GingerAsianBond
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GingerAsianBond started following JBOY AI CQB Movement scripts and Global Message Displayed When Civillian Is Killed
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Global Message Displayed When Civillian Is Killed
GingerAsianBond replied to GingerAsianBond's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi guys, thanks for the prompt reply. Appreciate the feedback. @Moon_chilD @phronk I am using the Dynamic Civilian spawner from Bohemia, would there be a workaround for this that would affect all spawned units? Perhaps a trigger? @gokitty1199 You're a legend, mate. Would this be placed in my init.sqf? -
Global Message Displayed When Civillian Is Killed
GingerAsianBond posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi there, I am making a TvT mission that involves civilians in the AO. I am trying to get a global message displayed whenever a civilian is killed. It should look something like this - "Player X12 killed a civilian." Looking forward to hearing from you guys. Thank you. -
updated 12/2/19 JBOY AI CQB Movement scripts
GingerAsianBond replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi there, I haven't had any luck with trying to get this script to work with a custom composition. It's a tunnel/cave. 1. First, I placed my marker on an object as though its a house. (I have checked, there is no vertical axis to modify). 2. Facing the object, I then recorded the path (relative to world position), copied and pasted them into the init. However, when executing the mission again (be it SP/MP), I am unable to get it to project the addaction to execute the custom path when aiming at the orientation of the marker. Am I doing something wrong with the above (Assuming I did everything right)? I followed jBoy's instructions to the tee. Further to the above, if I am designing an MP mission scenario, would there be an easy workflow for the AI to automatically execute the custom path? I'm really keen to get this working for my communtiy missions as it unlocks a whole new level of gameplay. Having AI within custom compositions can be a thing now. Even if its simply having them work from waypoint A and B, strictly. Cheers. -
BIS, any work being done on Voice Over Network?
GingerAsianBond replied to spanishsurfer's topic in ARMA 3 - GENERAL
I agree. The in-game voice over network is really really bad. I can barely make out what people are saying sometimes. My group uses TFR. But I think for pub servers, having a decent VON is a good thing. I think Squad nails it pretty well with the VON. -
Squad/Clan List - Please read the rules in first post!
GingerAsianBond replied to Placebo's topic in ARMA 3 - SQUADS AND FANPAGES
Squad Name: Jackal Security Solutions Timezone/location: GMT +8 Gamemode Peference (eg coop or pvp): COOP/SANDBOX MILITARY Contact email: keithchiu.th@gmail.com Website Address: https://units.arma3.com/unit/apacgamingor https://www.apac-gaming.com Short Description: Like realism? Like organized gameplay? But you hate the yes sir no sir nonsense? Well, APAC Gaming is for you! We’re an Asia Pacific community founded in 2015. With members from Singapore, Australia, New Zealand, Hong Kong, Malaysia. Language: English