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4 NeutralAbout ka0s_
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ISAFGaming
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Kunduz, Afghanistan [10km] v1.20
ka0s_ replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That may very well be, however I'd rather see this terrain remain a stand-alone terrain instead of making it a part of a fucking huge download, where you only use 25% of the terrains anyway because they're not really worth it, just saying. -
Kunduz, Afghanistan [10km] v1.20
ka0s_ replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just another way for BIS to shit on their players and modders, unfortunately. I don't think we'll see this map back in Arma 3 and working unless BIS will take action and unfuck whatever the did to the door functions. The creator is M.I.A. 106 days, and nobody else have the terrain files to fix it, which is sad because this was a epic terrain :-( -
[SP]Dynamic Universal War System (DUWS alpha0.1)
ka0s_ replied to kibot's topic in ARMA 3 - USER MISSIONS
@kibot - Have you planned anything for dedicated server support? -
Great script, It is incorporated into all realism missions I make, somewhat works better than ZLT Fastrope (It's laggy, REALLY laggy), whereas this SHK is way more smooth. :)
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Blocked BIS_fnc_MP - Alternative?
ka0s_ replied to ka0s_'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Lets take an example, Exilemod (www.exilemod.com) blocks the use of BIS_fnc_MP, therefore I needed another way to call my functions. Many mods actually do this. :) -
Blocked BIS_fnc_MP - Alternative?
ka0s_ replied to ka0s_'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
No worries, figured that myself :D -
Blocked BIS_fnc_MP - Alternative?
ka0s_ replied to ka0s_'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks, will try with this approach ;) -
Hey guys. So I'm trying to make some functions work, however I was just made aware of disabled BIS_fnc_MP, so I had to do something else to make it work. Example: [[_var1, _var2],"SomeFunctionCall",_var1,false,true] spawn BIS_fnc_MP; This would obviously work on any server that doesn't block BIS_fnc_MP, but how would I go around doing the same things with RemoteExecCall for example?
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Advanced Sling Loading (MP & SP)
ka0s_ replied to duda123's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No worries, reason I'm doing it, is because I for one really love Exile, but for lots of reasons they've blocked BIS_fnc_MP, so it'll just be a Exile edit to make it work there, will see if I can optimize it further, as for github, I will have to look into some tutorials and such, never worked with gits before. Headers & Credits will remain within the script, of course with a line that it's been edited by me, to make it work for Exile :) -
Maybe a bit of transparent background behind the text, because Arma light (sky for example) will interfere, and make it unreadable. And: showHUD [true,false,true,true,true,false,true,false]; False for vehicle/soldier info, with weapons info, so it's not shown. False for cursors (Well because... I don't like cursors :P) That'll do the last bit of it, great idea, although my std Arma 3 interface looks more or less the same, just with the original UI, re-arranged to suit me best.
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ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
ka0s_ replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Uhhh, why do you use so many -mod parameters, you can define them all in 1.. https://community.bistudio.com/wiki/Arma_3_Startup_Parameters Are you running the server and HC from the same .exe file? If so, make a copy of your .exe file, they must run from different executables. (From my experience.). From what I can see it cannot launch due to ALiVE, may it be it can't find it? Only a suggestion though. -
Advanced Sling Loading (MP & SP)
ka0s_ replied to duda123's topic in ARMA 3 - ADDONS & MODS: COMPLETE
As discussed on the Exile forums, I am willing to look into this. Thanks for your suggestion. @duda123: I hope you don't mind me re-writing the code to make it work with Exile, all credits are of course directed to you :)