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Andrees92

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About Andrees92

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  1. Andrees92

    (SMA) Specialist Military Arms

    As far as I know, the tan version is the older generation, the new SCARs have that light OD look.
  2. Thanks for the response. Actually just after asking it came to my mind to try it on a dedi server and it actually worked great (VCOM + EOS) it was exactly what I was looking for. And in the mission everything went well, units tried to flank, move around, pretty good, I recommend it.
  3. My group uses ASR AI3, anyways I tried using VCOM together with EOS but it didnt seem to work. Do you use any special configuration to make them work together?
  4. Thanks for the quick reply. A shame that nearby units do not respond to allies in combat. Also I find very interesting what you are trying to accomplish, any news you have please keep me posted!
  5. Hi all. I have a question about how do EOS units handle conflict in their vecinity. For example, we have unit A and unit B patrolling EOS zone X, if unit A finds an enemy group and engages them, does unit B come to their aid? Thanks in advance!
  6. Andrees92

    RHS Escalation (AFRF and USAF)

    Great update, keep up the good work! M107 seems not to work with ACE ballistics and bullets behave funny at longer ranges (1000+ mts) weapon range could be messed up, I'll check it and report back.
  7. Andrees92

    (SMA) Specialist Military Arms

    I'd also love a 417 + GL!
  8. Also interested in this, a solution would be that units that will attack Bastion spawn on a certain marker, any way to do this? **** FIXED **** After aprox 10 seconds I decided I shouldn't be so lazy and actually take a look at the code, and so I found this _pos = [_mPos, _Placement, random 360] call BIS_fnc_relPos; In eos\core\b_core.sqf. After some mins of checking it out, I found out what call BIS_fnc_relPos does and the random 360 made some sense, and so I tried changing it to random [-45,0,45] so the script would spawn the units from -45° to 45°, 0° being North. In the end it looks like this _pos = [_mPos, _Placement, random [-45,0,45]] call BIS_fnc_relPos; I've tested it a few times and it looks like it works, just be careful because you'll have to modify this part random 360 for this random[what,you,want] In all the cases (spawn patrol, vehicle, armored, etc). Be careful not to touch the (_Placement +200) part, unless you want to :P If I wasn't clear enough please PM me, I'd be happy to help. Cheers! ** NOTE ** You could also use round(random 90) -45 I haven't tested this thou, I found this after taking a look at the wiki.
  9. Andrees92

    (SMA) Specialist Military Arms

    Hi SMA devs! We're using your mod in our coop missions and we're really loving them. If I may, I'll leave some suggestions of what I'd like to see. It'd be nice for the SCAR-H to have the mag thingy underneath it: https://www.google.com.ar/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwj3i6XYnvXLAhVPl5AKHTSZCr0QjRwIBw&url=http%3A%2F%2Fsplintercell.wikia.com%2Fwiki%2FFile%3AFN_SCAR-H_(Standard).jpg&psig=AFQjCNFcq81lBDABxzwjLzEudlkGPzfu1w&ust=1459868121791589(the kind of triangle thing, don't know its name) Also loving the HKs but textures could be a lil better and sometimes it looks funny from 1st person view. Can't wait for future releases and for the Elcan :D Keep up the good work guys!
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