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Normal Norm

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Everything posted by Normal Norm

  1. Normal Norm

    AI HALO Jump Example Mission

    Yeah I cant get this to work in multiplayer, only on local hosting or in editor does it work correctly. In multiplayer it just teleports me straight to the desired position.
  2. Is there a way of reducing the weapon sway? Man i only have to jog for 5 secs and my scope is up and down like a banjo. Ive tried adding player setUnitRecoilCoefficient 1 or various attempts to players innit line but alas it doesnt work
  3. Normal Norm

    Changing Recoil

    I sorted it by adding if (local player) then { player setCustomAimCoef 0.2; player addMPEventhandler ["MPRespawn", {player setCustomAimCoef 0.2;}]; to the init.sqf
  4. Normal Norm

    Changing Recoil

    I cant seem to get this to work as i would like. If i stick those commands in the players innit line then I can reduce the sway as to how I would like, but if the player has to respawn then it goes back to having massive sway. Ive tried creating a onPlayerRespawn.sqf and adding the same commands but I still get sway upon respawn :(
  5. Normal Norm

    Changing Recoil

    Awesome ill try this. Would I stick this in the innit.sqf folder in order for it to work? Or the players innit line?
  6. Hi Guys, I am hoping this is a simple question. I am creating a mission and one of the objectives to this mission is to rescue a hostage (ive named h1) held by OpFor. I have managed to assign the mission ok (intel-create task) and have set up a trigger which enables the hostage to join players group when entered. What I would really like is to end the objective when the hostage (h1) hits a certain place. I am going to have my men drop the hostage at a particular place back in base in order for it to complete. So how do i end the objective. I have tried creating a succeeded intel task which I have linked to a trigger with "(h1 in thisList); " in the condition field and synced to the succeeded task module but this doesnt work :( Any help would be greatly appreciated.
  7. Normal Norm

    How to End a a task

    You sir are a bloody Genius and deserves a medal lol. Problem sorted thank you very very much
  8. Normal Norm

    How to End a a task

    Thanks for your input I will attempt to try it now. Though I am a little confused as I have 2 task modules, 1 which is assigned to the player-assigned, the other hosres1 is the succeeded one. So ill have 1 module assigned and 1 module created?
  9. Normal Norm

    How to End a a task

    Heres the link https://drive.google.com/open?id=0B--pQg7EjrUgbU1Id0NjaUJaUjA I havent put it in a PBO yet but can if you need it that way. thanks again
  10. Normal Norm

    How to End a a task

    I am able to upload it if you'd be so kind, it is a work in progress and it is set up for the sneaky peak branch which im guessing you will need to access it? edit: yes I have (h1 in thisList); in the condition field of the trigger where it should complete the task
  11. Normal Norm

    How to End a a task

    Yes he is bluefor. on the trigger i have set up for him to join group I have put [H1] join ASSASSIN; h1 setcaptive false; h1 enableAI "move"; which enables the hostage to join our group and we can command him to enter a vehicle which will take him to the desired location
  12. Normal Norm

    How to End a a task

    The trigger in which i want to end the task ( with (h1 in thisList); in the condition field) is set to bluefor present
  13. Normal Norm

    Arma 3 - APEX - NEWS and SPECULATIONS

    APEX RELEASED 11TH JULY!!
  14. I can play it in the editor and create missions with it. Ive just tried uploading it to a 2nd server i have and get the same problem. I really dont know what it is that im doing wrong. I thought it was my mission i made at first but I tried the Weasel Operations posted at the beginning of the thread and that wont load for me either
  15. Well thanks for your help anyway guys. Its either a problem server side or something im doing wrong. Ive tried all suggestions and constantly get the same error. I double checked and i do have the file uns_backpacks. I cant get the Wild Weasel mission to run either. Ill come back to it later.
  16. I still get the same errors. I've tried your suggestion,also tried renaming it. I thought it might be the mission i made so i downloaded the mission posted on the first few pages and that doesn't work. I may have to give up on it for now which is a shame as we was really looking forward to playing it. I just cant figure out what the problem is
  17. Ill try it, im using a rented game server which i just have to add the mod name in the commandline and it normally does the rest
  18. I have set it too serverMod=@UNSUNG_3.0_Bravo
  19. I seem to be having problems getting this to run on my server, its probably a mistake my end. But to get this to work do you extract it with 7zip, then upload the @UNSUNG_3.0_BRAVO folder to the server, and create a commandline @UNSUNG_3.0_BRAVO in order for it to work. Tried for hours yesterday without success, whenever i tried to load up the missions it would spend quite a time loading up then just go back to original setup screen. edit: i keep getting the message displayed as seen below, Ive tried re uploading the file but always the same problem
  20. Does the uniform pack have to be uploaded like a mod like @uns_uniforms?
  21. BLOODY AWESOME!!! Stupid question but what do i need to do with the uniform pack? Ive managed to add the mod ok. Is the uniform for serverside only?
  22. Normal Norm

    Bohemia, why you want to destroy your Community ?

    This thread is laughable. "Destroying the community"? Think you may have been drunk. Arma 3 is not perfect by any means but for ME, it's the best game of its genre. As for hackers, well I guess there are some still about but I haven't seen any in a long time
  23. I havent changed anything accept put _ where there was spaces. If i set my server to verifysignatures=2 nobody can join, not even me
  24. Big Downside to this is that you cannot run it on a server with verifysignatures=2 which is a MUST to ensure a safe server. Can this be sorted somehow? Everything else is excellent. EDIT: Also having problems with the Apache helicopter :( It something to do with the refueling. Even though its fully refueled the engine doesn't always turn on. Definitely a bug of some kind. Has anybody else encountered this error?
  25. Cheers fella!! That was exactly the problem. You'll never know how long i had been trying. Also does anybody know how to get Tracers to work on the L85A2? I cant seem to get any of the magazines to load in ;( I like my tracers. Must also say excellent mod. Very well done.
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