolve all my problems ! -
Firing range and scoring
ShiftyFR replied to ShiftyFR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
not working, target still going up :( -
Firing range and scoring
ShiftyFR replied to ShiftyFR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
UP :( -
Firing range and scoring
ShiftyFR replied to ShiftyFR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi guys, I got a firing range from an "old" mission, and it's perfect. But I have only 1 problem. There is 7 lanes, with 4 targets at 100, 200, 300 and 500 meters. There is a scoring system working perfectly. The only problem I have is in the nopop target. I want them to not pop up after being shot. In local it's working, but when on the server, some time a target pop up again. Maybe because the script had no time to be activate before another target get hit ? Here is the all script There is another way to stop target from poping up ? Thank you -
Advanced Combat Radio Environment 2 (ACRE2)
ShiftyFR replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, is it possible to speak with people not in game when you are ? Actually can't hear people in my channel when joining a game- 896 replies
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Firing range and scoring
ShiftyFR replied to ShiftyFR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
UP -
Firing range and scoring
ShiftyFR replied to ShiftyFR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hmm, it's not bad, but for example, an instructor can't take a look at the score of a trainee :/ -
Firing range and scoring
ShiftyFR replied to ShiftyFR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks, going to try it :) -
ACE3 - A collaborative merger between AGM, CSE, and ACE
ShiftyFR replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
UP :) -
ACE3 - A collaborative merger between AGM, CSE, and ACE
ShiftyFR replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, sorry if already asked, but i'm trying to setup advanced fatigue on my server with the serverconfig.hpp and aceserver.pbo, but it seems to not working or bad configurated. Is someone has some good and realistic settings ? Thank you -
[WIP] Terrain Diyala province Iraq
ShiftyFR replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Take your time, finish your projects, but don't forgot this one :) -
Advanced Combat Radio Environment 2 (ACRE2)
ShiftyFR replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you ! Do you have any idea if we will see portable antenna like satcom on day ? Will be great to !- 896 replies
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Advanced Combat Radio Environment 2 (ACRE2)
ShiftyFR replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, is the big radio antenna has any effect ? Thanks- 896 replies
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[WIP] Terrain Diyala province Iraq
ShiftyFR replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, very nice map, do you plan to extend your map ? Will be gorgeous -
French GCP _ By sakuraba
ShiftyFR replied to Sakuraba_fr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very nice ! -
AH-64D Apache Longbow for ArmA3 by Nodunit and Franze
ShiftyFR replied to franze's topic in ARMA 3 - ADDONS & MODS: COMPLETE
+1