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Problem with animation after binarizing
ImUnleasheD replied to ImUnleasheD's topic in ARMA 3 - MODELLING - (O2)
yep I've checked that, looks fine The weird thing is it works as long as I don't binarize it... -
ImUnleasheD started following Problem with animation after binarizing
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Hello A3 community ;) I've got following problem with my latest building and I can't figure out what it is: I've created a garage/workshop, all animations are working including the geometry lod for the big garage doors. But the geometry of the big 3 garage doors, won't move after the binarizing. The 2 normal doors work as well even after binarizing. I've created several buildings in the past, including buildings with garage doors and they work fine, even after the binarizing and I'm kinda out of ideas. I hope you guys can help me out. Thanks for your time
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[Requesting help] Walls without Physics?
ImUnleasheD replied to ImUnleasheD's topic in ARMA 3 - MODELLING - (O2)
Yea, I did that now and it worked. Thanks for your help guys! -
[Requesting help] Walls without Physics?
ImUnleasheD replied to ImUnleasheD's topic in ARMA 3 - MODELLING - (O2)
The whole for the door is there (visual) but it the whole part is solid (with convex hull): And the complete opposite happens without creating the convex hull: That means: The wall is either not there physical (just visual) OR The wall is there physical and visual BUT the opening is solid as well. -
[Requesting help] Walls without Physics?
ImUnleasheD replied to ImUnleasheD's topic in ARMA 3 - MODELLING - (O2)
Alright, seems to work now, well half way. The whole Door/Windowframe is now blocked off (as 1 solid cube), I can't get through the door or windowframes. -
Hey guys, the last 2 days I've tried to create my first building for A3 but I've faced some issues with some of the walls. Every wall works fine with the collision, except 2 windowframes and 2 doorframes. I've made the windows and the doorframes out of 1 cube, deleted a few faces and connected the edges again. I hope you guys know the answer, thanks for the your time!
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EM_buildings - new buildings
ImUnleasheD replied to emoglobinsky's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
looks damn good! keep it up :) -
Missing .rvmat while crunching to pbo
ImUnleasheD replied to ImUnleasheD's topic in ARMA 3 - TERRAIN - (BUILDER)
Made a complete new project, imported the sat image etc, deleted all files in /temp, but I'm still getting the same error... idk anymore :D *edit* deleted the .wrp file and made a new one (deleted all objects etc) and it works now -
Missing .rvmat while crunching to pbo
ImUnleasheD replied to ImUnleasheD's topic in ARMA 3 - TERRAIN - (BUILDER)
I've tried that, but it still gives me the same error :S I guess I have to make a new project and import all the files again? -
Hey guys! I'm currently working on my own little test project and I can't figure out, how I can fix this: I'm using PboProject to crunch the files to a pbo but apparently the rvmat "\imunleashed\steinburg\data\layers\p_000-000_l00_l01_l02_n.rvmat" is missing. MakePbo: Building entries:... config.bin M_000_000_lco.paa M_000_001_lco.paa M_001_000_lco.paa M_001_001_lco.paa P_000-000_L00_L01_L02_L04.rvmat P_000-000_L00_N_L02_L04.rvmat P_000-000_L00_N_L02_N.rvmat P_000-000_L00_N_N_N.rvmat P_000-000_N_L01_L02_L04.rvmat P_000-000_N_L01_L02_N.rvmat P_000-000_N_L01_N_L04.rvmat P_000-000_N_L01_N_N.rvmat P_000-000_N_N_L02_L04.rvmat P_000-000_N_N_L02_N.rvmat P_000-000_N_N_N_L04.rvmat P_000-001_L01.rvmat P_001-000_L01.rvmat P_001-001_L01.rvmat S_000_000_lco.paa S_000_001_lco.paa S_001_000_lco.paa S_001_001_lco.paa roads.dbf roads.prj roads.shp roads.shx roads.dbf roads.prj roads.shp roads.shx roadslib.cfg steinburg_asphalt.rvmat steinburg_asphalt_co.paa steinburg_asphalt_nohq.paa steinburg_beach.rvmat steinburg_beach_co.paa steinburg_beach_nopx.paa steinburg_forrest.rvmat steinburg_forrest_co.paa steinburg_forrest_nopx.paa steinburg_grass_green.rvmat steinburg_grass_green_co.paa steinburg_grass_green_nopx.paa steinburg_rock.rvmat steinburg_rock_co OLD.paa steinburg_rock_co.paa steinburg_rock_nopx OLD.paa steinburg_rock_nopx.paa steinburg_seabed.rvmat steinburg_seabed_co.paa steinburg_seabed_nopx.paa Steinburg.hpp : ignored or merged Steinburg.wrp scanning wrp p3d: p:\temp\ImUnleasheD\Steinburg\Steinburg.wrp missing \imunleashed\steinburg\data\layers\p_000-000_l00_l01_l02_n.rvmat I've generated the layers another time, but the same error still pops up. These are all the files I have in my folder: I hope you can help me out (Since I'm a beginner and I really enjoy the map editing/making terrain stuff ! Thanks for your help :)
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Sounds good, give us a shout if you need a hand ;)
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I already thought so :D Thanks for the hard work on it :)
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I've got the same problem. All sliding doors seem to be bugged. The door opens (optical) but the physical objects moves with a huge delay: That means you can walk through the entrance but you have to wait for the physical wall to move (~30sec-2min) It is my first time using your buildings and I love them, but this bug makes it nearly impossible to buildings like the police station, the car showroom or the bank. It would be awesome if you could look into that, because I'm currently working on a new map/rework and I would like to use them ;)