Andrees92
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(SMA) Specialist Military Arms
Andrees92 replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
As far as I know, the tan version is the older generation, the new SCARs have that light OD look. -
Enemy occupation system (eos)
Andrees92 replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for the response. Actually just after asking it came to my mind to try it on a dedi server and it actually worked great (VCOM + EOS) it was exactly what I was looking for. And in the mission everything went well, units tried to flank, move around, pretty good, I recommend it. -
Enemy occupation system (eos)
Andrees92 replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
My group uses ASR AI3, anyways I tried using VCOM together with EOS but it didnt seem to work. Do you use any special configuration to make them work together? -
Enemy occupation system (eos)
Andrees92 replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for the quick reply. A shame that nearby units do not respond to allies in combat. Also I find very interesting what you are trying to accomplish, any news you have please keep me posted! -
Enemy occupation system (eos)
Andrees92 replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi all. I have a question about how do EOS units handle conflict in their vecinity. For example, we have unit A and unit B patrolling EOS zone X, if unit A finds an enemy group and engages them, does unit B come to their aid? Thanks in advance! -
RHS Escalation (AFRF and USAF)
Andrees92 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great update, keep up the good work! M107 seems not to work with ACE ballistics and bullets behave funny at longer ranges (1000+ mts) weapon range could be messed up, I'll check it and report back.- 16577 replies
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(SMA) Specialist Military Arms
Andrees92 replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'd also love a 417 + GL! -
Enemy occupation system (eos)
Andrees92 replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Also interested in this, a solution would be that units that will attack Bastion spawn on a certain marker, any way to do this? **** FIXED **** After aprox 10 seconds I decided I shouldn't be so lazy and actually take a look at the code, and so I found this _pos = [_mPos, _Placement, random 360] call BIS_fnc_relPos; In eos\core\b_core.sqf. After some mins of checking it out, I found out what call BIS_fnc_relPos does and the random 360 made some sense, and so I tried changing it to random [-45,0,45] so the script would spawn the units from -45° to 45°, 0° being North. In the end it looks like this _pos = [_mPos, _Placement, random [-45,0,45]] call BIS_fnc_relPos; I've tested it a few times and it looks like it works, just be careful because you'll have to modify this part random 360 for this random[what,you,want] In all the cases (spawn patrol, vehicle, armored, etc). Be careful not to touch the (_Placement +200) part, unless you want to :P If I wasn't clear enough please PM me, I'd be happy to help. Cheers! ** NOTE ** You could also use round(random 90) -45 I haven't tested this thou, I found this after taking a look at the wiki. -
(SMA) Specialist Military Arms
Andrees92 replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi SMA devs! We're using your mod in our coop missions and we're really loving them. If I may, I'll leave some suggestions of what I'd like to see. It'd be nice for the SCAR-H to have the mag thingy underneath it: https://www.google.com.ar/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwj3i6XYnvXLAhVPl5AKHTSZCr0QjRwIBw&url=http%3A%2F%2Fsplintercell.wikia.com%2Fwiki%2FFile%3AFN_SCAR-H_(Standard).jpg&psig=AFQjCNFcq81lBDABxzwjLzEudlkGPzfu1w&ust=1459868121791589(the kind of triangle thing, don't know its name) Also loving the HKs but textures could be a lil better and sometimes it looks funny from 1st person view. Can't wait for future releases and for the Elcan :D Keep up the good work guys!