Jump to content

ziga.cernic4@hotmail.com

Member
  • Content Count

    56
  • Joined

  • Last visited

  • Medals

Everything posted by ziga.cernic4@hotmail.com

  1. ziga.cernic4@hotmail.com

    Facewear not working

    Why is face wear not working? In EDEN editor with "edit loadout" I give myself bandana, I can see my soldier having it in the editor, but when I start the game, my soldier doesn`t have it. I also notice that it works for AI, but for me, it doesn`t work. Why is that?
  2. Hey, Im trying to activate a waypoint when a whole group(player`s group) is inside a helicopter, but I don`t know how to do this. I know for single unit I would do "UnitName in VehicleName", but how to do for a whole group?
  3. ziga.cernic4@hotmail.com

    Need help with a trigger

    Hey, Im having problems with a trigger. Player starts in a trigger1 which has activation as "BLUFOR present" and also condition "triggerActivated Trigger2", so when player leaves Trigger1 and enters trigger2, I was expecting that from now on trigger1 will start working but actually as soon as player enters trigger2, trigger1 activates(I assume because they started in this trigger which automaticly set it to true and was then only waiting for condition to be completed) which is type End which means mission ends instantly, but I dont want that, I want them to go back and enter trigger1. So is there a way to disable the trigger1 until trigger2 is activated? Edit: Figured it out.
  4. ziga.cernic4@hotmail.com

    Activate waypoint when group is inside vehicle

    If I do this then it works yeah. I will use this now instead of LAND waypoint.
  5. ziga.cernic4@hotmail.com

    Activate waypoint when group is inside vehicle

    I am. Still the same. It`s weird because it only happens if I use trigger to activate helicopter to move. It works fine if I dont use a trigger. But then I can`t do properly helicopter extraction so I need to figure this out -_-
  6. ziga.cernic4@hotmail.com

    Activate waypoint when group is inside vehicle

    I don`t want to open a new thread so I will post it here, but surely I found a bug with helicopter transport. I simply put a land waypoint and I copy that code, so the helicopter waits until my group is inside ahelicopter and then helicopter flies away. All working like a charm. However I want helicopter to arrive when player activates a trigger, so I place a trigger with blufor activation and I sync it with helicopter move waypoint that I place on the same place where helicopter is flying at the beginning, so when the player activates the trigger the helicopter should fly to the location, land and then fly away, but he does not land. He goes to land waypoint and just hower there. Is that a bug or am I missing something? How else can I do helicopter extraction if this is not working??
  7. ziga.cernic4@hotmail.com

    Activate waypoint when group is inside vehicle

    Thanks!
  8. ziga.cernic4@hotmail.com

    FadeSound not working

    Hey, I just tried to use FadeSound in the editor and it is not working, I tried to first remove the sound completely and then to fade in slowly, but nothing is working. For test I typed "0 fadeSound 0" in the trigger and activated the trigger and it didn`t work, there still is sound. Is this bugged?
  9. ziga.cernic4@hotmail.com

    End trigger doesn`t work

    For some unknown reason, End trigger just doesn`t want to work in my mission. I did trigger called "tr5" and END trigger called "tr6". In "tr6" condition I typed "triggeractivated tr5" and 25 second cooldown. Then I test the mission and tr5 trigger gets activated, but mission never ends after 25 seconds. I then created completely new blank mission just for the test, and did exacly the same and it worked, but here for some reason its not working. Why is it not working??
  10. ziga.cernic4@hotmail.com

    Arma 4 a look to the future

    Escape from Tarkov has plenty of cool realistic mechanics that the next Arma should definitely have. Tbh, EFT looks more realistic than Arma, at least in videos that I watched. Arma 4 needs to implement some EFT mechanics.
  11. ziga.cernic4@hotmail.com

    Arma 4 a look to the future

    I`d like more realistic animations. I want a better grenade throw animation where you actually take grenade out of your vest. And I`d want proper animations for entering and leaving vehicles where you actually open the door and you take a sit, not that you just spawn inside.
  12. ziga.cernic4@hotmail.com

    ShowSubtitles - blue name

    Is it possible to change name`s color to blue in the subtitles just like in Apex campaign? I have copied this code from BIS wiki: ["CROSSROAD", "Mission is a go, I repeat, mission is a go, Crossroad, out."] spawn BIS_fnc_showSubtitle but CROSSROAD is white and I want it to be blue just like in apex campaign.
  13. ziga.cernic4@hotmail.com

