renehasp@gmail.com
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1 NeutralAbout renehasp@gmail.com
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Male
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New Jersye
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Interests
Modeling
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renehasp
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Texture Map Help - (CO, SMDI, AS, NOHQ)
renehasp@gmail.com replied to Airwolf's topic in ARMA 3 - MODELLING - (O2)
Or can you attach one psd example so I can get an idea of the different channels before it got converted to paa. Or do you think I can grab this from any pbo and reverse engineer it to see how it was put together? -
Texture Map Help - (CO, SMDI, AS, NOHQ)
renehasp@gmail.com replied to Airwolf's topic in ARMA 3 - MODELLING - (O2)
Hi six_ten and scotg. Would one of you be so kind and do a step by step YouTube video so I can follow along. I too have photoshop but I don't get the whole keeping everything in separate channels and the combining it.. Thanks so much. -Rene -
Keep falling to the ground while walking or running.
renehasp@gmail.com posted a topic in ARMA 3 - TROUBLESHOOTING
Hi after the last update we are all experiencing some type of glitch where we constantly fall to the ground if we walk and run. Does anyone know the solution to this? Thanks so Much Rene -
renehasp@gmail.com started following Free Falling
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Has anyone figured out a fix for this? We are all experiencing this on our server. And it started right after the lastest Arma update. Any additive would be appreciated.
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xxx.CA on my model makes ocean invisible when looking through it
renehasp@gmail.com replied to six_ten's topic in ARMA 3 - MODELLING - (O2)
+1 for Pardus, I had this same issue and it fixed it for me. -
Substance Painter to create the RVMAT textures?
renehasp@gmail.com posted a topic in ARMA 3 - MODELLING - (O2)
Hi there, does anyone use Substance Painter to create the RVMAT textures? I'm hoping that you could share with me the export settings needed to create the Arma3 Super shader images. 1. Normal map 2. Detail map 3. Macro map 4. AmbientShadow map 5. Specular map 6. Fresnel function 7. Environmental map Instructions or youtube tutorial on how to set them up for export would be very helpful. I spent 3 hours trying all the export settings that come out of the box with Substance Painter and had no luck or good results. Thanks you so so much. Rene -
Post New Thread Button missing?
renehasp@gmail.com replied to mdtorch's topic in BOHEMIA INTERACTIVE: Web-Pages
Just wanted to say thanks, I didnt know how to get out of Pre-member... -
Texture Map Help - (CO, SMDI, AS, NOHQ)
renehasp@gmail.com replied to Airwolf's topic in ARMA 3 - MODELLING - (O2)
Yea I read the two links and they aren't that helpful. I am in the same boat as the original poster. I did find an awesome app called Substance painter and it exports a whole bunch of the different layers for RVMAT. However I too am stuck as when I export them they do not have the correct settings for Textview to read them. I too would love to see a tutorial and step by step instructions. Thanks -Rene -
How to texture a custom model.
renehasp@gmail.com replied to npmproductions13's topic in ARMA 3 - MODELLING - (O2)
Thanks for the info.. The idea of thinking of unwrapping as paperfraft helps a lot.