    ShowSubtitles - blue name

    I want CROSSROAD to be blue, not the text. Anyway, I tried to do ["<t color='#0000ff'>CROSSROAD</t>","Mission is a go, I repeat, mission is a go! Crossroad, out.",0] spawn BIS_fnc_showSubtitle but its not working. Any other ideas?
  14. ziga.cernic4@hotmail.com

    UnitCapture problem

    Hey! So I did a helicopter insertion with UnitCapture and everything works until the moment when my group(me and my AI soldiers) need to disembark. Helicopter for some reason doesn`t put the gears down and because of that AI group when the helicopter lands still think they are in the air and they just doesn`t want to disembark. I found the solution for this, if you order your AI squad to disembark, the helicopter WILL put the landing gear down and your squad will disembark. But what if player who is playing the mission doesn`t know this and will not use the disembark command until the helicopter landed. That`s why I tried to use trigger(activated by blufor present) and I added Groupname leavevehicle vehiclename to the init of trigger, but it doesn`t work, nothing happens. I assume this only works if squad leader is AI. Any solutions? How could I solve this?
  15. Why doesn`t helicopter land?? I set a TRANSPORT UNLOAD waypoint, I also placed invisible helipad but this stupid ai helicopter just doesn`t know how to land. He goes to the landing zone, puts down his gears, and he starts to land, then all of a sudden he puts the gears up, goes 20 meters to the right and he does the same thing and he is just repeating this. What to do??? I never had such a problem, it always worked for me in the past.
  16. ziga.cernic4@hotmail.com

    Set helicopter`s altitude

    Is there any way I could make a helicopter fly at the altitude of 30 meters? I tried _helicopter flyInHeight 30 but it doesn`t work. It always just flies at 55 meters, however if I do _helicopter flyInHeight 500 then it does fly at 500 meters. Does that just mean that you can`t set helicopters altitude lower than 55?
  17. Can someone tell me how I could exclude some units from deleting when trigger is activated? This is the code: {deleteVehicle _x} forEach nearestObjects [name, ["all"], 300] - units group player I`d for example like to not remove 5 soldiers whose names are a,b,c,d,e. How could I do that?
  18. ziga.cernic4@hotmail.com

    how to keep playing sound

    Hello! So, I`m trying to play air_raid sound when player enters the trigger. I do this: playSound "air_raid", the problem is, its very short, and it stops after 5 seconds. How can I keep playing the sound until I want it to stop?
  19. ziga.cernic4@hotmail.com

    how to keep playing sound

    But still can`t get it to work. It still stops after 1 interval. Can anyone else try to help?
  20. ziga.cernic4@hotmail.com

    Zeus bug

    so, I was zeusing, and I was creating a scenario, and I was able to select ALL factions, but after some time, I noticed that BLUFOR faction suddenly disappeared and I can`t place them anymore, the BLUE rectangle completely disappeared and I can`t click on it anymore, so I can`t place BLUFOR soldiers. Then after some time, OPFOR also disappeared, now I can`t place them until I restart the mission. It`s very annoying. Anyone else had a problem like this? Do anyone know any fix for this? Edit: It looks like this. I was just placing some units and then my OBJECTS disappeared as you can see in the top right, now I can`t click on it, to place objects. https://gyazo.com/515011c5baec44f423b91286d6e11275
  21. Hello! Activation: whole group NOT present On act: {deleteVehicle _x} forEach nearestObjects [tr1, ["all"], 300] Why is this not working? It should work so when my WHOLE group leaves the trigger, the trigger should activate and delete everything inside(not me and my group), instead it deletes my whole group, im the only one who doesn`t get deleted. How could I fix this?
  22. ziga.cernic4@hotmail.com

    Trigger doesn`t work correctly??

    This one doesn`t work, It gives me an error if I want to type the code in the trigger On Activation.
  23. ziga.cernic4@hotmail.com

    Trigger doesn`t work correctly??

    Thanks, that works! But, what about if we are in a car? We were in a car, and the car got deleted, but we didn`t, how can I also exclude the car from deleting?
  24. ziga.cernic4@hotmail.com

    Teleport player and his group

    I`m trying to make a simple teleport. I want that when player enters the trigger, he and his group is then teleported to a location. player setpos [4061,1434,1] This is what I have, the problem is, only player is teleported to the location. I want to know how I can make so his group is teleported too. Thanks.
  25. ziga.cernic4@hotmail.com

    Teleport player and his group

    For some reason that teleported us to a completely different place. Edit: I typed different coordinates, and then it worked. Thanks.
×